Showing posts with label Twin Peaks. Show all posts
Showing posts with label Twin Peaks. Show all posts
Tuesday, April 3, 2012
MR Twin Peaks: Fire Walk with Me
...and after the show, here's the infamous Twin Peaks movie!
Considered a classic of cinema history by some, despised by others, they can only all agree that it is quite a confusing movie - in true Lynch fashion.
Originally, with all the planned script in the picture, lasting as long as 5 hours of runtime, it was then cut down to a more acceptable ~2 hours run (which for the time was quite a lot already if you ask me..).
David Lynch's most experimental feature according to his own words, make way for....
Movie: Twin Peaks: Fire Walk with Me
Directed by David Lynch
Release date 1992
Genre Supernatural/Mystery/Thriller/Drama Horror film
Country USA
Twin Peaks: Fire Walk with Me is a continuation of the Twin Peaks TV series.
Neither a true prequel nor an actual sequel, in the purest sense of the meaning.
The story itself is clearly a "prequel", taking place before the pilot of the show, but watching it first will spoil the entire premise of the on-going mystery of the show (for its 1st season at least).
So, be warned, Spoilers ahoy!
Anyway, it is more of a follow-up as far as the exploration of the town of Twin Peaks go, as well as the themes touched, etc.
The story starts with David Lynch's own character, Gordon Cole at the FBI's Headquarters.
Gordon calls Special Agent Chester Desmond (Chris Isaak) about the murder of a Teresa Banks in Deer Meadow, Washington.
After getting a new partner called Sam Stanley (Kiefer Sutherland), both get a special briefing through clues, because Gordon speaks really loud and likes to use codes.
A Blue Rose case. There's been several missing Agents already on similar cases.
Our Agents follow the investigation which leads them to a mysterious ring in a trailer park.... which in returns makes Agent Desmond disappear into thin air!
The following day, we're back with Kyle MacLachlan as Special Agent Dale Cooper (or rather, introduced to Cooper long before he actually arrived in Twin Peaks).
One of the missing Agents - Agent Jeffires, David Bowie(!!) in a random cameo - makes a reappearance to warn Cooper at the FBI HQ. Coop goes to talk with Gordon about his recent dreams and this previous vision. He takes upon this investigation himself. The murder first and now these visions, Coop believes the killer will strike again and they must be prepared.
A year later, we're now in the little town of Twin Peaks.
Following the life of 17 years old High School prom queen Laura Palmer (Sheryl Lee) in her very discontinued life.
You see, Laura Palmer has various faces.
Laura juggles different lives she's been going through, two boyfriends, and other strange relationships.
And that is not all!
She has been pursued since her childhood by a man from her nightmares, the one they call BOB.
And it's not over yet!
Her father Leland (Ray Wise) has been acting quite strangely as of late.
And there's also all those dreams of a Black Lodge and a ring...
It's the story of Twin Peaks "before the show".
A very dark tale, fans will notice the absence of humor unlike the show.
The movie came out in 1992, a year after the series ended actually.
Almost all the cast returned for this film, with the only exceptions being Lara Flynn Boyle who didn't reprise her role of Donna Hayward because rumors say she was asking for way too much money, after being quite difficult during the 2nd season of the show, so she was simply recast with Moira Kelly instead who did quite a good job of keeping the character the same. And the lovely Sherilyn Fenn as Audrey Horne , due to conflitcs with her shedules, but she was easily taken out of the story, Audrey having no real connection to Laura Palmer anyhow.
At first glance or view, it might seem like a mess of a movie.
Because it had been cut down from its original 5-hour first cut into such a shorter production.
Various scenes that featured returning TV characters were cut down entirely.
It also requires a familiarity with the universe of Twin Peaks. (for example, Annie appears at somepoint, out of nowhere, murdered, in a vision without any explanation whatsoever)
The movie is full of symbolism and dream imagery. The line between the everyday life and the Red Room/the dream world blurs as we follow Laura in her downward spiral which will result in her death.
It is also quite constructed like a serial, movie or not.
The movie is clearly divided into two overall distinct parts/chapters, each with their own segments/episodes.
The whole end of the movie being the story of the final seven days of Laura Palmer.
Because it was clearly aimed for watchers of the show, it expects you to to know the characters.
The scene of the "clues" briefing with Lil the Dancer is a perfect example of the way fans used to read into every detail of Twin Peaks episode.
Anyways, it's a great dark horror movie, a different kind of horror than the way people are used to with Hollywood.
A beautiful picture, lots of red tones and unique images.
And let's not forget Angelo Badalamenti’s amazing score. Compared to the show, the music here sounds more like a cacophony of lights and sound.
Overall, it is a much darker, bleaker and more brutal vision of the world of Twin Peaks.
