There's a new trailer for Dead Or Alive 5 out there!
This new trailer showcases Rig, the new character, and Bass Armstrong!
Fighting in this all-new level:
Besides the fact he seems to have a pretty "classic" background for a fighting game character, his gameplay doesn't look half bad.
Rig is amnesic, and decides to call himself like that because that's apparently where he woke up at first. (smelling a SF4's Abel-type of connection to the final boss comin' up here...)
He is a Canadian Tae Kwon Do fighter, which brings another style and country to the series' roster, which is nice.
The only surprise "left" in the roster now might be the long-rumored appearance of another Virtua Fighter character, Pai Chan.
Showing posts with label fighting. Show all posts
Showing posts with label fighting. Show all posts
Friday, June 29, 2012
Wednesday, June 6, 2012
#E3 NEWS! 2nd day recap part 2
Time to check some more M-Rated titles and other violent stuff~
(yeah, I'm trying to group these by themes the best I can... :P)
Have you checked out all these new Dead or Alive 5 videos?
This new episode in this classic fighting game series is shaping up quite nicely - no pun intended.
The newly reformed Team Ninja is working quite hard on keeping the quality up to the series standards while reimagining the series in both its art direction and gameplay. More relastic visually, new chara design, much more impressive graphics and a new game control optimised for both fans and newcomers.
Check out this kickass trailer featuring new faces...
So.. when will get a proper Virtua Fighter Vs. DOA? (personally, I've always been crossing fingers for a Virtua Fighter Vs. Tekken...wait a second... Virtua Fighter X Tekken X DOA anyone??)
I love the new art style, much better!
The gals look great, the dudes kickass!
I'm glad the girls have finally each different facial aspects/structure instead of the copy/paste doll faces from past games.
Here's some more in-game gameplay:
Besides the clown part, I liked to notice how Kasumi finally looks "Asian" now instead of just her former generic anime-self.
~
Fans of the modern Castlevania, rejoins and check out this badass looking sequel to the recent episode:
Castlevania: Lords of Shadow 2 shown here above in a lil' teaser. But you get the point.
It does imply most of the gameplay. (wave of large group of enemies, etc.)
It seems it will follow the DLC ending which followed itself the game's ending...
And to stay on the subject, here's the trailer for Castlevania: Lords of Shadow: Mirror of Fate:
This spinoff (interquel) will follow the classic "metroidvania" formula of past games.
Though all this business seems to be confusing to follow for the fans. Now the Dracula and Belmont families are officially related and Trevor is Simon's father!
~
Aliens Colonial Marines might be coming later than originally expected or planned...and then delayed...again..and again...and again...
Anyway, things seem to be back on track with now a release date for next February 12 in 2013.
Check out these new pics!
The game will coming up for HD systems as well as upcoming next gen console Wii U!
And, I don't mean to sound strange, but that seems to be the most original version. Having the movement sensor on the controller-screen pad is a genius idea!
The game's looking great!
And they even got copies of what the collector edition will offer at E3:
~
And finally to kick ass this post with style, with - easily for me - the random surprise of this year's E3 of the day.
Star Trek the videogame, apparently.
This would be co-op prequel to the J.J.Abrams Star Trek reboot movie is an upcoming game that will tie up with the new movie coming up in theaters soon.
It does look like a sort of Mass Effect/Uncharted hybrid kind of game, with co-op.
And it's very random.
Oh so random.
So random it will actually feature "The Gorn Hegemony" as enemies. Yes, them!
Chris Pines and Zachary Quinto will reprise their roles from the 2009 film - as Captain James T Kirk and Mr. Spock respectively.
Check this out:
...huh...awesome?
#E3 NEWS! Some #SnoopDogg in my Tekken
I guess Snoop Dogg is ready to do about anything to make some cash these days, but nobody expected to see him in the new Tekken Tag Tournament 2...
...complete with his Snoop stage and all~
...complete with his Snoop stage and all~
Tuesday, June 5, 2012
#E3 NEWS! 1st day recap
Not keeping an eye with that much attention at this year's E3 Expo.
Maybe it's because I'm easily spending much more time on retro consoles these days instead of your usual Xboxes, etc.
Or just because this year you have Microsoft announcing "such spectacularly" things as the Internet Explorer for the Xbox 360, or Nintendo and their Wii-U which will have "revolutionary" internet multiplayer gaming and HD graphics, or Sony and their "super original" Smash Bros crossover title and their "all original" motion controllers.
Anyway, there's some fun games that have caught my eye anyway.
First up Marvel released this following trailer of their
I will certainly be NOT playing it - it being an mmorpg 'n' all - but that doesn't stop me from having a look at this CGi trailer for now:
I hear some familiar voice actors for webhead and Wolvie. And I even got to see Deadpool in there, how cool is that?!
~
Namco just released an all-new impressive trailer for Tekken Tag Tournament 2.
s
Awesome, as usual.
And looking great~
'Really motivated for this one!
~
I'm not really a big fan of the Devil May Cry series. I prefer my hack & slash-type of games old school.
But I will buy the "HD compilation" one of these days! Promise!
Anyway, this new reboot title DmC: Devil May Cry - which fans of the series have either been loving or hating it - does look intriguing.
From the folks behind the game Enslaved. So it will have a certain quality at least.
~
That's all for now, next post, Ubisoft and more!~
Friday, June 1, 2012
#Gaming NEWS! #DC characters fight each other...AGAIN!
What a random surprise Warner Bros. just announced!!
Warner announced an upcoming title developed by NetherRealm Studios slated for 2013 and it is called....
"Injustice: Gods Among Us".
which will be an all-new fighting game from the Mortal Kombat developers.
What a twist!
This new random title will have the likes of the Trinity (Bats, WW, Supes) and The Flash facing off against such villains as Harley Quinn and Solomon Grundy!
...Huh, random?!
Nice to see 'em use a random title like this. (and not, say, "Batman & co: Fighting Superstars!!" XD)
But, guys, don't you nromally do these random proprieties-inspired fighting games to build an audience for a crossover? You already did Mortal Kombat Vs. DC! ~
(you know, like X-Men -> X-Men Vs. Street Fighter, Marvel Super heroes -> Marvel Vs. Capcom)
Anyways, the game will be shown more clearly at this year's E3.
Ed Boon explained how the game will use two main categories of characters, the power-users and the ones with gadgets.
Here's some character designs, which seem to take some clues from the current comics "New 52" (specially Supes) :
Justin Gray and Jimmy Palmiotti will apparently be writing the plot here. (a plot? in my fighting games!?)
And here's the official trailer:
Warner announced an upcoming title developed by NetherRealm Studios slated for 2013 and it is called....
"Injustice: Gods Among Us".
which will be an all-new fighting game from the Mortal Kombat developers.
What a twist!
This new random title will have the likes of the Trinity (Bats, WW, Supes) and The Flash facing off against such villains as Harley Quinn and Solomon Grundy!
...Huh, random?!
Nice to see 'em use a random title like this. (and not, say, "Batman & co: Fighting Superstars!!" XD)
