Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Thursday, June 28, 2012

#COOLAPE Thursday - The Legend of Grimrock

Hey guys and gals, here's more CoolApe for the week!~

Here's another video by Devar featuring art-contribution by yours truly (...me, that is!)



Link for the video on CoolApe:
http://www.coolape.org/video-devar-grimrock.html (give us some pageviews!!) 

In this special video game review, Devar is joined by a puzzling character to review The Legend of Grimrock, is this a legendary revival or is the outlook grim.

Monday, June 18, 2012

VGR Duke Nukem Forever


If someone took forever to make a cookie - the perfect cookie - no matter the ingredients or the intentions behind, it would taste disgusting. The eggs would turn out rotten, the sugar out-of-date, the chocolate spoilt. Made from expired products chances are it wouldn't be as good as it could if it was simply done on the moment.

Duke Nukem Forever is the longest rumored vaporware to have actually been released. It has been on development for the past 15 years, sometimes in and out of development hell.

But like a strange messiah, it finally arrived in store about a year ago. Now, I'm finally ready to review it.

Don't miss out my previous Duke Nukem-related reviews!
 
VGR: Duke Nukem Forever
From 3D Realms/Triptych Games/Piranha Games/Gearbox Software
Played on Xbox 360
Also available on PC, PS3 & Mac

Type FPS
Year 1996-2011

This is it!
It took various convulsed turns during production, but it finally became real!


It took about 15 of making of this game, various game engine changes, various co-developers and several publishers to finally make it true.

Duke Nukem Forever took, well, forever to materialize.
Like a bad joke turned truth, 3D Realms were simply too small a studio to handle this dantesque project. After all they came from the "indie scene" of PC sharewares of the early 90s.
And with expectations growing up year after year since the huge success of the original Duke Nukem 3D...
3D Realms wanted to have the best looking game ever. But year after year another more impressive new franchise kept rising. First Half-Life, then Halo, etc.
They even presented various builds of the game over the year, one pretty impressive in 1999 and another one at an E3 convention in 2001. 


Finally around 2010, struggling with financial problems, they were forced to shut down, sell out the Duke and close store. The IP was left with 2K Games, and the impossible task to finish this project and the copyrights to the character with Gearbox.

Without further ado, let's not delve into all that here, and check out the game itself right away...

What? Did you think I was gone forever? (

So, the Duke is back!
Thing start on the possible not with what is probably without a doubt one of my favorite beginning of a game in a long while.

The Duke is seen facing down the Cycloid Emperor, the final boss of the "original" DN3D...only to be revealed to be actually him playing this reimagined ending in a video game (in the game itself) of his past successes.
The Duke is actually at home, with these Holsen Twins girls (yeah...). Where it seems he's been hanging out this past decade.

From here on, it only goes downhill.

Duke Nukem is now a huge interplanetary star, everybody loves him. Men want to be him (and do him!) and women want to do him (and vice-versa I guess?).
Our super-macho over-the-top parody of an action hero is, well, still a parody. And a bit more so than ever.
Duke cracks jokes and one-liners like a gatling gun on fire.

But all is not great and sunny on this side of Las Vegas...

I'm from Las Vegas, and I say: kill 'em all!

Simply put, the aliens are back! Again!
What is it this time, like the gazillionth time? Where do all these guys keep coming from?!

Guys get turned into pigs. Girls are captured to bred more aliens. (yuck and - remember, this is a satire/parody, started in '96!)
Most of the original enemies are back, albeit grittier. Bosses are all back too despite being dead in the past game(s) for some reason.

It still is a fun simple FPS.
And all things should be right and work out like a charm like in the past, right?

Bonjour, le hot stuff.

Only it isn't like before.

The game simply looks dated.
There. I said it! It passed down so many different game engines over the years... The game wasn't nearly finished under his current incarnation when Gearbox picked up the pieces. They just tried their best to keep the current build playable, copy/paste all levels one after the other with a vague storyline binding it all together.

And when I say dated, I don't mean like the original Duke 3D looks "retro" and 16-bits-ysh.
But like it's a dated-current generation game. It's a completely different sort of first person shooter now actually.
Duke can now only carry two weapons at the same time (thank you Halo!). While others tried to stay true to their identity (like Half-Life 2 still used the multi-weapon system that allows Gordon Freeman to play identically as before only in a modern game), Duke here was "adapted" for a modern audience.
Duke can't "boot kick" enemies while holding a weapon, but use his gun for a melee attack. (pressing rapidly the action button to open up a door while sometimes use the kick animation though)
Duke can't run anymore, he only briefly speeds up for a second or two.
Duke reminds me of Danny Glover being too old for this shit.
Duke doesn't carry health packs anymore but regenerate his health like a Spartan now. Which makes the whole game way easier, like it wasn't built for it initially. (a problem? almost dying? crouch down a second or two, get your whole life back, and voilà!)