It seems that more new mysteries are created than resolved.
It's a very strange experience, unlike any other.
Dark, brutal, probably too consuming for the general public which explains the way it was received originally. One of most disturbing movies you'll see.
What is real or not... the line blurs... blurs... blurs..
Be warned though, do not expect something closer to the TV show.
When it once was originally presented at the Cannes Festival in 1992, the movie was received with booing from the audience (that's just rude!). The negative reception came from a confused audience no doubt.
It's the kind of story that will follow you, making you think and interpret on your own.
The kind of plot that only benefits from repeated viewings. For fans of Twin Peaks and David Lynch mostly.
It's funny to see how more than a decade later, being finally released over there, the movie finally found a commercial success in Japan - which resulted in the heavily TP-inspired Deadly Premonition.
David Lynch originally planned various movies an eventual series of films, "Fire Walk with Me" being the first one because it resolved all the details taking place before the series.
The movie is also quite fast paced, things seem to move forward quickly and jumping around story points here and there, you can feel the heavy cuts specially in the early portions of the movie.
Fans are still waiting for the promised director's cut since the laserdiscs-era. (it seems one was prepared and ready, around 3 hours 30-long)
A great movie.. that is, with prior knowledge of Twin Peaks.
I give it, for Twin Peaks connoisseurs:
Monday, March 19, 2012
BestOf Twin Peaks - FBI Special Agent Gordon Cole
Will you check this out...
Someone grabbed some of the best scenes from Twin Peaks featuring director/creator David Lynch as his own slef-inserted cameo character FBI Special Agent Gordon Cole!
It was such a fun and great character on the show, the very few times he had the occasion to appear in front of the camera.
Anyway, enjoy these awesome scenes:
And some scenes from the movie as well:
It looks like the FBI only hires unique characters, heh? :P
Lynch was a pretty good actor all in all. 'wish he'd goten more appearances!
Friday, February 24, 2012
Twin Peaks parody on the Saturday Night Live
Here's a pretty epic parody of Twin Peaks, from the Saturday Night Live in the 90s.
Kyle MacLachlan was even sport enough to be a part and bring in some Cooper-authenticity to this whole thing.
Actually it aired on the show on that time he hosted an episode of SNL.
Lots of my all time favorite comics appear on this one, it was back when the "bad boys of the SNL" were part of the cast of the show. Phil Hartman, Chris Farley, Mike Myers,...
Twin Peaks parody by Saturday Night Live (1990) par Malmignatte
Kinda changes the tone of the whole show, doesn't it?
Also, makes you think about things... What if.....
Right? :P
Kyle MacLachlan was even sport enough to be a part and bring in some Cooper-authenticity to this whole thing.
Actually it aired on the show on that time he hosted an episode of SNL.
Lots of my all time favorite comics appear on this one, it was back when the "bad boys of the SNL" were part of the cast of the show. Phil Hartman, Chris Farley, Mike Myers,...
Twin Peaks parody by Saturday Night Live (1990) par Malmignatte
Kinda changes the tone of the whole show, doesn't it?
Also, makes you think about things... What if.....
Right? :P
Tuesday, February 21, 2012
Ad - "Georgia coffee" by David Lynch
Here's one of these Japanese ads as I like 'em.
This one directed by David Lynch and using some Twin Peaks' characters, just because:
I love how random they often get :P
Playing with American actors and whatnot~
Such a fun mixed bag of culture!
Once again, for this Japanese coffee in can.
Coop seems so natural and comfortable in this video, and even the log lady's here!! XD
They do love their Twin Peaks over there.
This one directed by David Lynch and using some Twin Peaks' characters, just because:
I love how random they often get :P
Playing with American actors and whatnot~
Such a fun mixed bag of culture!
Once again, for this Japanese coffee in can.
Coop seems so natural and comfortable in this video, and even the log lady's here!! XD
They do love their Twin Peaks over there.
Monday, February 20, 2012
RR Twin Peaks
It's time for yet another "Random Review", 'haven't done one of these in a while.
This time, featuring a cult classic from the early 90s.
Twin Peaks!
A show like no other else.
Part-drama, part-science fiction, part mystery, part-fantasy...
It only lasted for 2 seasons, but it marked an entire generation of directors and writers.
And without it, I'm sure we wouldn't have gotten any of our current recent productions, these serials storyarcs-driven shows like LOST nowadays (or any of those other Bad Robot productions as well).
Name: Twin Peaks: The Complete Series
Created by David Lynch & Mark Frost
Original run 1990-1991
Genre Supernatural/Mystery/Thriller/Drama serial
Twin Peaks is a show created by famous director David Lynch, the man who made such classics as The Elephant Man, Dune or Blue Velvet.
Lynch co-created the show with the novelist Mark Frost.