But, guys, don't you nromally do these random proprieties-inspired fighting games to build an audience for a crossover? You already did Mortal Kombat Vs. DC! ~
(you know, like X-Men -> X-Men Vs. Street Fighter, Marvel Super heroes -> Marvel Vs. Capcom)
Anyways, the game will be shown more clearly at this year's E3.
Ed Boon explained how the game will use two main categories of characters, the power-users and the ones with gadgets.
Here's some character designs, which seem to take some clues from the current comics "New 52" (specially Supes) :
(pants on Wonder Woman? "Odyssey" anyone?)
Justin Gray and Jimmy Palmiotti will apparently be writing the plot here. (a plot? in my fighting games!?)
And here's the official trailer:
Tuesday, May 22, 2012
#Gaming NEWS! Tekken Tag 2 DLC trailer
I know, I know what you're thinking.
DLC already for Tekken Tag Tournament 2?? The game isn't even out!
But hear, hear my friends!
This new Tekken Tag - which will be out by September this year - will feature over 50 characters worth of classic Tekken characters from all of the series' history.
And due to the fans' demands, Harada took care of adding some additional characters to the game's already current roster. Some well requested featrures.
So a DLC pack will be available around the release (shortly after) to had 4 MORE characters, Michelle, Angel, Ogre and Kunimitsu!
And, waitaminute, this DLC will be FREE!!!
*I grew up with SF, was there all along during the SF3 era, and have always been a fan of that series, but even so - I gotta say, TAKE THAT CAPCOM/Street Fighter!!*
Since the game's already gone gold, they can't be included on the disc at this point.
Here's a trailer:
There's also a pretty interesting interview with Harada up at Gamespot, in which he discusses the series, the fighting genre, technology nowadays and what the future might hold. Check it out!
DLC already for Tekken Tag Tournament 2?? The game isn't even out!
But hear, hear my friends!
This new Tekken Tag - which will be out by September this year - will feature over 50 characters worth of classic Tekken characters from all of the series' history.
And due to the fans' demands, Harada took care of adding some additional characters to the game's already current roster. Some well requested featrures.
So a DLC pack will be available around the release (shortly after) to had 4 MORE characters, Michelle, Angel, Ogre and Kunimitsu!
And, waitaminute, this DLC will be FREE!!!
*I grew up with SF, was there all along during the SF3 era, and have always been a fan of that series, but even so - I gotta say, TAKE THAT CAPCOM/Street Fighter!!*
Since the game's already gone gold, they can't be included on the disc at this point.
Here's a trailer:
There's also a pretty interesting interview with Harada up at Gamespot, in which he discusses the series, the fighting genre, technology nowadays and what the future might hold. Check it out!
Wednesday, May 16, 2012
What did you do this weekend?!
Hey gang, long time since I did one of these, heh?!
I originally planned on posting this yesterday, but stuff like work and life got in the way :P
This time, let's talk movies, TV and fighting games! (again!)
So this past week was the season finale of Fringe.
God, I love that show!
The last bunch of episodes were all pretty intriguing, the on-going plot crazier each time.
I just love the way it totally embraces its scifi roots. I mean, Fringe's basically an odd to science fiction, with big budget. You find the usual tropes, themes and clichés (time travel, mutants, mad scientists, alternate world, future distopia, science gone wrong, etc.), only with a "Bad Robot" touch, great acting and seriousness.
The epic climatic finale left me wanting for some more, though most major arcs seem to be closed for now...
Fox decided the next 5th and finale season will be shortened to a mere ~13 episodes (screw Fox network!!)
I also watched back Total Recall this weekend.
It had been quite some time since I last saw that one.
I love Scharzie!
Back then they knew how to make a good action blockbuster movie, no cheap CGi everywhere and lame lackluster storylines.
And, hey, it was a less racist time in a way, having big "foreign" guys at the head of all these big budget action flicks, Schwarzennegger, Van Damme, Stallone.. just look at the way people spend their time mocking those guys nowadays, their acting, their accents.. -sigh-
Anyways, enough sidetracking, I loved that movie!
Being a Paul Verhoeven movie, it was also pretty big in interpretation, more than I remembered it being.
What really happened in this movie?
Either you accept it was simply this story of this guy named Quaid who suffered from nightmares involving Mars and some brunette. He got a "Recall" which was fake implanted memories of vacations on Mars often... which awakened some actual memories of Mars that were erased from his mind. He goes to Mars for real, spends the whole movie fighting against bad guys *SPOILER alert on a decade old movie* only to discover he really was this Hauser guy. It was a plan with the main baddie to infiltrate the Martian resistance. In the end Quaid doesn't embrace his old Hauser persona and save Mars.
OR
It was all part of the Recall-implanted memories. Lots of things support this interpretation. He did get "the whole package" as he chose at Recall. He contributed in a Martian revolution, there were blue skies in the end as chosen in the simulation. Heck, he even chose that exact same brunette. Is the whole thing only a dream? (from the moment he was trying to escape from Recall?) The movie does end on a fade to white, which usually means a state of dream or someone dying on films. But you can go further than that, perhaps we, as the audience, were experiencing the whole Recall-memories, from start to beginning. Nothing was real, thus explaining things going further and further into over-the-top action. Deviating.
And even having this big muscled Schwarzy in the main role plays into the audience expectations. We have a certain level of expectations regarding the movie. Perhaps, if we'd were to choose "Martian memories" in the persona of a spy, Schwarzy would be our avatar.
God, I love Verhoeven!
Been playing a lot of fighting games too.
Some Blazblue on my sparetime. A game, I honestly am not a fan of...for a lack of trying.
I mean, since I got the original, I played so very little of the game.
But I wanted to like it!
I liked GuiltyGear, but I just never got around playing BB...
(unlike my 50+ hours into the usual Namco, SNK and Capcom fighters...)
Speaking of which, finally got a copy of Street Fighter X Tekken for super cheap, in second hand, on ebay. That way I won't geel cheated by Capcom whenever I'll buy those additional characters as DLC...
And by the by, when are they gonna release them? October?!!
I already fhought against Pacman, on the online mode, ON MY FRIGGIN' XBOX!!
And finally, Soulcalibur V!!
I wanted to dislike the game, I kept dissing it every new News blog I posted here... And even so... I just love the game!
It simply is a well rounded, well timed, well executed new entry in the long running series. I was afraid the lack of familiar faces, the exponentially over-epic theme, plus the bad after-taste SC IV left in my mouth would ruin it... So I even stared only playing with Ezio at first...
But... like, woah!!
The game is pretty fun! I love the SC-y music, the narrator, the gameplay.. Heck, even the awful *get broke by a combo/super attack and lose clothes* isn't as silly as it was in the previous entry. (though I kinda wish they'd just get rid of it...)
