Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts
Wednesday, June 6, 2012
#E3 NEWS! 2nd day recap part 3
And last for the day(?) some Marios and a Sega Adventure/Platformer title.Mario is back!
Twice!
There's a New Super Mario Bros. 2 coming up for the 3DS. And a New Super Mario Bros. U for the, well you guessed it, Wii U. (...now, I kinda wish they'd call it the Nintendo Wuu instead...)
This first high-definition Mario Bros. game is looking pretty nice!
Like the original Super Mario Bros. 2 or Mario Galaxy 2, this one will be a direct sequel of a previous Mario title.
It will feature up to 5-players in co-op.
Check out these lovely pics:
I recognize the usual themes and tropes of Mario levels.
Looking great!
And here's the debut trailer:
I'm glad to see the first big new Mario mainstream game being a sidescroller on this new system!
~
Remember Sega and Double Fine partnership?
Here's a new gameplay trailer for The Cave!
This all-new sidescroller adventure/platformer from the mind of Dave Grossmann is looking pretty nice^^
~
And that is all for this time, I guess~
Oh wel. Back to work...
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Tuesday, June 5, 2012
#E3 NEWS! 1st day recap part 2
E3 2012 continue!
Let's have a look at what Ubi's showed this year!
First, Assassin's Creed!
I'm trying to avoid spoilers and watching too much, but this new Assassin's Creed 3 is shaping up quite nicely!
Here's an all-new CGi trailer:
...and because Ive got so much hype for it, here's another more cinematic and less spoiler-y trailer:
It seems the game will be oustanding!
It will include some new elements such as naval warfare and a complete and realistic weather system. (the weather in past games was more locally and settings generated, to set the mood during the story).
And here's some gameplay just for comparison, to see how more improved and realistic it is now:
And accompanying this title there will be a 2nd Assassin's Creed game, on a portable system. Like with much of the previous titles.
This time something more original though.
Assassin’s Creed III Liberation will be an exclusive episode for the Vita.
But unlike past PSP and DS game it won't feature Altair or Ezio, or bring Connor from the main new episode on a portable adventure.
Instead it will have new story that takes place in New Orleans and stars the series’ first ever female heroine!
How cool is that! I've been hoping to see some more new characters and original protagonists on portable episode. And now I see it will have this kickass lady as main character - something I'd have even preferred in a main episode.
Anyway this looks like 1 definitive good reason to get this console! (like I wrote here in the past, I need at least 5 good reasons to wanna invest in a new system)
Sony already announced a bundle with the game, something that will sell some consoles no doubt!
~
Meanwhile, the new Rayman gets explained and new infos.
Rayman Legends seems to be confirmed for almost all possible systems. (Wii U, PS3, 360, 3DS, Vita, etc.)
But only the Wii U version's been showed, as well as it's Wii U exclusive aspects, such as using the screen-gyroscopic controller, etc.
A new returning character from Rayman 2 named Murphy.
And more!
The game is a direct sequel to Origins and will sport more of the same kind of gorgeous 2D graphics. I'm not a big fan of the new shading. But it looks great nonetheless!
Check this out, there's some mix of 2D and 3D here and there, and it looks fantastic!
~
But WAIT!
That's not all!
Some other ips have returned, such as Sam Fisher!
Splinter Cell Blacklist looks simply amazing!
It seems it will have a new engine, and spotlight the best gameplay elements of the franchise so far.
I hope for more Conviction that Double Agent personally.
Also a core element from the series has been announced integrated into the gameplay now. What could it be...?
Tom Clancy's Splinter Cell: Blacklist will be out next year.
It will bring some more Assassins Creed element to the series, with more walls and buildings being climbable!
Welcome to Forth Echelon...
Can't wait to see Sam back in action!
~
And that is not all!
Ubi also announced some new ips unlike many others.
Such as Watch Dogs.
It will be an action thriller that plays like an open-world "superhero" game. With tech and gadgets at your services.
Here's a trailer:
No systems yet.
It does look great though.
~
And if that wasn't enough for ya, there's also a more simpler and mindless fun game, ZombiU for Wii U!
Don't disregard it due to its title though.
Looks legit to me!
It seems this one was built from the remains of Killer Freaks from Outer Space, Ubisoft's former Wii U horror exclusive -shown at E3 last year - which has been canned and recycled it seems.
