Showing posts with label Xbox360. Show all posts
Showing posts with label Xbox360. Show all posts

Friday, June 29, 2012

#Gaming NEWS! #DeadOrAlive5 : Rig & Bass in action!

There's a new trailer for Dead Or Alive 5 out there!


This new trailer showcases Rig, the new character, and Bass Armstrong!
Fighting in this all-new level:



Besides the fact he seems to have a pretty "classic" background for a fighting game character, his gameplay doesn't look half bad.
Rig is amnesic, and decides to call himself like that because that's apparently where he woke up at first. (smelling a SF4's Abel-type of connection to the final boss comin' up here...)
He is a Canadian Tae Kwon Do fighter, which brings another style and country to the series' roster, which is nice.


The only surprise "left" in the roster now might be the long-rumored appearance of another Virtua Fighter character, Pai Chan.

Monday, June 18, 2012

VGR Duke Nukem Forever


If someone took forever to make a cookie - the perfect cookie - no matter the ingredients or the intentions behind, it would taste disgusting. The eggs would turn out rotten, the sugar out-of-date, the chocolate spoilt. Made from expired products chances are it wouldn't be as good as it could if it was simply done on the moment.

Duke Nukem Forever is the longest rumored vaporware to have actually been released. It has been on development for the past 15 years, sometimes in and out of development hell.

But like a strange messiah, it finally arrived in store about a year ago. Now, I'm finally ready to review it.

Don't miss out my previous Duke Nukem-related reviews!
 
VGR: Duke Nukem Forever
From 3D Realms/Triptych Games/Piranha Games/Gearbox Software
Played on Xbox 360
Also available on PC, PS3 & Mac

Type FPS
Year 1996-2011

This is it!
It took various convulsed turns during production, but it finally became real!


It took about 15 of making of this game, various game engine changes, various co-developers and several publishers to finally make it true.

Duke Nukem Forever took, well, forever to materialize.
Like a bad joke turned truth, 3D Realms were simply too small a studio to handle this dantesque project. After all they came from the "indie scene" of PC sharewares of the early 90s.
And with expectations growing up year after year since the huge success of the original Duke Nukem 3D...
3D Realms wanted to have the best looking game ever. But year after year another more impressive new franchise kept rising. First Half-Life, then Halo, etc.
They even presented various builds of the game over the year, one pretty impressive in 1999 and another one at an E3 convention in 2001. 


Finally around 2010, struggling with financial problems, they were forced to shut down, sell out the Duke and close store. The IP was left with 2K Games, and the impossible task to finish this project and the copyrights to the character with Gearbox.

Without further ado, let's not delve into all that here, and check out the game itself right away...

What? Did you think I was gone forever? (

So, the Duke is back!
Thing start on the possible not with what is probably without a doubt one of my favorite beginning of a game in a long while.

The Duke is seen facing down the Cycloid Emperor, the final boss of the "original" DN3D...only to be revealed to be actually him playing this reimagined ending in a video game (in the game itself) of his past successes.
The Duke is actually at home, with these Holsen Twins girls (yeah...). Where it seems he's been hanging out this past decade.

From here on, it only goes downhill.

Duke Nukem is now a huge interplanetary star, everybody loves him. Men want to be him (and do him!) and women want to do him (and vice-versa I guess?).
Our super-macho over-the-top parody of an action hero is, well, still a parody. And a bit more so than ever.
Duke cracks jokes and one-liners like a gatling gun on fire.

But all is not great and sunny on this side of Las Vegas...

I'm from Las Vegas, and I say: kill 'em all!

Simply put, the aliens are back! Again!
What is it this time, like the gazillionth time? Where do all these guys keep coming from?!

Guys get turned into pigs. Girls are captured to bred more aliens. (yuck and - remember, this is a satire/parody, started in '96!)
Most of the original enemies are back, albeit grittier. Bosses are all back too despite being dead in the past game(s) for some reason.

It still is a fun simple FPS.
And all things should be right and work out like a charm like in the past, right?

Bonjour, le hot stuff.

Only it isn't like before.

The game simply looks dated.
There. I said it! It passed down so many different game engines over the years... The game wasn't nearly finished under his current incarnation when Gearbox picked up the pieces. They just tried their best to keep the current build playable, copy/paste all levels one after the other with a vague storyline binding it all together.