I'm lookin' for some alien toilet to park my bricks... Who's first?

And the game's not just easier, even on the harder difficulty. (which, by the by, just gives more health to enemies)
It's also completely linear. Simple.

The original Duke 3D, like Doom 1 or 2, offered large, multi-layered explorable levels. Even by today's standards, it took quite some time and know-how to complete them. Plus they had secrets laying all around to search for meaning replay-value.

DNF offers sometimes large open areas where you have to defeat wave after wave of enemies.
And the rest of the time, long corridors to walk down for hours and hours.
Or driving segments.

Weapon wise, all classic weapons are back. They were a bit upgraded visually, but they mostly react similar to their past versions.

And then there's the infamous "stand your ground" parts. Where Duke will be forced to hold a gatling gun and defeat hordes of monsters. It's not fun, it's just long and annoying. Dying while get you back a few steps, always.

Where you'll encounter this game's worst problem, the loading screens.
Understand me, I have a long love for the series and am usually able to stand the worst gaming as to offer. but here the loading times were so frequent and long, and annoying. And did I say frequent? The levels are basically very small mini-areas of the larger current "world" the story is taking place in. And you'll encounter loadings all the time each time you move onward a new segment. (street-> building area->first floor->floor->floor->floor->floor->out of building->street->driving segment <- all these separated by various loading screens, not counting you dying like an idiot here and there, adding more loading screens...)
No doubt the game reloading the entire levels/textures/engine each time, coming from the unnatural disjointed development behind Forever.

Another day, another disembowelment

Speaking of the driving parts, I cannot stress you enough how useless they were.
Like ID Software's Rage, they seem to compose most of the game for some reason.
But here they really detract from the core of this game. They're also long. Most of the time not really entertaining. It feels a bit tackled on. And I do remember from earlier versions of the game it seem they were "added" the more recently.

It really feels like they originally simply wanted to make the game bigger, in scope and epic proportions.
But perhaps it was too much to handle? 3D Realms just wanted to make the best sequel ever, making a bold new original title for the FPS genre, with such standards established by the classic Duke 3D.
But there's a thing to understand here, 3D Realms never was a big studio to begin with. They've never been as big as, say, Ubisoft Montreal who can pump out an Assassin's Creed-like game per year. And they aren't as big financially or professional as EA and other similar big name companies.

Also, they never actually had the pressure of an actual release date, being self-published. (though they were financed by external publishers for the would be-release) Unlike their brother company ID Software.
They produced their own engines and rebuild the games several times over.
But Duke Nukem Forever should have taken the time and resources ID took from Doom 2 to Doom 3. Nothing more, nothing less.

Damn it, why do they always take the hot ones?

I write a lot for a simple review, you might say I'm passionate about the subject.

The game at its core seems to be a less fun remake of Duke Nukem 3D than the actual so awaited sequel. 
The game isn't really "bad" per say. It looks dull, boring too. It isn't really that ugly.


It certainly pertains to another genre of FPS than Duke 3D. While Duke Nukem 3D was more about humor, puzzles, big open areas and exploration (Portal anyone?), Duke Nukem Forever is a more straightforward arcade experience with crass humor.
dall game looks boring not ugly

The multiplayer is basic. Very basic.
Quake 3 Arena basic, but good to my tastes. I actually found myself playing it quite a lot over this past year.


The best aspect is probably the sound area. Sounds are great, dynamic. From weapons to enemies grunt. The voice acting can be a bit stereotypical, but for a reason.
And Jon St. John returns, at his best! (though his lines could have been better...)

Gearbox retain the rights to character.
The game actually made quite a lot of money, despite bad press, reviews and hate from the community.
From the long development hell and name only I'm sure.


Overall, the babes are back, but Duke isn't at his top form. 
"Oops, outta ammo."


The game is fun, sorta, kinda. 
For such a bad example how to badly manage a video game production, it actually is playable which is already surprising.
3D Realms ended up releasing various different unrelated games over the years based on earlier prototypes during production. Such as Duke Nukem: Manhattan Project or Max Payne with Remedy.
Forever actually looks a lot like PREY another title spawned from this one.
Visually it shares many of its aesthetic, visuals and gameplay. Though Forever seems to be a parody of PREY, it is PREY that ends up looking like the better of the two.