The characters are either new "old ones" in everything but name, children and successors who look pretty much the same, or old returning and older classic SC characters. I'm okay with it. Namco mostly cleaned up the lineup, not everyone was that essential anyway. I still have Maxi around. Mitsurugi. Even *SPOILERs-again* Kilik.
I miss Taki, but there's still a new badass ninja around, Natsu. I miss Xianghua but there's Leixia now. Even Raphael finally looks fun and playable now!
Spent lots of hours on it already, either *local* against my bro, or on Arcade, Quest and Legendary modes. Barely touched the online, but I'm an "old school" gamer, so I doubt I play a lot of it anyway.
~
And that is all I had to say~
Friday, April 27, 2012
#Gaming NEWS! MKVita + DOA5
Here's a new trailer for Mortal Kombat on the Vita and one for Dead or Alive 5!
First up, the Mortal Kombat one.
It's actually the "complete" trailer from which that previous Kitana trailer was cut from. (so...was that a teaser for this new trailer? are we at a point where peope make trailers for trailers? wait a minute...Yes!!)
Well, I won't be getting this game...since I already have it for Xbox 360!
But I can enjoy this live trailer nonetheless :P
~
Meanwhile Tecmo released a new trailer for Dead or Alive 5, this one featuring Bayman and Christie, two more returning characters!
Are they gonna make some vids for all the characters? Probably so.
I love the new "more realistic" artstyle.
Looks great!
Some news regarding more Virtua Fighter guests are expected soon, more precisely Sarah Bryant and Pai.
In the meantime, enjoy some concept arts as well as Hi-Res screens of the new level:
Again, I just love the new artstyle!
Character faces do look different instead of the same copy-paste generic anime. They all have different details and facial features now!
Friday, March 16, 2012
Gamin' NEWS! New Dead or Alive 5 trailer is up!
Tecmo released a new video for their upcoming Dead or Alive 5 - which looks like it ain't coming any time soon btw.
See the gameplay, graphics and physics in action!
The newly shuffled Team Ninja (sans series creator Itagaki, and various other crew members, who went on to open the new Valhalla Game Studios) made a great work at revamping the whole game's system.
Faster, tighter.
More action and violence.
Like a mix of Tekken and Virtua Fighter (which is fun considering they added Akira as a guest character).
Looks like it will be more close combat-focused over the usual guard-oriented gameplay of the past games.
And the newly reimagined chara design looks like. Ayane and Hitomi look both fantastic!
I like how the face now actually look different from a character to another unlike the previous titles' art style.
Here's the trailer:
The level design looks crazy and over the top. Which is a thing I always loved coming from DOA games!
Keep an eye out for this one next winter probably.
Monday, March 5, 2012
Gamin' NEWS! New Assassin and some Virtua in my DoA
This' just in!
Here's some cu-raaaazy news regarding some upcoming games.
And what I mean crazy I mean "What the...!?!?"-crazy.
First up, Ubi released their first trailer for Assassin's Creed III.
Introducing their all-new assassin, Ratohnhaké:ton.
I kinda warmed up to this news since the original announcement though.
I'm actually liking this idea now.
I can't wait to scalp some "Americans" as well as some Brits. All in all, if you really think about it, this is exactly the kinda game the US would never make themselves.
Glad to see Ubi, a French/Canadian company, making this bald move!
Can't wait!
~
Meanwhile, Tecmo released a new trailer for Dead Or Alive 5.
A game I had kinda forgotten about honestly.
Though I do love the series, believe you me!
It showcase the all new improved engine, revamped graphics and art direction as well as....
Akira Yuki!!! From Sega's Virtua Fighter!!
Awesome! Awesome!
I do love the VF series so very much!! What a random but epic idea!!
Though at heart, I always hoped we'd get a Tekken X Virtua Fighter crossover at some point, this is equally awesome to be honest.
The new DOA graphics look great, love the new chara design, more realistic and all.
The new engine does look a bit more VF than DOA-ysh, from the square arenas to the gameplay, more focused and counter balanced.
But now I can't wait to instead have an all new VF on consoles!!
Monday, February 6, 2012
Go Home and Be A Family Man!
Here's another classic victory-screen from yet another Street Fighter game.
Sometimes it was the Engrish, other times it was the silly captions that didn't work as well on each character, but there was always something fun outta these :P
Sometimes it was the Engrish, other times it was the silly captions that didn't work as well on each character, but there was always something fun outta these :P
Friday, January 27, 2012
Gamin' NEWS! Pac Man Vs. Mega Man!! It's on!!!
Here's the most epic news you'll heard concerning the upcoming Capcom title Street Fighter X Tekken...
...joining an already big epic cast of colorful characters of Namco and Capcom fighters (for some reason, mostly Final Fight on Capcom's side...!?), Ono added two surprise non-fighting guest to the roster in the form of....
Namco's own classic mascot Pac-Man will be joining the all-star ranks of Tekken fighters.
Like today's Namco company this bonus character will actually be a classic Pacman riding Tekken's own Mokujin (albeit giant). The perfect alliance of today's games and the classic Namco from the arcades. Namco today, still with their classic and modern fanbase in mind.
Here's some pics:
On the other hand, Capcom's own bonus character is...
Classic "Boxart Mega Man".
Which would be a nice addition usually...but look at the poor guy!
He's clearly out of shape, the costume totally busted...
Is that what they think the fans deserve? How they see the Mega Man fanboys?
Or better, just a joke? Considering how much fans were asking for some Mega Man content lately be it in the fighting games or just considering the way they threat Mega Man over the more popular franchises like Resident Evil or Street Fighter.
With 2 Mega Man games canceled lately, Mega Man Universe and Mega Man Legends 3, this is probably what Ono thinks of the blue bomber:
Bwahahaha :P
Honestly, I kinda love it!
I'm sure the Japanese audience will call him "USA Rockman" or sumthin'~
And you can be sure a more Classic Mega Man will be available as a DLC costume later on XD
For now only confirmed for PS3 (not Xbox 360... which kinda annoys me, but, meh, it's just a game so...~)
Here they are in motion, in the latest trailer:
Wednesday, January 18, 2012
Gamin' NEWS! Street Fighter X Tekken new trailers so far
Capcom released some news regarding their take on the upcoming next cross-company Vs. Series installment Street Fighter X Tekken!
A lot of characters have been revealed so far.
Here's the latest batch of characters for the month:
Balrog, Vega, Juri join Paul, Law and Xiaoyu!
Loving to see Capcom already keeping Juri around. That's more effort they're doing than whatever happened to other SF4 newcomers like Abel, Seth or Viper....
The Tekken guys are looking well integrated and rendered in Capcom's hands.
There's also some quick hints at the upcoming characters we might see (Akuma, Ogre?)... Is that a (Miss) Pac-Man hint at the end?! And...huh... Captain Commando? Or a realistic/boxart Mega Man? (at this point, I'd rather have Cap' Commando honestly..)
But since it's in the Vita-console exclusive segment..it means fun characters only for that version of the game? awww...come on!
And here's the latest cinematic trailer:
Badass!
Still way too much filters to really enjoy normally (that's Capcom fighting games, under Ono!)...