This could well be a nice surprise for next year!
It looks like a Dead Island meet Dead Rising mix. And it is being developed at Ubi Montpellier!
~
And that is all for this post!
Friday, April 27, 2012
#Gaming NEWS! new Rayman game
So apparently it's official, we're gonna have a new Rayman game, and it's gonna be called Rayman: Legends.
But take what you're seeing with a grain of salt, it seems it's neither final nor something they wanted to show actually. As some guys from Ubi just said recently:
I can't wait to see on which systems this will be available! (please...Xbox 360 too..), specially since I don't like the idea of buying a new system, like the upcoming Wii-U, at full (expensive) price.
But it looks like that version will get some extra content, like platformers often used too in the "old days". (remember the original Rayman? or Earthworm Jim? etc.)
And apparently people who have bought collector editions of Ubisoft games, those that came with the statues, will be able to get new levels??? Through barcodes or via a "chip" like the Skylanders game on the Wii perhaps?
Does this mean an Assassin's Creed level like the Rabbits showed there? A Splinter Cell, a Prince of Persia, etc..? Nice.
But take what you're seeing with a grain of salt, it seems it's neither final nor something they wanted to show actually. As some guys from Ubi just said recently:
"An internal video showing images of Rayman Origins’ sequel has leaked over the Internet,” said the firm. “This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features."This explains the fake-3D look and strange way it doesn't bland as well or look as cartoony as Origins. It's just tests!
I can't wait to see on which systems this will be available! (please...Xbox 360 too..), specially since I don't like the idea of buying a new system, like the upcoming Wii-U, at full (expensive) price.
But it looks like that version will get some extra content, like platformers often used too in the "old days". (remember the original Rayman? or Earthworm Jim? etc.)
And apparently people who have bought collector editions of Ubisoft games, those that came with the statues, will be able to get new levels??? Through barcodes or via a "chip" like the Skylanders game on the Wii perhaps?
Does this mean an Assassin's Creed level like the Rabbits showed there? A Splinter Cell, a Prince of Persia, etc..? Nice.
Tuesday, April 24, 2012
#Gaming NEWS! Rayman 5??
From the looks of things, and this survey on Ubisoft's website above, we make get yet another Rayman!
And I'm all for it!
It might not be the 3D sequel Rayman 2/3 fans have all been waiting for, but instead a continuation to Rayman Origins set in a more fantasy setting.
Awesome!!
Michel Ancel's mascot might be back in a game that will surely contain the same sidescrolling platform, co-op gameplay, etc.
And it's great news if you ask me! I would totally love to play around with Rayman in more levels using a similar fashion.
Here's some first pics of an early build of the game, probably:
Can't wait!
Hopefully they add in some more interesting characters to Rayman and Globox. Color palette-swap or not, I'd love to see the Tarzan-Rayman from the first game back, why not even Tonic Trouble?? It would be nice for a change.
Or even other Ubisoft popular character, why not? (Sam Fisher? Altair? Jade? etc..)
Monday, April 23, 2012
#Gaming News! shooters, beat 'em all, whatnot!
Here's a little bunch of diverse gaming-related news from today and this past weekend :P
First up, Crysis 3 in video!
The debut trailer for this big expected sequel - which honestly I still need to catch up from the beginning! But I will, mark my words, I will!
Lookiing great. A return to form to Crysis 1's universe over the bland futuristic city of C2.
Another trailer's expected for tomorrow.
And I'm guess this will be out on HD systems (360+PS3) as well as PC.
Good news is that the original team's still on the series, Crytek Frankfurt - not EA! And this one's for 2013.
~
Lollipop Chainsaw gets a new trailer! Check it out, it's about "Sisters" 'n' stuff:
Additional characters? Sign me in!
I'm getting more and more hyped for this one, a title I wasn't honestly that much interested in to begin with! (even though I love Suda and No More Heroes...)
Out on June 12 as the trailer indicates.
~
Warner seems to hint at some upcoming new DLC for Batman: Arkham City.
As it was announced, it looked like we would be getting some all-new Robin story chapters...but from the looks of it, either Harley Queen's gonna be playable instead or she's the villain in this new content...?
~
Nintendo announced a new Mario again!
It seems that a New Super Mario Bros. 2 will coming to 3DS this August!