And when I say dated, I don't mean like the original Duke 3D looks "retro" and 16-bits-ysh.
But like it's a dated-current generation game. It's a completely different sort of first person shooter now actually.
Duke can now only carry two weapons at the same time (thank you Halo!). While others tried to stay true to their identity (like Half-Life 2 still used the multi-weapon system that allows Gordon Freeman to play identically as before only in a modern game), Duke here was "adapted" for a modern audience.
Duke can't "boot kick" enemies while holding a weapon, but use his gun for a melee attack. (pressing rapidly the action button to open up a door while sometimes use the kick animation though)
Duke can't run anymore, he only briefly speeds up for a second or two.
Duke reminds me of Danny Glover being too old for this shit.
Duke doesn't carry health packs anymore but regenerate his health like a Spartan now. Which makes the whole game way easier, like it wasn't built for it initially. (a problem? almost dying? crouch down a second or two, get your whole life back, and voilà!)

I'm lookin' for some alien toilet to park my bricks... Who's first?

And the game's not just easier, even on the harder difficulty. (which, by the by, just gives more health to enemies)
It's also completely linear. Simple.

The original Duke 3D, like Doom 1 or 2, offered large, multi-layered explorable levels. Even by today's standards, it took quite some time and know-how to complete them. Plus they had secrets laying all around to search for meaning replay-value.

DNF offers sometimes large open areas where you have to defeat wave after wave of enemies.
And the rest of the time, long corridors to walk down for hours and hours.
Or driving segments.

Weapon wise, all classic weapons are back. They were a bit upgraded visually, but they mostly react similar to their past versions.

And then there's the infamous "stand your ground" parts. Where Duke will be forced to hold a gatling gun and defeat hordes of monsters. It's not fun, it's just long and annoying. Dying while get you back a few steps, always.

Where you'll encounter this game's worst problem, the loading screens.
Understand me, I have a long love for the series and am usually able to stand the worst gaming as to offer. but here the loading times were so frequent and long, and annoying. And did I say frequent? The levels are basically very small mini-areas of the larger current "world" the story is taking place in. And you'll encounter loadings all the time each time you move onward a new segment. (street-> building area->first floor->floor->floor->floor->floor->out of building->street->driving segment <- all these separated by various loading screens, not counting you dying like an idiot here and there, adding more loading screens...)
No doubt the game reloading the entire levels/textures/engine each time, coming from the unnatural disjointed development behind Forever.

Another day, another disembowelment

Speaking of the driving parts, I cannot stress you enough how useless they were.
Like ID Software's Rage, they seem to compose most of the game for some reason.
But here they really detract from the core of this game. They're also long. Most of the time not really entertaining. It feels a bit tackled on. And I do remember from earlier versions of the game it seem they were "added" the more recently.

It really feels like they originally simply wanted to make the game bigger, in scope and epic proportions.
But perhaps it was too much to handle? 3D Realms just wanted to make the best sequel ever, making a bold new original title for the FPS genre, with such standards established by the classic Duke 3D.
But there's a thing to understand here, 3D Realms never was a big studio to begin with. They've never been as big as, say, Ubisoft Montreal who can pump out an Assassin's Creed-like game per year. And they aren't as big financially or professional as EA and other similar big name companies.

Also, they never actually had the pressure of an actual release date, being self-published. (though they were financed by external publishers for the would be-release) Unlike their brother company ID Software.
They produced their own engines and rebuild the games several times over.
But Duke Nukem Forever should have taken the time and resources ID took from Doom 2 to Doom 3. Nothing more, nothing less.

Damn it, why do they always take the hot ones?

I write a lot for a simple review, you might say I'm passionate about the subject.

The game at its core seems to be a less fun remake of Duke Nukem 3D than the actual so awaited sequel. 
The game isn't really "bad" per say. It looks dull, boring too. It isn't really that ugly.


It certainly pertains to another genre of FPS than Duke 3D. While Duke Nukem 3D was more about humor, puzzles, big open areas and exploration (Portal anyone?), Duke Nukem Forever is a more straightforward arcade experience with crass humor.
dall game looks boring not ugly

The multiplayer is basic. Very basic.
Quake 3 Arena basic, but good to my tastes. I actually found myself playing it quite a lot over this past year.