~
On Namco's side, Katsuhiro Harada (Tekken director/producer) said fans will be able to vote for the roster of their game Tekken X Street Fighter on the official facebook page.
Tuesday, January 3, 2012
Dan's Fatal Fury
Long time since I last posted one of these random screenshots :P
From Street Fighter Alpha!
Always loved playing with Dan...maybe just because he's such a mashup/parody/and reference of the Art of Fighting characters playable in King of Fighters XD
From Street Fighter Alpha!
Always loved playing with Dan...maybe just because he's such a mashup/parody/and reference of the Art of Fighting characters playable in King of Fighters XD
Friday, December 23, 2011
Gamin' NEWS! New SF X Tekken trailer!
Here's an all-new Street Fighter X Tekken trailer.
This one showcasing the more cinematic aspect of the game..that is, the cinematic opening video itself :P
Also, for the ones in doubt, this also confirms Asuka 's appearance in the game (which was obvious if you ask me..)
They've been making the same type of videos since SF4, but I love how well the Namco ladies came out design & expression-wise here. Kudos Capcom!
Obviously, fanmade - but a man can dream, can't he?
This one showcasing the more cinematic aspect of the game..that is, the cinematic opening video itself :P
Also, for the ones in doubt, this also confirms Asuka 's appearance in the game (which was obvious if you ask me..)
They've been making the same type of videos since SF4, but I love how well the Namco ladies came out design & expression-wise here. Kudos Capcom!
Tuesday, December 20, 2011
Gamin' NEWS! MVC3 Heroes & Heralds free DLC + Cards showcase
Ultimate Marvel vs. Capcom 3's getting updated!
So, Capcom did something very unusual of them (I can already you one of you guys comment on that line :P), they offered free downloadable content, in the form of an all-new game mode!
As you read these lines, a brand new Heroes & Heralds mode should be available for DLC on both Xbox live & PSN.
This Heroes and Heralds mode is a new single-player and multiplayer game mode where players earn new abilities with upgrade cards, customize their characters with new powers, and compete in factions as either the Heroes defending Earth or as one of Heralds of the game's big boss, Galactus!
The card system is where it's at.
In a way, not that far from Mortal Kombat 9's own power ups/downgrade system, only here represented visually instead of just a set of logos near the HUD.
From the looks of it, these cards will be assigned to a character (one character = a card representing another or a related character), and actually feature various characters absent from Marvel Capcom's roster in-game.
They will unlock special power-ups, such as invisibility, super armor, etc. Up to 3 cards may be equipped at once, with more than 100 cards available to collect!
Now onto the fun part!
It seems to me that some of these cards represent actually characters Capcom might or might not have at some point consider for the game's roster...or DLC..or even an eventual 3rd upgrade of MVC3. (most of these fighting titles from Capcom do get 3 official releases actually...)
Why's that?
Well, for one, instead of generic artwork got off from either past games, concept arts, Udon studios,.. some of these artworks do actually look like in-game artwork.
Just look at classic Mega Man! Imagine he was actually considered as a full fledged character while in development (then Capcom canceled both his titles, Mega Man Universe and Mega Man Legends 3), this could have easily been his official MVC3 artwork from the looks of it!
Also some don't really look like painted or digital artworks...but actual 3D models.
If characters like the Resident Evil cast below (Claire, Leon,..) could have been lifted and altered from an actual game (say, Resident Evil Operation Raccoon City), some of these I doubt Capcom would have needed 3D models for/spend time making some..
(or it is simply extremely well drawn & colored...)
Also the Marvel characters' art were all done in the style of this game, instead of getting their references from published comics... but check out the ones like Luke Cage! I dunno for you but he looks 3D-ysh, was he scrapped as well?
Anyways,
Scrapped characters or not, I just love the fact these cards cover a more diverse an original cast of characters than the actual game's playable roster. :P
I mean, God Hand, Red Earth, Captain Commando, Star Gladiator (aka Plasma Sword), Monster Hunter and even Ghost Trick!!!!???
How epic is that?
(on Marvel's side I see the obligatory "currently popular thanks to the movies/cartoons" like Nick "Samuel L. Jackson" Fury, black Widow, Enchantress...)
Here's a look at all of them, including the abilities they'll probive:
LADY (Devil May Cry 3, 2005)
Primary: The length of instant attacks will be increased [Lv 2] + Priority of shot attacks will be strengthened
Secondary: The length of instant attacks will be increased [Lv 1]
MILES EDGEWORTH (Ace Attorney, 2005)
Primary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 3]
Secondary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 2]
FRANZISKA VON KARMA (Justice for All, 2006)
Primary: Attack strength increases as vitality decreases [Lv 3] + Increases duration of X-Factor [Lv 1]
Secondary: Gain super armor when the timer reaches 30 [Lv 1] (uses HC gauge upon hit)
GODOT (Trials and Tribulations, 2007)
Primary: Switch HC gauges with your opponent upon activation of X-Factor
Secondary: When you have only one character remaining and their vitality is 50% or less, HC gauge will refill automatically [Lv 1]
GRANDMASTER (Strider, 1989)
Primary: When 3 or more bars of HC Gauge are stored and while on the ground Vitality refills automatically [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: When 3 or more bars of HC Gauge are stored and while on the ground: Vitality refills automatically. [Lv. 3]
ASTAROTH (Ghosts 'n Goblins, 1985)
Primary: When your last character is defeated: Your character will return to full health at the cost of 3 HC Gauge bars (one time only). Increased attack power. [Lv. 2]
Secondary: When your last character is defeated: Your character will return to full health at the cost of 5 HC Gauge bars (one time only). Increased attack power. [Lv. 1]
PRINCESS (Ghosts 'n Goblins, 1985)
Primary: When you only have one character left: Gain a fixed amount of HC Gauge. [Lv. 2] + Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included)
Secondary: Increases Hyper Combo attack power. [Lv. 2]
CHUCK GREENE (Dead Rising 2, 2010)
Primary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon landing a combo of 30 hits. [Lv. 1]
STEVEN CHAPMAN (Dead Rising, 2006)
Primary: Lose the ability to block. You will gain the ability of super armor. [Lv.1] (uses HC Gauge upon hit)
Secondary: When you only have one character remaining, you will gain the ability of super armor, however you will lose the ability to block. [Lv.1] (uses HC Gauge upon hit)
CLAIRE REDFIELD (Resident Evil 2, 1998)
Primary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 2]
Secondary: Regain part of your vitality at the cost of HC Gauge upon successfully performing an Advancing Guard. [Lv. 1] Take chip damage more easily. [Lv. 1]
LEON S KENNEDY (Resident Evil 2, 1998)
Primary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 3]
Secondary: Gain a temporary increase in attack power upon performing a Snap Back. [Lv. 2]
HUNK (Resident Evil 2, 1998)
Primary: Gain a fixed amount of HC Gauge upon performing a parry. [Lv. 1] + Gain the ability to parry. [Lv. 2]
Secondary: Upon landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1]
LICKER (Resident Evil 2, 1998)