Personally, I think I'll wait for the eventual re-release on Wii (Wii-U?), like the previous NSMB..which reminds me, another one I wanted to get...
Here's some pics!
~
And finally, on the macho/testosterone-side of video games, here's a new pic of the upcoming Halo 4 - which has already a release date as early as this November 6(!!!).
You can see these and much more at this following link!
I got to say, generic science fiction or same ol' FPS again, I have to admit these pictures do look nice. I'm glad to see a modern next gen FPS with this wide range of warm colors, not just the usual dull grey-sh tones.
It's gonna be the first one not developed by series creator Bungie, but by the all-new 343 Industries studio.
Let's see if they can make a more interesting and exciting story and not just a yearly re-release of their famous multiplayer shooter.
~
And that's all for the day!
Ta~ta!-
Wednesday, April 11, 2012
VGR PoP Forgotten Sands [DS Version]
The Sands of Time Trilogy might have been closed with Two Thrones but with a new interest in the series thanks to a movie adaptation, Ubisoft thought it was a good commercial move to bring the series back in an all-new episode just for this time.
The game was released amongst most systems. In what I like to call the "Forgotten Sands chapters" (which would have made a much better title for this game IMO).
Like Untold tales or Missing chapters, all these games across the different consoles aren't the same but instead different episodes taking place in the 7 years gab between The Sands of Time and Warrior Within.
This is a review of the "DS version" available exclusively for the Nintendo DS system.
From Ubisoft/Ubisoft Casablanca
Also available on /
Type Sidescrollin' platformer
Year 2010
Prince of Persia: The Forgotten Sands on the PSP system is another "interquel" episode in the Prince of Persia series taking place in the time gap in-between Sands of Time and Warrior Within. It is unrelated to the other Forgotten Sands game on the Sony PSP and can be seen as yet another separate adventure with no clear ties to the main series.
More precisely, this one seems to be a direct sequel of the HD Forgotten Sands as the djinn Razia is seen here still trapped, living the Prince's sword.
This game is also quite reminiscent of the 2008 game Fallen King, it seems Ubisoft Casablanca might has well been working on a pseudo-sequel of the adventures of that other prince before turning this title into a well timed Forgotten Sands chapter just in time for the live movie.
As such, the game was built upon that other game's engine, gameplay. (so, don't hesitate to check that previous review ;))
The story opens up in medias res, as we join our mysterious Prince once more, as he awakens during a sort of ritual he's being part of.
It seems our hero has been abducted by a cult this time. They brought our hero to a temple somewhere in India, used his sword which was still containing the djinn Razia and obtain the royal blood of our hero as a sacrifice to bring back their mysterious "demonic" master.
This new evil escapes from the temple...with a price. Our Prince lost his memories and Razia is left powerless, trapped in the form of a yellow Navi-like creature.
As the Prince escapes from this place, he falls down into the dungeon. (back to the roots of the series?)
The dark ceremony was responsible for his disorientation.
The bad guys mutated into some kind of sand creatures.
Now trying to get his lost memories back and Razia's powers, they escape from the collapsed temple and go on a quest that will bring them all across India to hunt down and kill the members of this cult.
I say story but that's all you'll get, besides some cute comic book-style cutscenes here and there.
No voice acting here, which honestly for this sort of game wasn't really a problem.
Once their memories and powers back, the Prince will have to face the resurrected evil force behing this cult which will try to conquer Babylon, and then bring back a more familiar setting for the Sands of Time trilogy.
The "Razia and his sword"-plot will also be resolved by the end, which ties in nicely (sort of) with Warrior Within were these Forgotten Sands elements were nowhere to be seen.
As for the game itself? It's all quite simple.
The game is divided into various levels, more linear than what you're used to see in the usual games of the series, each regrouped into 4 distinct chapters each with their own visual theme.
A boss awaits you at the end of each of these worlds, as well as a new gimmick-power to use in the following episode.
Razia never flies around like those annoying tutorial aids in other games, her portrait only appears in the cutscenes.
The game uses a super deformed chibi design again, like the last DS game.
The game really feels like an improved version of Fallen King.
Ubi Casablanca built upon the problems of last time.
The game is again entirely stylus-controlled. No buttons required!
It's a 3D sidescroller. Back to basic, like Jordan Mechner's original. Thus, the story might sound basic but it is also a nice throwback to a simpler "get the villain, save Persia" scenario.