As soon as the pilot originally aired in 1990, the show was unlike anything else the TV market had back then.
Part-murder mystery thriller, part-fantasy drama with supernatural tone. It was the brainchild of two visionaries who wanted to bring in something deeply personal amongst a sea of generic sitcoms and usual cop/spy/medical shows.
Because Twin Peaks is very much a Lynch creation at heart.
And like most of his films, it is quasi impossible to really define the show with such themes.
The show touches a broad genre, depending on the mood.
It could really go anywhere at any time, from little comedy/campy moments to another scene featuring the melodramatic characters that inhabits Twin Peaks.
It was more than a simple murder story.
But let's start from the beginning, shall we?
What about the story itself?
Meet FBI Special Agent Dale Cooper.
The plot revolves around an FBI Special Agent as he arrives in the little town of Twin Peaks in some unspecified part of the United States. (probably near Washington from what is implied during the show)
This agent, Dale Cooper (played fantastically by Kyle MacLachlan) was tasked with the investigation of a very strange murder case, the murder of a popular teenage Laura Palmer.
Everything seems to point a mysterious killer Cooper had been chasing for the past 10 years. His m.o. always similar, leaving very strange clues on the victim, such as a tiny letter from a typer under their fingernails, this time an R.
To help him on this investigation, Cooper starts working with the local police force. He quickly make friends with the town sheriff Harry S. Truman (played by Michael Ontkean).
A big, diverse and original cast of colorful characters populate the not so peaceful anymore-town of Twin Peaks.
Some will be helping out Coop, like rest of the police department like Andy, Hawk, or others less friendly folk will be there to prevent him from resolving this sorry affair.
As a main character, Cooper is a very strange fellow as well.
While other regular detectives on TV usually rely on hard work, reflexion and deduction, Coop openly follows his instincts or even listen closely to his dreams.
Coop also has a lot of strange quirks and habits. He will want to stop by everybody and meet the inhabitant of Twin Peaks, learning about the lives and whatnot. Believing what he sees in his dreams to be actual clues and have important meanings, Coop will try to understand these signs send from beyond our realms.
Also, a fun way to narrate the story, Coop is often seen recording his thoughts and ideas on a tape recorder, for an unseen person called Diane. (or is that the recorder's name?)
The owls are not what they seem-
For the most part of the series, the more serious one, it is mostly a characters driven piece.
We learn about these characters, their lives. Segments of these characters' life.
Cooper and his interaction with the Sheriff and his deputies.
The lives in Twin Peaks that won't ever be the same anymore, with the loss of this Laura Palmer leaving such a huge impact (as Bobby points out in the pilot).
A destroyed Leland Palmer, Laura's father (a fantastic Ray Wise covering such a wide array of emotions, never stopping to impress and surprise us) going to the deep end.
Her former friends trying to live their lives no matter what, with no success and her ghost still haunting their thoughts.
Twin Peaks' adults covering their lies about what was really going on this little regular American town.
But slowly, the death of Laura Palmer starts to reveal this small town for what it really is.
This apparently respectable piece of American land hides various layers of uglyness beneath the fake smiles.
Everybody was living double lives.
The more supernatural aspect of the town (and its forest!) only glimpsed in the first episode starts invading Cooper's mind and slowly taking over the direction of the show.
It's quite an original and fun show to analyze as well.
Each episode represent a single day "in chronology", set in 1989. So we are often left with Cooper on a cliffhanger in the middle of the night, or simply going back to his hotel room.
Who is the real killer? What or who is this BOB? Where is the Black Lodge?
And what about that man from another place Coop seems to meet in his dreams?
What is really going on in the dark woods?
What about this deadly unfinished game of chess Cooper used to play with a certain Windom Earle?
The show loves to throw red herrings at us along the path.
All in all, it's an original show that wants itself original, fun and entertaining like TV used to!
The complete series on DVD allows to enjoy this unique experience seamlessly. (only interrupted by the Log Lady's random visions and allusions at each episode's start).
There was a lot of improvised reactions on the show, which really makes all these characters unique and real. Lynch and his directors used to let the actors play with that. Most of these came from the incredible Kyle MacLachlan in the role of Cooper, but let's not also forget all the other characters that gave life to this fictional town. (Lara Flynn Boyle, Sherilyn Fenn, Madchen Amick, etc.)
The music also.
Let's not forget to mention the music!
Composer Angelo Badalamenti's score is as much part of the show's success as the rest of the cast and crew!
He gave the show its mood and atmosphere. Moody, slow, it is composed of a mix of cool jazz, percussions, electric piano and other symphonic medleys. Sometimes almost parodical (in more talky/drama scenes), and works perfectly to create the uncertain feel of the town.