Primary: Increase the duration of X-Factor. [Lv. 1] X-Factor activates immediately after the battle begins.
Secondary: Increased speed from the start of the battle for 10 game seconds.
DEMITRI MAXIMOFF (Darkstalkers, 1994)
Primary: Become temporarily invisible upon performing a Snap Back. Reduce your opponent's HC Gauge. [Lv. 1]
Secondary: Become temporarily invisible upon performing a Snap Back.
LORD RAPTOR (Darkstalkers, 1994)

Primary: Perform a taunt to temporarily increase attack power. [Lv. 2]
Secondary: Perform a taunt to temporarily increase attack power. [Lv. 1]
ANAKARIS (Darkstalkers, 1994)

Primary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 2]
Secondary: Increases the duration of flight time. [Lv. 1] + Increases the number of jumps you can perform. [Lv. 1]
BISHAMON (Darkstalkers, 1994)

Primary: Land attacks to reduce your opponent's recoverable red health. [Lv. 2]
Secondary: Land attacks to reduce your opponent's recoverable red health. [Lv. 1]
SASQUATCH (Darkstalkers, 1994)

Primary: Throws and lock-on attacks do more damage. [Lv. 2] + Gain a fixed amount of HC Gauge upon hitting throws and lock-on attacks. [Lv. 1]
Secondary: Throws and lock-on attacks do more damage. [Lv. 1]
LILITH (Darkstalkers 3, 1997)
Primary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 3]
Secondary: Land a Hyper Combo to absorb your opponent's HC Gauge. [Lv. 1]
SERVBOT (Mega Man Legends, 1997)

Primary: Enables auto-blocking. Take chip damage more easily. [Lv. 2]
Secondary: Shorten the interval between calling out an assist.
CAPTAIN BLUE (Viewtiful Joe, 2003)

Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3]
Secondary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 2]
X (Mega Man X, 1994)

Primary: Upon KO'ing your opponent: Gain a fixed amount of HC Gauge. [Lv. 2] Increases attack power. [Lv. 2]
Secondary: Enable air dashing. Increase the number of jumps you can perform. [Lv.1 ]
VILE (Mega Man X, 1994)

Primary: Increases Hyper Combo attack power. [Lv. 2]
Secondary: Dash cancel regular grounded moves at the cost of HC Gauge.
SAKUYA (Okami, 2006)

Primary: When only one character is left: Vitality refills automatically. [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: When only one character is left: Vitality refills automatically. [Lv. 2] + HC Gauge refills automatically. [Lv. 1]
MEGA MAN (Mega Man, 1987)
Primary: Shorten the length of charge time for charge moves. + Obtain rare Capcom cards. [Lv. 3]
Secondary: Shorten the length of charge time for charge moves. Increases the speed of that an assist's vitality recovers. [Lv. 2]
ROLL (Mega Man, 1987)

Primary: Crouch to automatically increase HC Gauge. [Lv. 2]
Secondary: Crouch to automatically increase HC Gauge. [Lv. 1]
DR WILY (Mega Man, 1987)

Primary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 3]
Secondary: Attack power increases proportionally to the amount of HC Gauge stored. [Lv. 1]
KENJI (Red Earth, 1996)

Primary: Enables blocking during an air dash. Increases dash speed.
Secondary: Increases dash speed.
BATSU ICHIMONJI (Rival Schools, 1998)