The best aspect is probably the sound area. Sounds are great, dynamic. From weapons to enemies grunt. The voice acting can be a bit stereotypical, but for a reason.
And Jon St. John returns, at his best! (though his lines could have been better...)

Gearbox retain the rights to character.
The game actually made quite a lot of money, despite bad press, reviews and hate from the community.
From the long development hell and name only I'm sure.


Overall, the babes are back, but Duke isn't at his top form. 
"Oops, outta ammo."


The game is fun, sorta, kinda. 
For such a bad example how to badly manage a video game production, it actually is playable which is already surprising.
3D Realms ended up releasing various different unrelated games over the years based on earlier prototypes during production. Such as Duke Nukem: Manhattan Project or Max Payne with Remedy.
Forever actually looks a lot like PREY another title spawned from this one.
Visually it shares many of its aesthetic, visuals and gameplay. Though Forever seems to be a parody of PREY, it is PREY that ends up looking like the better of the two.

Now that it actually exists... Duke Nukem Forever kinda lost a lot of its "magic"...
But oyu know what? I'm actually glad it does. It wouldn't have been the same to lose it and Forever never seeing the light of the day.
People might dislike and hate it, but you know it will probably never lose its legendary development status.

It took about ~15 years in the making, but I won't be surprised it another sequel is released in 2-3 years down the line...

Duke Nukem Forever is pretty fun.
Though it has some very bad segments, leftovers that needed to be smooth down a bit.

It is a very strange experience.
Easily tons of time better than all those military/realistic FPS they keep releasing all the time these days...
But I wouldn't call it great either.
Anyway, it's faithful to the classic Duke Nukem 3D in spirit only. It's a completely different kind of FPS.
Duke cracks a lot of jokes, but not as clever as before. Gaming/meta jokes, with Duke playing a game in the game (the prologue of the story), a crack at Halo mildly disguised.

Not super amazing visually, linear. But fun like I said above.

It's absolutely not on "Portal 2" level for example. But I wouldn't miss playing it!
Give it a try if you find yourself interested. Chances are, you'll find something to like in this game.

But Forever has his share of problems.
It's trying to be modern game. It's trying to also be like the original even though it doesn't share much with it.
Like I said, graphics and controls could have been better, specially for a ~15 years in the making game...but it's fun anyway!
The lack of secrets really annoys me (where they cut due to 2K Games' demands?)


I give it 1/3. Which by my ratings means bad. But what were you expecting with such a disconnected development? I wouln't give it 0 though.

I give it:
1 / 3 Quack!



VGR: Duke Nukem Forever: The Doctor Who Cloned Me 
By Gearbox Software
Type DLC
Year 2012

Released earlier this year, The Doctor Who Cloned Me
is an expansion pack that follows directly the ending of the main game.



Dr. Proton, the villain of the original Duke Nukum - errm, Nukem is back!
He's prepared an army of Duke-Terminator clones to defeat the alien invasion once and for all and take over the world too, of course!!!

This DLC was actually made from various scrapped content from the main game (which in a way, should have been packaged along it therefore!)
The "Dukinators" are back. So is Dr. Proton who was scrapped as early as 2001.

The story is this time around interesting and worth to follow.
It takes Dukes from an underground base under Area 51, which looks quite a lot like the futuristic LA from Duke 3D, to the desert in the middle of the night aboard a schoolbus, to the Moon itself!


The plot is funnier, with better humor, Duke even gets a comedic sidekick the size of a doll(!!).

Gameplay-wise, it's sadly built upon the previous above title, so no changes there. But since the maps are much more coherent and well thought here, everything goes down smoothly this time.

Overall:
Such a better self-contained game!
More original layouts in the levels, no frame-rate issues like Forever.

It costs 800 Microsoft points on the Xbox Live, just like Forever itself. They should have made this a stand alone title, so it wouldn't suffer from the same loading times.

I give this one a: 2 / 3 Score! 


Thursday, June 14, 2012

#LollipopChainsaw - CHECK!

Finally grabbed a copy of Lollipop Chainsaw today!

Yoink!

Been thinking about it since I saw it in store this past Monday.

Go grab it, like now!
It's a fun old school arcade hack 'n' slash game, from co-creators Suda51 (No More Heroes) & James Gunn (Slither)!! Need I say more?!