Overall, it is fun most of the time. Creepy in other occasions. Weird most of it. And always entertaining in the long run!
No, really. It is a must see!
Give it a chance, the first hour might be hard on you if you're not used to Lynch work.
It's is an odd mix of soap opera and supernatural fiction for everyone to enjoy!
There's a lot of interesting things to see, even on a secondary viewing. The shows plays with the audience in the composition, directing, etc.
For example there's this fictional soap opera that plays within the series, Invitation to Love. An over-the-top sort of pocking fun at the genre.
Sadly, when the ratings dropped in the 2nd season, ABC insisted they revealed the murderer's identity mid-season (2). Which is a bad move from the producers if you ask me. The show has a problem finding its feet afterwards, before picking up again in the end...
David Lynch also directed a movie based on the show, Twin Peaks: Fire Walk with Me.
Which works actually as prequel (and pseudo-sequel as well, clarifying some points regarding the ending and Cooper...).
Dreams is a big part in the shows' mytho.
And like a dream, it clings to your memory and leaves this blur, this presence in your thoughts.
Likewise, the series doesn't leave things really clear regarding most occurrences and events. Things are left open to the audience.
A recommended must-see for all!
(I'd gave it a perfect 3/3 must watch recommendation, if the 2nd Season didn't get as lost midpoint, finding back its track...)
I give it:
2.5 / 3 Films!

Friday, January 6, 2012
AwesomeScenes from Twin Peaks - A damn good coffee
I love(d) Twin Peaks, I really do.
Even if I discovered it quite late.
It launched a whole genre of crazy drama-thrillers-fantasy shows without which we wouldn't have gotten other drama/mystery/character-driven shows like Lost, Fringe and many more these recent years!
This, below, is easily the most memorable and my all-time favorite scene from the entire show.
The quiet before the storm of things to come later on the show. And it so easily distinguishes Cooper from your usual other main characters.
He was a damn fine character...
Even if I discovered it quite late.
It launched a whole genre of crazy drama-thrillers-fantasy shows without which we wouldn't have gotten other drama/mystery/character-driven shows like Lost, Fringe and many more these recent years!
This, below, is easily the most memorable and my all-time favorite scene from the entire show.
The quiet before the storm of things to come later on the show. And it so easily distinguishes Cooper from your usual other main characters.
He was a damn fine character...
Monday, December 19, 2011
Blog - Deadly Premonition: The Card Game
Here's something random!
Something Deadly Premonition-y~
A very dedicated fan actually made the cards found in the video game Deadly Premonition in real life!
And they look amazing, don't you think Zack?
Whitney realized this amazing work all by herself.
What is even more impressive is how accurate and outstanding this whole project looks like!
It's like the actual in-game game coming to life!
65 collectible trading cards, recto-verso!
The fonts, the pictures, everything, is so detailed and perfect!
The fun part is how the in-game cards in Deadly Premonition were actually based on real life Twin Peaks cards (from which the game draws a lot of inspiration and references):
And now fiction has imitated real life with these actual cards!
She is planning to give a set for SWERY65 himself. (and said to keep our eyes open for an eventual contest~)
Go check out her own website, and give her a thumbs up! She truly deserves it!
I would, oh, so love one of these decks of cards! So says Mr. Stuart.
Something Deadly Premonition-y~
A very dedicated fan actually made the cards found in the video game Deadly Premonition in real life!
And they look amazing, don't you think Zack?
Whitney realized this amazing work all by herself.
What is even more impressive is how accurate and outstanding this whole project looks like!
It's like the actual in-game game coming to life!
65 collectible trading cards, recto-verso!
The fonts, the pictures, everything, is so detailed and perfect!
The fun part is how the in-game cards in Deadly Premonition were actually based on real life Twin Peaks cards (from which the game draws a lot of inspiration and references):
And now fiction has imitated real life with these actual cards!
She is planning to give a set for SWERY65 himself. (and said to keep our eyes open for an eventual contest~)
Go check out her own website, and give her a thumbs up! She truly deserves it!
I would, oh, so love one of these decks of cards! So says Mr. Stuart.
Monday, October 31, 2011
Deadly Premonition - Squirrel Keys
So I finally posted my long time in the making Deadly Premonition review but you still have no idea what kinda game this is? Well here's what is probably without a doubt my favorite of the whole game!
York has to find a special key to open something at the sheriff department.
Thankfully Thomas, the local squirrel expert and a sheriff deputy, is here to help York find the right ones.
Classic Deadly Premonition music, epic random dialogues and awkward animation.
Fantastic!
York has to find a special key to open something at the sheriff department.
Thankfully Thomas, the local squirrel expert and a sheriff deputy, is here to help York find the right ones.
Classic Deadly Premonition music, epic random dialogues and awkward animation.
Fantastic!