Primary: Get the maximum number of hits from a multi-hit Hyper Combo automatically. Increases Hyper Combo attack power. [Lv. 2]
Secondary: Upon successfully landing a Crossover Counter: Temporarily increases attack power. [Lv. 1] + Gain a fixed amount of HC Gauge. [Lv. 1]
KYOSUKE KAGAMI (Rival Schools, 1998)

Primary: Upon successfully landing a Crossover Counter: Apply stun value to your opponent. Gain a fixed amount of HC Gauge. [Lv. 1]
Secondary: Gain a fixed amount of HC Gauge upon successfully landing a Crossover Counter. [Lv. 1]
AKIRA (Rival Schools, 1998)

Primary: Upon performing a taunt: Temporarily increases attack power. [Lv. 2] + Temporarily gain the ability to cancel one special move into another at the cost of HC Gauge.
Secondary: Increases attack power during X-Factor. [Lv. 2]
HIDEO SHIMAZU (Rival Schools, 1998)

Primary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 2]
Secondary: Temporarily increases attack power upon successfully performing an Advancing Guard. [Lv. 1]
CAPTAIN COMMANDO TEAM (Captain Commando, 1991)

Primary: Upon performing a Crossover Combination: Increased attack power. [Lv. 3] + Absorb your opponent's HC Gauge. [Lv. 3]
Secondary: Upon performing a Crossover Combination: Increased attack power. [Lv. 1] + Absorb your opponent's HC Gauge. [Lv. 1]
HAYATO (Star Gladiator, 1996)

Primary: All characters will be able to perform a 6-chain combo. + Apply stun value to your opponent upon successfully landing a Crossover Counter.
Secondary: Temporarily increases attack power upon landing a combo of 10 hits. [Lv. 1]
JUNE (Star Gladiator, 1996)

Primary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon throwing your opponent. [Lv. 1]
FELYNES (Monster Hunter, 2004)

Primary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 2]
Secondary: Upon launching your opponent with the S attack: Absorb your opponent's vitality. [Lv. 1] + Absorb your opponent's HC Gauge. [Lv. 1]
RATHALOS (Monster Hunter, 2004)

Primary: Calling assists will cost HC Gauge, however your opponent will be poisoned if the assist attack is successful. [Lv. 2]
Secondary: Poisons your opponent upon successfully landing a Crossover Attack, at the cost of HC Gauge. [Lv. 1]
RATHIAN (Monster Hunter, 2004)

Primary: Upon landing a combo of 10 hits: Poisons your opponent. [Lv. 1] + Temporarily increases attack power. [Lv. 1]
Secondary: Poisons your opponent upon landing a combo of 10 hits. [Lv. 1]
BLODIA (Armored Warriors, 1994)

Primary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Become invincible to projectile attacks while dashing.
Secondary: Gain super armor while performing a dash. [Lv. 1] (uses HC Gauge upon hit) Increases dash speed.
CYBER BLUE (Battle Circuit, 1997)

Primary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases speed.
Secondary: When your opponent is down to 2 characters or less: Increases attack power. [Lv. 1] + Increases number of jumps you can perform. [Lv. 1]
KAIJIN NO SOKI (Onimusha: Dawn of Dreams, 2006)

Primary: While on the ground: Increases attack power. [Lv. 3] + Gain super armor. [Lv. 1] (uses HC Gauge upon hit)
Secondary: Increases attack power while on the ground. [Lv. 2]
JIN SAOTOME (Cyberbots: Full Metal Madness, 1995)

Primary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3]
Secondary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 1]
DEVILOT (Cyberbots: Full Metal Madness, 1995)

Primary: Assist attacks gain super armor. [Lv. 3] (uses HC Gauge upon hit)
Secondary: Upon successfully landing a Delayed Hyper Combo: Absorb your opponent's vitality. [Lv. 3] + Absorb your opponent's HC Gauge. [Lv. 3]
SISSEL (Ghost Trick, 2011)
Primary: Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 1]
MISSILE (Ghost Trick, 2011)

Primary: HC Gauge will automatically refill from the start of the match for 20 game seconds. [Lv. 1]
Secondary: Increases the chance of obtaining rare cards for Capcom characters. [Lv. 1]
EDWARD FOKKER (Power Stone, 1999)

Primary: During X-Factor: Increases attack power. [Lv. 2] + HC Gauge refills automatically. [Lv. 3]
Secondary: HC Gauge refills automatically while X-Factor is active. [Lv. 2]
GENE (God Hand, 2006)

Primary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 1]
Secondary: Upon successfully landing a Snap Back: Reduce your opponent's HC Gauge. [Lv. 2] + Gain a fixed amount of HC Gauge. [Lv. 1]
RYU (Breath of Fire, 1993)

Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of power-up Hyper Combos. [Lv. 1]
Secondary: Increases attack power during X-Factor. [Lv. 2]
NINA (Breath of Fire, 1993)

Primary: Increases the duration of flight time. [Lv. 3] + Increases the number of special moves that can be performed in the air. [Lv. 3]
Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1]
MYRIA (Breath of Fire, 1993)

Primary: When you are losing: Automatically recover vitality. [Lv. 3] + Assist characters automatically recover vitality. [Lv. 1]
Secondary: When you are losing: Automatically recover vitality. [Lv. 2] + Assist characters automatically recover vitality. [Lv. 1]
Fou-Lu (Breath of Fire IV, 2000)

Primary: Increases the number of times X-Factor can be used. [Lv. 2]
Secondary: Increases the number of times X-Factor can be used. [Lv. 1]
LIN (Breath of Fire: Dragon Quarter, 2003)

Primary: HC Gauge refills automatically. [Lv. 1] + Reduces the usage rate of HC Gauge. [Lv. 2]
Secondary: Reduces the usage rate of HC Gauge. [Lv. 1]
MEPHISTO (Silver Surfer #3, 1968)

Primary: Increases the amount of HC Gauge you have at the start of the match. [Lv. 3] + HC Gauge refills automatically. [Lv. 2]
Secondary: The length of instant attacks will be increased. [Lv. 1] + Increases the amount of HC Gauge you have at the start of the match. [Lv. 2]
LUKE CAGE (Luke Cage, Hero for Hire #1, 1972)
Primary: Increases vitality. [Lv. 2] + Enables auto-blocking when you have 2 bars or less of HC Gauge.
Secondary: Increases vitality. [Lv. 2]
CLEA (Strange Tales #126, 1964)