Now that it actually exists... Duke Nukem Forever kinda lost a lot of its "magic"...
But oyu know what? I'm actually glad it does. It wouldn't have been the same to lose it and Forever never seeing the light of the day.
People might dislike and hate it, but you know it will probably never lose its legendary development status.

It took about ~15 years in the making, but I won't be surprised it another sequel is released in 2-3 years down the line...

Duke Nukem Forever is pretty fun.
Though it has some very bad segments, leftovers that needed to be smooth down a bit.

It is a very strange experience.
Easily tons of time better than all those military/realistic FPS they keep releasing all the time these days...
But I wouldn't call it great either.
Anyway, it's faithful to the classic Duke Nukem 3D in spirit only. It's a completely different kind of FPS.
Duke cracks a lot of jokes, but not as clever as before. Gaming/meta jokes, with Duke playing a game in the game (the prologue of the story), a crack at Halo mildly disguised.

Not super amazing visually, linear. But fun like I said above.

It's absolutely not on "Portal 2" level for example. But I wouldn't miss playing it!
Give it a try if you find yourself interested. Chances are, you'll find something to like in this game.

But Forever has his share of problems.
It's trying to be modern game. It's trying to also be like the original even though it doesn't share much with it.
Like I said, graphics and controls could have been better, specially for a ~15 years in the making game...but it's fun anyway!
The lack of secrets really annoys me (where they cut due to 2K Games' demands?)


I give it 1/3. Which by my ratings means bad. But what were you expecting with such a disconnected development? I wouln't give it 0 though.

I give it:
1 / 3 Quack!



VGR: Duke Nukem Forever: The Doctor Who Cloned Me 
By Gearbox Software
Type DLC
Year 2012

Released earlier this year, The Doctor Who Cloned Me
is an expansion pack that follows directly the ending of the main game.



Dr. Proton, the villain of the original Duke Nukum - errm, Nukem is back!
He's prepared an army of Duke-Terminator clones to defeat the alien invasion once and for all and take over the world too, of course!!!

This DLC was actually made from various scrapped content from the main game (which in a way, should have been packaged along it therefore!)
The "Dukinators" are back. So is Dr. Proton who was scrapped as early as 2001.

The story is this time around interesting and worth to follow.
It takes Dukes from an underground base under Area 51, which looks quite a lot like the futuristic LA from Duke 3D, to the desert in the middle of the night aboard a schoolbus, to the Moon itself!


The plot is funnier, with better humor, Duke even gets a comedic sidekick the size of a doll(!!).

Gameplay-wise, it's sadly built upon the previous above title, so no changes there. But since the maps are much more coherent and well thought here, everything goes down smoothly this time.

Overall:
Such a better self-contained game!
More original layouts in the levels, no frame-rate issues like Forever.

It costs 800 Microsoft points on the Xbox Live, just like Forever itself. They should have made this a stand alone title, so it wouldn't suffer from the same loading times.

I give this one a: 2 / 3 Score! 


Wednesday, June 6, 2012

#E3 NEWS! 2nd day recap part 3


And last for the day(?) some Marios and a Sega Adventure/Platformer title.Mario is back!
Twice!

There's a New Super Mario Bros. 2 coming up for the 3DS. And a New Super Mario Bros. U for the, well you guessed it, Wii U. (...now, I kinda wish they'd call it the Nintendo Wuu instead...)




This first high-definition Mario Bros. game is looking pretty nice!
Like the original Super Mario Bros. 2 or Mario Galaxy 2, this one will be a direct sequel of a previous Mario title.
It will feature up to 5-players in co-op.
Check out these lovely pics:










I recognize the usual themes and tropes of Mario levels.
Looking great!

And here's the debut trailer:



I'm glad to see the first big new Mario mainstream game being a sidescroller on this new system!

~

Remember Sega and Double Fine partnership?
Here's a new gameplay trailer for The Cave!



This all-new sidescroller adventure/platformer from the mind of Dave Grossmann is looking pretty nice^^

~

And that is all for this time, I guess~
Oh wel. Back to work...

Tuesday, June 5, 2012

#E3 NEWS! Bounty Hunters and #StarWars - again!


Well, this one's certainly looking nice!
LucasArts just finally revealed the long rumored new Star Wars game... and it's mostly what people expected, and then some!

It's called Star Wars 1313 and seems to be an all-new original SW game.
It will be M-Rated (!) and will have the player in the role of a mysterious random new bounty hunter.