VGR Deadly Premonition
While most "modern gamers" like to call the likes of Modern Warfare, Call of Duty or Battlefield their favorite games, most of the time because they're the latest release or have the shiniest graphics around, I tend to dislike these sort of games.
I mean, it's all taking itself way too serious for me (also the military/war aspect is so tiring after a while, it's all the same to me).
I say, keep those silly games to yourself, they all are and look the same to me. Form over substance.
I'm a retro gamer at heart, and for me these "realistic" HD war-centric games are a bit too generic and boring. It's like fads, wait a decade, will you honestly go back to them or pick up the latest update?
Anyway, I'm always up for giving a chance to one of these lesser known games available on the market. Lately, because of what Capcom did with the recents Resident Evil 4 and Resident Evil 5, I have been trying other lesser known Survival Horror titles...
Then, I found out.. something unlike anything else...
What is Deadly Premonition?
Well, it's a budget game. It might be clunky on some parts, and looks outdated even for such a recent release..
I wouldn't call it "Game of the Year" material, far from it. But even so, the experience is unlike anything else I've played through..
So let me introduce you to what I'd like to call
"The Game Of The CENTURY-Y-Y-Y!"
VGR: Deadly Premonition aka Red Seeds Profile
From Access Games/Marvelous Entertainment/Rising Star Games
Also available on PS3
Type Survival Horror/FREE Adventure
Year 2010
Deadly Premonition is, to say it right from the start, unlike anything else on the market.
For your information, it is a budget title and not a full fledged blockbuster title.
The team who developed it wasn't compose of hundreds of programmers, designers, etc. like an Ubisoft production (for example). And the game's release has been quite delayed since its original production.
With that in mind, it is both a pretty poor, bad executed and simplistic game -
But also such an interesting, entertaining and exciting experience!
The game is mostly a survival horror, like the many Resident Evil 4 clones released since then.
It is played on 3rd person, you get stuck when you use your weapons, you can turn quickly in case you're surrounded by pressing running + backwards, you can't hold on too many items at once, have to stash them, heal yourself often, spare carefully your weapons and ammo...
But unlike most Survival Horrors, the story is told non-linearly.
You're able to explore freely this huge open world map, decided the order of your missions (sometimes), pick up several secondary missions or just explore this strange town with its many colorful (and eccentric) folks.
In that regards, more than just a Survival Horror, the game's also sort of an adventure game, where you have to talk to people around town, run back back-and-forth several times to check out on some people and places, collect some items or clues regarding the story's main mystery.
Because it's mostly a story, a mystery, rather than your usual arcade or simulation video game.
The gameplay is divided in two principal situations. Either story-based, going around the town, talking, investigating. And there's the action segments, when the game reverts to your basic Survival Horror, with the usual zombie-like enemies, etc.
Also, there's a great deal of interactivity to immerse the player in the game. In that sense, it's not that far from the Dreamcast classic Shenmue, or Heavy Rain more recently, were it's partially about playing with stuff, buying things, eating, sleeping, smoking, shaving, dressing the protagonist, fishing, etc.
What about the game itself?
The game follows an FBI Special Agent as he arrives in a little town called Greenvale in some unspecified part of the United States. (probably near Washington from what is implied during the story)
This agent, Francis York Morgan (but you can call him York, everybody does that - sic) is asked to investigate the very odd murder of Anna Graham.
Everything seems to point a mysterious killer York had been chasing for the past 10 years. His m.o. seems to tell the man abused his victims, women in the 20s, mid-30s, posting them in some grotesque fashion as to implies their goddess like features and leaving very strange red seeds on the victim and clues under their nails.
To help him on his quest York must collaborate with the local town, like sheriff George Woodman and his deputy Emily Wyatt.
York is a very strange fellow too, he has lots of strange quirks and habits. He will want to stop by everybody and talk open the population of Greenvale, finding out about their uses and customs.
Believing what he sees in his dreams might have a meaning and there might be signs in his coffee each morning.
York also seem to be narrating the whole game on a tape to someone at first, but then after the car accident at the beginning it is made clear York is actually adressing to someone not present during this game.
The nature of this personality he calls Zack is not clear at first, but for the most part of the game it acts as a way to have York talking to the player directly.
(he will often say on playable segments things like "Zack, can you drive for me now" and then you'll have to drive the care yourself, outside of a cutscene)
For the most part of the game, you will be playing through these action segments where supernatural zombie creatures will attack you in numbers.
These segments can either be pretty repetitive or even boring due to their easy difficulty.
Your principal default gun has infinite ammo. So you can avoid using the other optional guns (shotguns, rifles, machine guns,..) and rely on it for almost the whole game. (though bosses will take a lot of time and patience then).
Monsters either ambush you (in closed areas) or even respawn infinitively.