Wednesday, June 6, 2012

#E3 NEWS! 2nd day recap part 3


And last for the day(?) some Marios and a Sega Adventure/Platformer title.Mario is back!
Twice!

There's a New Super Mario Bros. 2 coming up for the 3DS. And a New Super Mario Bros. U for the, well you guessed it, Wii U. (...now, I kinda wish they'd call it the Nintendo Wuu instead...)




This first high-definition Mario Bros. game is looking pretty nice!
Like the original Super Mario Bros. 2 or Mario Galaxy 2, this one will be a direct sequel of a previous Mario title.
It will feature up to 5-players in co-op.
Check out these lovely pics:










I recognize the usual themes and tropes of Mario levels.
Looking great!

And here's the debut trailer:



I'm glad to see the first big new Mario mainstream game being a sidescroller on this new system!

~

Remember Sega and Double Fine partnership?
Here's a new gameplay trailer for The Cave!



This all-new sidescroller adventure/platformer from the mind of Dave Grossmann is looking pretty nice^^

~

And that is all for this time, I guess~
Oh wel. Back to work...

#E3 NEWS! 2nd day recap part 2


Time to check some more M-Rated titles and other violent stuff~
(yeah, I'm trying to group these by themes the best I can... :P)

Have you checked out all these new Dead or Alive 5 videos?
This new episode in this classic fighting game series is shaping up quite nicely - no pun intended.

The newly reformed Team Ninja is working quite hard on keeping the quality up to the series standards while reimagining the series in both its art direction and gameplay. More relastic visually, new chara design, much more impressive graphics and a new game control optimised for both fans and newcomers.
Check out this kickass trailer featuring new faces...



So.. when will get a proper Virtua Fighter Vs. DOA? (personally, I've always been crossing fingers for a Virtua Fighter Vs. Tekken...wait a second... Virtua Fighter X Tekken X DOA anyone??)

I love the new art style, much better!
The gals look great, the dudes kickass!
I'm glad the girls have finally each different facial aspects/structure instead of the copy/paste doll faces from past games.

Here's some more in-game gameplay:



Besides the clown part, I liked to notice how Kasumi finally looks "Asian" now instead of just her former generic anime-self.



~

Fans of the modern Castlevania, rejoins and check out this badass looking sequel to the recent episode:



Castlevania: Lords of Shadow 2  shown here above in a lil' teaser. But you get the point.
It does imply most of the gameplay. (wave of large group of enemies, etc.)
It seems it will follow the DLC ending which followed itself the game's ending...

And to stay on the subject, here's the trailer for Castlevania: Lords of Shadow: Mirror of Fate:



This spinoff (interquel) will follow the classic "metroidvania" formula of past games.

Though all this business seems to be confusing to follow for the fans. Now the Dracula and Belmont families are officially related and Trevor is Simon's father!

~

Aliens Colonial Marines might be coming later than originally expected or planned...and then delayed...again..and again...and again...
Anyway, things seem to be back on track with now a release date for next February 12 in 2013.

Check out these new pics!





The game will coming up for HD systems as well as upcoming next gen console Wii U!
And, I don't mean to sound strange, but that seems to be the most original version. Having the movement sensor on the controller-screen pad is a genius idea!



The game's looking great!

And they even got copies of what the collector edition will offer at E3:



~

And finally to kick ass this post with style, with - easily for me - the random surprise of this year's E3 of the day.
Star Trek the videogame, apparently.






This would be co-op prequel to the J.J.Abrams Star Trek reboot movie is an upcoming game that will tie up with the new movie coming up in theaters soon.

It does look like a sort of Mass Effect/Uncharted hybrid kind of game, with co-op.
And it's very random.
Oh so random.

So random it will actually feature "The Gorn Hegemony" as enemies. Yes, them!


Chris Pines and Zachary Quinto will reprise their roles from the 2009 film - as Captain James T Kirk and Mr. Spock respectively.

Check this out:



...huh...awesome?

#E3 NEWS! 2nd day recap part 1


Time for a bunch more news and trailers regarding upcoming games!

First up, some actual footage of that ZombiU I posted about yesterday.



The gameplay is looking pretty neat!



It does really looks like a nice mix between Dead Island and Dead Rising, like I wrote yesterday.

And looking quite nice, to boot!