It seems to draw a bit from next gen-current games and from the ol' Star Wars: Bounty Hunter too. But will have a new random merc instead of Bobba/Jango Fett this time around.
(so this is the closest will get of that sequel I always dreamt of!...)

It looks gorgeous and people are thinking it might end up as a next-gen title instead!

The version they showed at E3 was actually running on a PC. It is sort of reminiscent of that long awaited Prey 2 game from Bethesda.

Check out the official reveal trailer:



Nice!
Though doesn't show much...so here's some in-game combat!



And some more gameplay footage!



Badass!
Loving it so far!

#E3 NEWS! 1st day recap part 2


E3 2012 continue!
Let's have a look at what Ubi's showed this year!
First, Assassin's Creed!

I'm trying to avoid spoilers and watching too much, but this new Assassin's Creed 3 is shaping up quite nicely!

Here's an all-new CGi trailer:



...and because Ive got so much hype for it, here's another more cinematic and less spoiler-y trailer:




It seems the game will be oustanding!
It will include some new elements such as naval warfare and a complete and realistic weather system. (the weather in past games was more locally and settings generated, to set the mood during the story).


And here's some gameplay just for comparison, to see how more improved and realistic it is now:



And accompanying this title there will be a 2nd Assassin's Creed game, on a portable system. Like with much of the previous titles.

This time something more original though.


Assassin’s Creed III Liberation will be an exclusive episode for the Vita.
But unlike past PSP and DS game it won't feature Altair or Ezio, or bring Connor from the main new episode on a portable adventure.

Instead it will have new story that takes place in New Orleans and stars the series’ first ever female heroine!
How cool is that! I've been hoping to see some more new characters and original protagonists on portable episode. And now I see it will have this kickass lady as main character - something I'd have even preferred in a main episode.

Anyway this looks like 1 definitive good reason to get this console! (like I wrote here in the past, I need at least 5 good reasons to wanna invest in a new system)





Sony already announced a bundle with the game, something that will sell some consoles no doubt!

~

Meanwhile, the new Rayman gets explained and new infos.


Rayman Legends seems to be confirmed for almost all possible systems. (Wii U, PS3, 360, 3DS, Vita, etc.)
But only the Wii U version's been showed, as well as it's Wii U exclusive aspects, such as using the screen-gyroscopic controller, etc.
A new returning character from Rayman 2 named Murphy.
And more!


The game is a direct sequel to Origins and will sport more of the same kind of gorgeous 2D graphics. I'm not a big fan of the new shading. But it looks great nonetheless!

Check this out, there's some mix of 2D and 3D here and there, and it looks fantastic!



~

But WAIT!
That's not all!
Some other ips have returned, such as Sam Fisher!


Splinter Cell Blacklist looks simply amazing!
It seems it will have a new engine, and spotlight the best gameplay elements of the franchise so far.
I hope for more Conviction that Double Agent personally.
Also a core element from the series has been announced integrated into the gameplay now. What could it be...?


Tom Clancy's Splinter Cell: Blacklist will be out next year.
It will bring some more Assassins Creed element to the series, with more walls and buildings being climbable!

Welcome to Forth Echelon...



Can't wait to see Sam back in action!

~

And that is not all!
Ubi also announced some new ips unlike many others.

Such as Watch Dogs.
It will be an action thriller that plays like an open-world "superhero" game. With tech and gadgets at your services.

Here's a trailer:



No systems yet.
It does look great though.



~

And if that wasn't enough for ya, there's also a more simpler and mindless fun game, ZombiU for Wii U!
Don't disregard it due to its title though.


Looks legit to me!

It seems this one was built from the remains of  Killer Freaks from Outer Space, Ubisoft's former Wii U horror exclusive -shown at E3 last year - which has been canned and recycled it seems.
This could well be a nice surprise for next year!



It looks like a Dead Island meet Dead Rising mix. And it is being developed at Ubi Montpellier!

~

And that is all for this post!

Thursday, May 31, 2012

#Gaming NEWS! Doom: The n00b Edition

Woah! What an unexpected news comin' from id software.
When I've been long awaiting for any tidbit of news regarding Doom 4, now that Rage's been released for quite some time already, instead their publisher Bethesda just announced a repackaging of the previous games, revamped and expanded!

Doom 3 BFG Edition is an all new re-release of Doom 3 for current systems Xbox 360, PC and PS3.

It will actually be an HD upgrade of both Doom 3 and its expansion Resurrection of Evil.
Some 7+ new levels will be added under the new title The Lost Mission.
Doom 1 and Doom 2 will also be included, unedited/unupdated.