The main enemy fodder is composed of spirits, deceased people that for some reason are brought back to life at night/when it rains.
People have their own theories regarding if there moments actually happen in-story or are part of York's subconsciousness. (and there's a lot of the story built around York's mind and perception of the world plot-wise)
There's lots of driving since the game takes place in this open world HUB.
The driving, like the action segments is kinda clunky. Far from what you usually have in today's mainstream games. It plays kinda awkward, the gameplay's clumsy and the graphics/gameplay don't look really polished. Like if the game had been rushed.
The game also uses a day-cycle. Time will pass by at 1/3 of real life's time.
It is important to keep track of time since you won't be able to either talk to people or enter certain places depending on what hour it is.
Finally you have a very complicated Pause menu to check out your map (which is quite tedious to use), keep track of your current missions (also annoying to check out) and profilings, manage your items and weapons... and keep track of York's status.
Yes, this deserves a whole paragraph.
You have to keep track of York's health. Eating while replenish it. You can buy food with your in-game money (after each mission and chapter, some will be awarded to you).
There's also York's stamina. Useful to run around, etc. If you don't take care of that it will start draining health. You can either pose for a bit to calm down or shot York with some adrenalin.
Then there's York's hunger. During the day, with time going by, York will need to eat something or it will start draining health. And at the start of each day, after sleeping he will be kinda hungry too. You can buy food, find food or even stop by the hotel and restaurant for that.
Finally there's York's wariness. York needs to sleep every now and then. Or it will also start draining health. You can drink coffee or smoke one to keep York awake.
The last two only show on the pause menu, so don't hesitate to check them out often.
You can also keep York clean by shaving his beard (which will grow as time flies) and change his clothes/clean them up whenever.
Sounds like too much trouble for no real reason?
Yeah, that's what I thought at first too. Plus the clumsy gameplay elements and ugly graphics didn't help much.
But it made the game such a fun and immersive experience!!
The graphics aren't THAT bad I'd say.
They aren't on par with current games, but it simply looks like this could have been released on the Dreamcast...
The character models are nice though, each individual does look quite unique, but the animations kinda kills it. Robotic, repetitive..
York's nothing like your usual videogame protagonist, or even movie main character for that matter. The Zack split-personality is a great way to have York talk to the player directly. (often with B-Movie trivia "Remember, Tremors? Yeah, me too Zack..")
Now, why this game looks so dated?
Even if it's a budget game there's no excuse for somethings you'll see in this game.
Well it ties directly on the reason why all these premises and everything in this game sounds and looks so familiar.
The game is based after Twin Peaks directly. And quite a lot.
It went under production right after the 1992 Twin Peaks: Fire Walk with Me spinoff/prequel/sequel movie was released on DVD in Japan finally.
There's quite a lot of David Lynch fans there and the movie developed a big fan following quickly.
"Rainy Woods" was then announced in 2007.. but delayed for a while.
The producers found it was looking a tad too much like Twin Peaks so the game was moved for a late 2009 released. They edited the game quite a lot, removed many references, turned Agent York and sheriff Woodman into different looking characters - their original design was a bit too close to Twin Peaks main characters Agent Cooper and sheriff Truman.
Finally the game arrived in 2010 for Japan, Europe and America.
The graphics and gameplay might not be tight and super precise, but still is offers a deep, interesting and funny solid experience in the end.
Japanese director Hidetaka Suehiro (designer on Tomba!/Tombi! 2), aka SWERY65, took special care while crafting this game, his first big project.
The story is full of humor and doesn't take itself too seriously.
Some voice actors are a bit off, but you will be mostly listening to York throughout the adventure, voiced Jeff Kramer (Seaman) who provides a fun and top notch voice for our hero.
Deadly Premonition is, to say it right from the start, unlike anything else on the market.
For your information, it is a budget title and not a full fledged blockbuster title.
The team who developed it wasn't compose of hundreds of programmers, designers, etc. like an Ubisoft production (for example). And the game's release has been quite delayed since its original production.
With that in mind, it is both a pretty poor, bad executed and simplistic game -
But also such an interesting, entertaining and exciting experience!
The game is mostly a survival horror, like the many Resident Evil 4 clones released since then.
It is played on 3rd person, you get stuck when you use your weapons, you can turn quickly in case you're surrounded by pressing running + backwards, you can't hold on too many items at once, have to stash them, heal yourself often, spare carefully your weapons and ammo...
But unlike most Survival Horrors, the story is told non-linearly.
You're able to explore freely this huge open world map, decided the order of your missions (sometimes), pick up several secondary missions or just explore this strange town with its many colorful (and eccentric) folks.
In that regards, more than just a Survival Horror, the game's also sort of an adventure game, where you have to talk to people around town, run back back-and-forth several times to check out on some people and places, collect some items or clues regarding the story's main mystery.