Primary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge for every 15 seconds that pass on the game clock. [Lv. 1]
CYCLOPS (The X-Men #1, 1963)

Primary: Increases attack power. [Lv. 2] + All attacks cause chip damage.
Secondary: All attacks cause chip damage.
BEAST (The X-Men #1, 1963)

Primary: Increases the duration of power-up Hyper Combos. [Lv. 2]
Secondary: Extends the time that X-Factor is active. [Lv. 1]
ICEMAN (The X-Men #1, 1963)

Primary: Become temporarily invincible to shot attacks upon successfully performing an Advancing Guard.
Secondary: Increased resistance to chip damage from attacks. [Lv. 2]
DAZZLER (The Uncanny X-Men #130, 1980)

Primary: Perform a taunt to automatically recover vitality. [Lv. 3]
Secondary: Perform a taunt to automatically recover vitality. [Lv. 2]
ROGUE (The Avengers Annual #10, 1981)

Primary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 3]
Secondary: Land a Hyper Combo to absorb your opponent's vitality. [Lv. 2]
COLOSSUS (Giant-Size The X-Men #1, 1975)

Primary: Gain super armor. [Lv. 1] (uses HC Gauge upon hit)
Secondary: Gain super armor when you perform a taunt. [Lv. 1] (uses HC Gauge upon hit)
NIGHTCRAWLER (Giant-Size The X-Men #1, 1975)

Primary: Become invisible while dashing when 3 or more bars of HC Gauge are stored.
Secondary: Become invisible while dashing on the ground when 3 or more bars of HC Gauge are stored.
DAKEN (Wolverine: Origins #5, 2006)

Primary: Increases the speed of your vitality recovery. [Lv. 2] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 2]
Secondary: Increases the speed of your vitality recovery. [Lv. 1] + Decreases a fixed amount of your opponent's recoverable red health. [Lv. 1]
MYSTIQUE (Ms. Marvel #16, 1978)

Primary: When your opponent has a card of equal strength as their main card, you will copy their entire deck.
Secondary: Increases the duration of power-up Hyper Combos. [Lv. 1]
JUGGERNAUT (The X-Men #12, 1965)

Primary: Increases HC attack power. [Lv. 2] + Gain super armor during a Hyper Combo. [Lv. 2] (uses HC Gauge upon hit)
Secondary: Assist attacks gain super armor. [Lv. 2] (uses HC Gauge upon hit)
SCARLET WITCH (The X-Men #4, 1964)

Primary: Sends the opponent flying upon activation of X-Factor. + Increases the duration of X-Factor. [Lv. 1]
Secondary: When only one character is left and their vitality is below 20%, the activation time for X-Factor will increase. [Lv. 1]
MULTIPLE MAN (Giant-Size The Fantastic Four #4, 1975)

Primary: Fight using only your first character. Attack power Lv. random.
Secondary: Fight using only your first character. Increase number of HC Gauge stored at the start of the match, Lv. random.
SILVER SAMURAI (Daredevil #111, 1974)

Primary: Decreases vitality. [Lv. 1] + Increases attack power. [Lv. 3]
Secondary: All characters will be able to perform a 6-chain combo.
SABRETOOTH (Iron Fist #14, 1977)

Primary: Vitality automatically recovers. [Lv. 2] + Increases movement speed.
Secondary: Gain the ability to rapid cancel grounded normal moves at the cost of HC Gauge. (Unique Moves not included)
SERPENT (Fear Itself #1, 2011)

Primary: If your opponent has an S-Class card in the same slot, you will trade decks with your opponent during the match. + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 3]
Secondary: Gain the ability to cancel one special move into another at the cost of HC Gauge. + All characters will be able to perform a 6-chain combo.
PROFESSOR X (The X-Men #1, 1963)

Primary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock. [Lv. 1] + Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1]
WASP (Tales to Astonish #44, 1963)

Primary: Increases movement speed. Increases the duration of flight time. [Lv. 2]
Secondary: Increases the duration of flight time. [Lv. 2] + Increases the number of special moves that can be performed in the air. [Lv. 1]
MS. MARVEL (Marvel Super-Heroes #13, 1968)

Primary: Reflect damage received from attacks. [Lv. 3]
Secondary: Reflect damage received from attacks. [Lv. 2]
BLACK PANTHER (The Fantastic Four #52, 1966)

Primary: Increases movement speed. Increases the number of jumps you can perform. [Lv. 1]
Secondary: Increases movement speed.
ULTRON (The Avengers #54, 1968)

Primary: Gain super armor while in the air. [Lv. 1] (uses HC Gauge upon hit) + Increases the duration of flight time. [Lv. 3]
Secondary: Increases speed while in the air. Increases the duration of flight time. [Lv. 2]
NICK FURY (Sgt. Fury and His Howling Commandos #1, 1963)

Primary: When only one character is left and their vitality is 5% or below, they will regain part of their vitality. [Lv. 2]
Secondary: Increases the chance of obtaining rare cards for Marvel characters. [Lv. 1]
BLACK WIDOW (Tales of Suspense #52, 1964)

Primary: At the cost of HC Gauge: Gain the ability to jump cancel. + Increase the number of jumps you can perform. [Lv. 1]
Secondary: All grounded moves will be jump cancelable at the cost of HC Gauge.
WINTER SOLDIER (Captain America Comics #1, 1964)

Primary: Increases attack power. [Lv. 2] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1]
Secondary: Increases attack power. [Lv. 1] + Decreases the amount of HC Gauge you have at the start of the match. [Lv. 1]
RED SKULL (Captain America Comics #1, 1964)

Primary: Poisons your opponent upon landing a regular throw. [Lv. 2]
Secondary: Poisons your opponent upon landing a regular throw. [Lv. 1]
ANTI-VENOM (Web of Spider-Man #18, 1986 [Eddie Brock cameo])

Primary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 2]
Secondary: Increases attack power from the start of the match for every 10 game seconds. [Lv. 1]
DOCTOR OCTOPUS (The Amazing Spider-Man #3, 1963)