~

It seems the WiiU will be getting mostly late recycled titles. Assasssin's Creed 3, Mass Effect 3 (only 3s? no ME1 or 2?).
I dunno why but I don't imagine a new audience getting the same game later on. I'm pretty sure 99% of people buying ME3 for Wii u will already have play through it = ME fans buying yet another release.
Specially since it's the last part of the story without both ME1 & 2...

Anyway amongst these is a re-re-release of Batman: Arkham City Armored Edition.
Are people still interested in re-getting this one? Specially with the "Game of the Year: Edition" recently, doesn't everyone already own Batman?



The game seems to be mostly identical, besides some gimmicks that will use the controller-screen of the WiiU.
Beside, you can get the game in bargain bins pretty cheap most everywhere, not counting the cheap steam version for PC!

~

On Capcom's side, check out this kickass trailer of the upcoming Lost Planet 3!



~

Omega Force, the guys who made most of the Dynasty Warriors for Koei, and Sword of the Berserk: Guts' Rage for Eido, will be making another Hokuto no ken game!


The original game was mindless fun and pretty cool, but didn't it already cover the entire story?

Simply titled Fist of the North Star: Ken's Rage 2 it sounds like more of the same kinda fun.



I can imagine this using inspiration from the "expanded universe" other continuations of the story, though I'd prefer to see some original story like that first Berserk game.

~

Speaking of Omega Force, that isn't all they're up to these days!
A One Piece beat 'em all game is also coming up this one published at Namco.

Though it will be a PS3-only title. (awwww... can we hope for an Xbox port either in the US or here in Europe? pwetty please with sugar on top?)

Dubbed One Piece: Pirate Warriors in the US and not Luffy's Rage like I expected, this One Piece: Kaizoku Musou is coming up for November this year.
And here's a new trailer:



Even though I won't be getting this, it does look pretty good.

~

More coming up in a few!~

Tuesday, June 5, 2012

#E3 NEWS! so Microsoft's getting their own "Wii U Gamepad"

So Microsoft's getting their own "Wii U-like controller"
Why did I tell ya, first paragraph here?


Apparently this "Xbox 360 SmartGlass" will be nothing alike.
But you know what, leaving marketing aside, it is this year's Kinect-like accessory.
(and people used to laugh at the Sega Mega-CD/32x? really??)

And at the end of the day, like the PS3's move/Wii Nunchuk, yes, it is essentially the same stuff.



The (intelligent) question is how the developers will use it, how well it will be integrated and if they will actually use it (well) - outside the hundred of obvious casual titles this will spin off.

/not impressed.
And certainly, not amused,

#E3 NEWS! 1st day recap part 3


E3 2012 blogposts continue!
Now with more scifi and returning classics!
First up a look at the upcoming Halo 4!
Microsoft said a lot regarding this one. I'm sure everyone's got their own opinion on this game.
I just hope it gets a more science fiction-ysh and interesting story (not just something fanboys notice, but something mind blowing and engaging for everyone!).

Something closer to Riddick: Escape From Butcher Bay rather than Quake 3 Arena hopefully - story-wise.



It certainly looks impressive visually!

~

Tomb Raider is back!
Yay!
It's a reboot!
Nay...


Anyways, this new game will take some cues from recent adventure/platformer games such as Assassin's Creed and Uncharted.
More cinematic, it does look quite impressive. I'd have preferred the series to continue on Crystal Dynamic's Legends/Anniversary/Underworld's path. At least we still got them behind the series, right?



It does look stunning!
And quite "Next Gen" if I may say so.



It doesn't look that far from past TR game though. Only sans the jumping around.

~

RE is back with Resident Evil 6!
Tons of new details regarding the new story have surfaced!




The atmosphere seems to draw some inspiration from both past and present RE games.
The game looks graphically gorgeous, much better than the series ever been so far.



New villain, Ada Wong back, Sherry all grown up and it seems we'll get about 6 lead characters this time around!
This one will be out on October 2 for both Xbox 360 and PS3.

~

Activision's Transformers: Fall of Cybertron is back on the frontline with an all-new badass video:





Robots, giant robots, dinosaur robots... And lotsa lasers!
Looks like everything Michael Bay's movie should have been in the first place!

Definitively something worth keeping an eye on.

~

And that's it for this post!