Because it's mostly a story, a mystery, rather than your usual arcade or simulation video game.
The gameplay is divided in two principal situations. Either story-based, going around the town, talking, investigating. And there's the action segments, when the game reverts to your basic Survival Horror, with the usual zombie-like enemies, etc.
Also, there's a great deal of interactivity to immerse the player in the game. In that sense, it's not that far from the Dreamcast classic Shenmue, or Heavy Rain more recently, were it's partially about playing with stuff, buying things, eating, sleeping, smoking, shaving, dressing the protagonist, fishing, etc.
What about the game itself?
Meet FBI Special Agent Francis York Morgan.
The game follows an FBI Special Agent as he arrives in a little town called Greenvale in some unspecified part of the United States. (probably near Washington from what is implied during the story)
This agent, Francis York Morgan (but you can call him York, everybody does that - sic) is asked to investigate the very odd murder of Anna Graham.
Everything seems to point a mysterious killer York had been chasing for the past 10 years. His m.o. seems to tell the man abused his victims, women in the 20s, mid-30s, posting them in some grotesque fashion as to implies their goddess like features and leaving very strange red seeds on the victim and clues under their nails.
To help him on his quest York must collaborate with the local town, like sheriff George Woodman and his deputy Emily Wyatt.
York is a very strange fellow too, he has lots of strange quirks and habits. He will want to stop by everybody and talk open the population of Greenvale, finding out about their uses and customs.
Believing what he sees in his dreams might have a meaning and there might be signs in his coffee each morning.
York also seem to be narrating the whole game on a tape to someone at first, but then after the car accident at the beginning it is made clear York is actually adressing to someone not present during this game.
The nature of this personality he calls Zack is not clear at first, but for the most part of the game it acts as a way to have York talking to the player directly.
(he will often say on playable segments things like "Zack, can you drive for me now" and then you'll have to drive the care yourself, outside of a cutscene)
For the most part of the game, you will be playing through these action segments where supernatural zombie creatures will attack you in numbers.
These segments can either be pretty repetitive or even boring due to their easy difficulty.
Your principal default gun has infinite ammo. So you can avoid using the other optional guns (shotguns, rifles, machine guns,..) and rely on it for almost the whole game. (though bosses will take a lot of time and patience then).
Monsters either ambush you (in closed areas) or even respawn infinitively.
The main enemy fodder is composed of spirits, deceased people that for some reason are brought back to life at night/when it rains.
People have their own theories regarding if there moments actually happen in-story or are part of York's subconsciousness. (and there's a lot of the story built around York's mind and perception of the world plot-wise)
There's lots of driving since the game takes place in this open world HUB.
The driving, like the action segments is kinda clunky. Far from what you usually have in today's mainstream games. It plays kinda awkward, the gameplay's clumsy and the graphics/gameplay don't look really polished. Like if the game had been rushed.
The game also uses a day-cycle. Time will pass by at 1/3 of real life's time.
It is important to keep track of time since you won't be able to either talk to people or enter certain places depending on what hour it is.
Finally you have a very complicated Pause menu to check out your map (which is quite tedious to use), keep track of your current missions (also annoying to check out) and profilings, manage your items and weapons... and keep track of York's status.
Yes, this deserves a whole paragraph.
You have to keep track of York's health. Eating while replenish it. You can buy food with your in-game money (after each mission and chapter, some will be awarded to you).
There's also York's stamina. Useful to run around, etc. If you don't take care of that it will start draining health. You can either pose for a bit to calm down or shot York with some adrenalin.
Then there's York's hunger. During the day, with time going by, York will need to eat something or it will start draining health. And at the start of each day, after sleeping he will be kinda hungry too. You can buy food, find food or even stop by the hotel and restaurant for that.
Finally there's York's wariness. York needs to sleep every now and then. Or it will also start draining health. You can drink coffee or smoke one to keep York awake.
The last two only show on the pause menu, so don't hesitate to check them out often.
You can also keep York clean by shaving his beard (which will grow as time flies) and change his clothes/clean them up whenever.
Sounds like too much trouble for no real reason?
Yeah, that's what I thought at first too. Plus the clumsy gameplay elements and ugly graphics didn't help much.
But it made the game such a fun and immersive experience!!
The graphics aren't THAT bad I'd say.
They aren't on par with current games, but it simply looks like this could have been released on the Dreamcast...
The character models are nice though, each individual does look quite unique, but the animations kinda kills it. Robotic, repetitive..
York's nothing like your usual videogame protagonist, or even movie main character for that matter. The Zack split-personality is a great way to have York talk to the player directly. (often with B-Movie trivia "Remember, Tremors? Yeah, me too Zack..")