Primary: Increases attack power. [Lv. 1] Cancel one special move into another at the cost of HC Gauge.
Secondary: Regain part of your vitality upon landing a combo of 20 hits. [Lv. 2]
GREEN GOBLIN (The Amazing Spider-Man #14, 1964)

Primary: Enables air dashing. + Increases attack power while in the air. [Lv. 1]
Secondary: Increases the number of jumps you can perform. [Lv. 1] + Increases attack power while in the air. [Lv. 1]
SPIDER-HAM (Marvel Tails #1, 1983)

Primary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 2] + Become temporarily invisible.
Secondary: When you get hit with a combo of 30 hits or more: Regain part of your vitality. [Lv. 1] + Become temporarily invisible.
HULKBUSTER ARMOR (Iron Man #304, 1994)

Primary: Increases vitality. [Lv. 2] + Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful.
Secondary: Calling assists will cost HC Gauge, however stun value will be applied to your opponent if the assist attack is successful.
MANDARIN (Tales of Suspense #50, 1964)

Primary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2] + Your opponent will be forced to activate X-Factor as well when you activate it.
Secondary: Increases the amount of HC Gauge stored at the start of the match. [Lv. 2]
FIN FANG FOOM (Strange Tales #89, 1961)

Primary: You can activate X-Factor an unlimited number of times at the cost of HC Gauge, however you will no longer be able to use Hyper Combos.
Secondary: Constant X-Factor, however you will no longer be able to use Hyper Combos. X-Factor will activate with 3 or more bars of HC Gauge stored, and deactivates with less than 3 bars.
LOKI (Venus #6, 1949)

Primary: When only one character is left and their vitality is 50% or below, their vitality will recover automatically. [Lv. 2]
Secondary: When only one character is left and their vitality is 20% or below, their vitality will recover automatically. [Lv. 1]
ULIK (Thor #137, 1967)

Primary: Increases attack power. [Lv. 2]
Secondary: Increases attack power. [Lv. 1]
DESTROYER (Journey into Mystery #118, 1965)

Primary: Increases vitality. [Lv. 2] + Increased resistance to chip damage from attacks. [Lv. 2]
Secondary: Temporarily increase attack power upon performing a parry. [Lv. 1] + Enables parrying. [Lv. 1]
ENCHANTRESS (Journey into Mystery #103, 1964)

Primary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 2]
Secondary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 1]
FANTASTIC FOUR (The Fantastic Four #1, 1961)

Primary: During a Crossover Combination: Increases attack power. [Lv. 3] + Absorb your opponent's vitality. [Lv. 3]
Secondary: Gain the ability to call assists even when you are taking damage at the cost of HC Gauge.
SILVER SURFER (The Fantastic Four #48, 1966)

Primary: HC Gauge recovers automatically. [Lv. 2] + Increases the speed of your assist's vitality recover. [Lv. 3]
Secondary: HC Gauge recovers automatically. [Lv. 1] + Increases the speed of your assist's vitality recover. [Lv. 2]
RED HULK (Hulk #1, 2008)

Primary: You will be unable to see your vitality and HC gauges. + Increases attack power. [Lv. 3]
Secondary: You will be unable to see your vitality and HC gauges. + Sends the opponent flying upon activation of X-Factor.
ABOMINATION (Tales to Astonish #90, 1967)

Primary: Increases vitality. [Lv. 2]
Secondary: Increases vitality. [Lv. 1]
MAESTRO (The Incredible Hulk: Future Imperfect #1, 1992)

Primary: Decreases vitality. [Lv. 3] + Increases attack power. [Lv. 3]
Secondary: Decreases vitality. [Lv. 2] + Increases attack power. [Lv. 1]
DAREDEVIL (Daredevil #1, 1964)

Primary: You will be unable to see how much HC Gauge your opponent has. + HC Gauge refills automatically. [Lv. 2]
Secondary: You will be unable to see how much HC Gauge your opponent has. + Cancel one special move into another at the cost of HC Gauge.
ELEKTRA (Daredevil #168, 1981)

Primary: At the cost of HC Gauge: Gain the ability to dash cancel regular grounded moves. + Increases dash speed.
Secondary: HC Gauge refills automatically while in the air. [Lv. 1]
BULLSEYE (Daredevil #131, 1976)

Primary: Increases attack power upon KO'ing your opponent. [Lv. 3]
Secondary: Increases attack power upon KO'ing your opponent. [Lv. 2]
KINGPIN (The Amazing Spider-Man #50, 1967)

Primary: Increases HC attack power. [Lv. 3] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 2]
Secondary: Increases HC attack power. [Lv. 2] + Gain a fixed amount of HC Gauge when one of your characters is KO'ed. [Lv. 1]
BLADE (The Tomb of Dracula #10, 1973)

Primary: When your vitality is 60% or below, absorb your opponent's vitality upon attack. [Lv. 3]
Secondary: When your vitality is 40% or below, absorb your opponent's vitality upon attack. [Lv. 2]
PUNISHER (The Amazing Spider-Man #129, 1974)

Primary: Increases attack power when one of your characters is KO'ed. [Lv. 3]
Secondary: Increases attack power when one of your characters is KO'ed. [Lv. 2]
THE WATCHER (The Fantastic Four #13, 1963)

Primary: For every 20 seconds that pass on the game clock: Regain part of your vitality. [Lv. 3] + Gain a fixed amount of HC Gauge. [Lv. 3]
Secondary: For every 30 seconds that pass on the game clock: Regain part of your vitality. [Lv. 2] Gain a fixed amount of HC Gauge. [Lv. 2]
HOWARD THE DUCK (Adventure Into Fear #19, 1973)

Primary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 2] + X-Factor will activate.
Secondary: When you get hit with a combo of 30 hits or more: HC Gauge refills. [Lv. 1] + X-Factor will activate.
THANOS (Iron Man #55, 1973)

Primary: Gain the ability to parry. [Lv. MAX] + Gain a temporary increase in attack power upon performing a parry. [Lv. 2]
Secondary: Gain a fixed amount of HC Gauge upon successfully performing an Advancing Guard. [Lv. MAX]
~
Some of these are looking very, very nice. (Mister Fantastic looks like an actual 3D character model! I smell copyright issue...20th Century fox anyone?...)
Other though, kinda bad and rushed... :P (Daken! ...)
What d'you think?
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