And fanboys can rejoice, the flashlight will finally be able to be used simultaneously with a weapon.
By the way, I never understood the problem with it. It was always perfectly fine for me to switch between the guns and the flashlight. It created the "mood". And it was easy to use the light as a weapon (which offered a pretty high damage hits to the enemies)
But alas... Kids nowadays are never satisfied, and just complain about anything, all the time! Are you guys ever happy with something?! No complaints whatsoever? Guess not....

Here's a trailer:



As a long time huge id-fan, I will no doubt get this.
But probably later on.

You see, I actually just recently replayed through these games actually, like 2-3 months ago.
What a coincidence!
(loved the expansion, RoE, even more so than the actual D3 on this new playthrough!)

Friday, May 25, 2012

#SEGA NEWS! announcement of The Cave - Double Fine & Sega team-up!

After some teasing for a while on Ron Gilbert's part, Double Fine's all-new title has finally been properly announced!


And what a twist, it will be produced by Sega!
Sega is (not only my fav but also) one of those producers that has always been for more original IPs than just recycling sequels all the time.
(well, besides the usual annual Sonic game)


These last couple years, Sega West's been pretty much open about a rich and varied digital lineup.
They just announced a partnership with Double Fine Productions (Tim Shaffer's company, responsible for the likes of Psychonauts and Brutal Legends).
Their latest project? A strange platformer-adventure game from Ron Gilbert (creator of Monkey Island)!


This new IP will be called The Cave - no relation to the indie title Cave Story! - it has been announced for early-2013 for console systems and PC in download only.
Check out the Official Website.
 









The game seems to be a pretty fun looking sidescroller.

Ron promised various surprises and interesting bits.
It's about a fantastic underground cave you will explore from a team made from 3 characters you'll select (Maniac Mansion-style). The story is about an amusement park and an hidden basement to explore, with castles and whatnot underground.


It's a concept that has been on Ron Gilbert's mind for quite a while actually.
It will be Ron's first real project since he joined Double Fine recently, and the studio's first collaboration with Sega.
Ron's been quite happy with the teamwork with Sega, they still believe in original titles and adventure nowadays!

Check out this first trailer~


THE CAVE - Vidéo d'annonce par SEGA


Looking quite fun and promising actually^^
Can't wait to hear more on this one!

Thursday, May 3, 2012

#Gaming NEWS! stealth badassery

And here's a brand new trailer for the (much awaited) Hitman: Absolution game!



One kill every 10 seconds in this video! :P

The game is looking very sharp, modern and elegant!
Love finally seeing an Hitman available this generation.

'need to keep an eye on this one~

Tuesday, May 1, 2012

#Gaming NEWS! Crysis 3 trailer

Here's the "first take" trailer for the upcoming FPS Crysis 3!



Looking epic!
Hope they put as much efforts in the story as in the graphics.
Ha! :P

#SEGA NEWS! Sonic & All-Stars Racing Transformed announced!


Sega finally officially announced the Sega All-Stars Racing sequel.
Only it's dropping the Sega in the title and will now be titled Sonic & All-Stars Racing Transformed!
Let's check it out~

First of all, like the more recent Mario Karts (the one on the Gamecube) or some Donkey Kong racing games, it's adding some gimmicks to the gameplay.

I'm not sure how I actually feel about it. I mean, the classic kart formula was perfect to me. They didn't need to add stuff like that... Oh well.
Like the "transformed" part implies, the vehicles will be able to transform depending on the circuit's environment. That is, the "cars" will now transform into planes or boats according to where the road will lead you.

Well executed, it might work enough. But one or two gameplay problems and it might give the game sluggish controls...

The game is supposedly coming out this year on almost all platforms, PS3, 360, PC, Vita, 3DS,etc...
Sumo Digital is still on this one.
This new title will offer 16 brand new races, from Sonic levels to Panzer Dragoon and even Shibuya (Jet Set Radio!).
New characters will count at least  Vyse from Skies of Arcadia and Gilius Thunderhead from Golden Axe!
The game will also feature a Story mode of some sorts.

Here's some pics:
















And a trailer already!



No Wii? Probably for Wii-U then, a launch title no doubt.

I'm a big Sega fan at heart, so I'm a lot more interested in this new Sega crossover than, say, a Sony or Nintendo one.

Honestly? Not feeling much the new transformable vehicles. At best it might be passable, at worst it will be just plain annoying and gimmicky. Making this new game more easier forgettable than the previous one...

Well, let's hope they'll use some ideas from that Art Jam I organized some years ago! :P