Now, why this game looks so dated?
Even if it's a budget game there's no excuse for somethings you'll see in this game.
Well it ties directly on the reason why all these premises and everything in this game sounds and looks so familiar.
The game is based after Twin Peaks directly. And quite a lot.
It went under production right after the 1992 Twin Peaks: Fire Walk with Me spinoff/prequel/sequel movie was released on DVD in Japan finally.
There's quite a lot of David Lynch fans there and the movie developed a big fan following quickly.
"Rainy Woods" was then announced in 2007.. but delayed for a while.
The producers found it was looking a tad too much like Twin Peaks so the game was moved for a late 2009 released. They edited the game quite a lot, removed many references, turned Agent York and sheriff Woodman into different looking characters - their original design was a bit too close to Twin Peaks main characters Agent Cooper and sheriff Truman.
Finally the game arrived in 2010 for Japan, Europe and America.
The graphics and gameplay might not be tight and super precise, but still is offers a deep, interesting and funny solid experience in the end.
Japanese director Hidetaka Suehiro (designer on Tomba!/Tombi! 2), aka SWERY65, took special care while crafting this game, his first big project.
The story is full of humor and doesn't take itself too seriously.
Some voice actors are a bit off, but you will be mostly listening to York throughout the adventure, voiced Jeff Kramer (Seaman) who provides a fun and top notch voice for our hero.
Overall, the game is better than the sums of all its parts.
No, really. It is a must try. Give it a chance, the first hour might be hard on you if you've only playing videogames for this current generation of consoles.
Deadly Premonition (Red Seeds Profile in Japan - spoiler!) is very odd and different Survival Horror.
Bad controls in most places, sub-par graphics.. Great characters and unique feel. Something you must check out at least once!
The game is the unofficial Twin Peaks adaptation some David Lynch fans had been asking for all these years! The game features lots of very similar landmarks and type of characters, from the sheriff department to the woodmill, Greenvale is a sort of Twin Peaks in diguise.
It isn't a ripoff, don't dare say that! Rather it is a similar experience, influenced a lot by the cult TV series. The eccentric FBI agent who goes to this small town to investigate the murder of a young woman, his strange methods of profiling the scenes, lots of drama amongst the citizens and then the supernatural elements. (using even some similar motifs such as the dreams, the red room, etc.)
It is pretty close to Lynch's tone and atmospheres.
No, really. It is a must try. Give it a chance, the first hour might be hard on you if you've only playing videogames for this current generation of consoles.
Deadly Premonition (Red Seeds Profile in Japan - spoiler!) is very odd and different Survival Horror.
Bad controls in most places, sub-par graphics.. Great characters and unique feel. Something you must check out at least once!
The game is the unofficial Twin Peaks adaptation some David Lynch fans had been asking for all these years! The game features lots of very similar landmarks and type of characters, from the sheriff department to the woodmill, Greenvale is a sort of Twin Peaks in diguise.
It isn't a ripoff, don't dare say that! Rather it is a similar experience, influenced a lot by the cult TV series. The eccentric FBI agent who goes to this small town to investigate the murder of a young woman, his strange methods of profiling the scenes, lots of drama amongst the citizens and then the supernatural elements. (using even some similar motifs such as the dreams, the red room, etc.)
It is pretty close to Lynch's tone and atmospheres.
It quickly became a cult upon its release in 2010, despite some harsh and hateful early reviews.
Don't listen to those haters, they take things way too seriously, it's only a game! It's meant to be fun and entertaining!
The game is a nice mix of horror game and mystery story.
It is for me the messiah of the videogames today, the industry has sort of become way too constricted and hasn't offered this kind of titles in a while (that is if you don't check out for such in the indie market).
It's is pretty weird, hard to describe completely.
Bad, terrible, game from afar, but it hides quite a gem underneath.
You will love this game if you give it a chance.
The only other comparable titles are Suda 51's No More Heroes or Flower Sun and Rain for the feel and tone or Shenmue as the creator of the term "FREE Adventure" for the type of game.
The music composed by Riyou Kinugasa, Takuya Kobayashi & Hiromi Mizutani (three persons nonetheless) is really original and gives this game a score like any other. Sometimes folk tunes, something a brilliant epic score. Also pretty close to Twin Peaks' own soundtrack.
Sometimes the music will play a bit louder than voices for no reason..
I loved the game's awesome music through and through personally.
Don't forget, it is a budget title in the end. Better, richer and deeper than most usual FPS or generic games. (and I'm saying this as someone who loves FPS)
And it is a veeeeery long game. Even if you skip most exploration and side-stories.
The real complaint I have? The game has quite a bad in-game map system, and confusing.
Follow this link, print a fan-made map poster-size to help you out at first.
I give it:
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