You guide the Prince by holding the direction to which he will run to. He'll climb, jump, sword attack, guard quite easily.
Combat happens often in closed areas or open space, not usually during the platforming sequences. It's a return to duels like in the original games.
The gameplay really feels more precise, tighter than in Fallen Kings. It runs on the same engine, but it works better, it is more responsive.
Things answer quickly to the tap of the screen.
As far as PoP's powers go, this is also pretty basic.
Razia will provide the Prince with some sand/time powers over the course of the game, the usual.
It's a return to more "temporal" powers. Slowing down time, going back earlier in time...
Again, all stylus-controlled. You tap on the correct power icon on the screen, and bam! Activated!
Where it gets original is that you can tap over "sand", be it little sand dusts around or flowing sand-rivers...and affect it by rubbing it.
Either solidifying sand to use it as a platform or manipulating the sand to affect you, the platforms or even enemies!
By drawing a streak that connects some sand and a villain, you can take over his controls and use his weapons or uses his unvoluntary help to activate elements/traps/etc.
Making a return from Two Thrones is also some riding sequences on horses. Often quite easy, they more like an excuse to grab some easy rubies for later.
Speaking of which, there's a little update/management system to the game.
You collect rubies by defeating enemies, in treasure chests, etc. and can go to a merchant between levels to buy additional power-ups, new in-game costumes, new weapons.
It's all quite simple but at least it's there! (as you can see in the drawings around these very words the different clothes you can put on the Prince)
One one side, it's a much better game than Fallen King, graphic and gameplay wise.
On another, it's so much shorter.
The game just feels a lot easier, the boss fights are some of the easiest I've seen (besides one that got me thinking and trying a lot...only to find the obvious solution was the correct one).
Gone are Zal's magic powers/puzzles. Everything much ore straight forward here (you die? go back in time!).
Prince of Persia: The Forgotten Sands on the PSP system is another "interquel" episode in the Prince of Persia series taking place in the time gap in-between Sands of Time and Warrior Within. It is unrelated to the other Forgotten Sands game on the Sony PSP and can be seen as yet another separate adventure with no clear ties to the main series.
More precisely, this one seems to be a direct sequel of the HD Forgotten Sands as the djinn Razia is seen here still trapped, living the Prince's sword.
This game is also quite reminiscent of the 2008 game Fallen King, it seems Ubisoft Casablanca might has well been working on a pseudo-sequel of the adventures of that other prince before turning this title into a well timed Forgotten Sands chapter just in time for the live movie.
As such, the game was built upon that other game's engine, gameplay. (so, don't hesitate to check that previous review ;))
We're off to a good start...
The story opens up in medias res, as we join our mysterious Prince once more, as he awakens during a sort of ritual he's being part of.
It seems our hero has been abducted by a cult this time. They brought our hero to a temple somewhere in India, used his sword which was still containing the djinn Razia and obtain the royal blood of our hero as a sacrifice to bring back their mysterious "demonic" master.
This new evil escapes from the temple...with a price. Our Prince lost his memories and Razia is left powerless, trapped in the form of a yellow Navi-like creature.
As the Prince escapes from this place, he falls down into the dungeon. (back to the roots of the series?)
The dark ceremony was responsible for his disorientation.
The bad guys mutated into some kind of sand creatures.
Now trying to get his lost memories back and Razia's powers, they escape from the collapsed temple and go on a quest that will bring them all across India to hunt down and kill the members of this cult.
It's good to be the Prince!
I say story but that's all you'll get, besides some cute comic book-style cutscenes here and there.
No voice acting here, which honestly for this sort of game wasn't really a problem.
Once their memories and powers back, the Prince will have to face the resurrected evil force behing this cult which will try to conquer Babylon, and then bring back a more familiar setting for the Sands of Time trilogy.
The "Razia and his sword"-plot will also be resolved by the end, which ties in nicely (sort of) with Warrior Within were these Forgotten Sands elements were nowhere to be seen.
As for the game itself? It's all quite simple.
The game is divided into various levels, more linear than what you're used to see in the usual games of the series, each regrouped into 4 distinct chapters each with their own visual theme.
A boss awaits you at the end of each of these worlds, as well as a new gimmick-power to use in the following episode.
Razia never flies around like those annoying tutorial aids in other games, her portrait only appears in the cutscenes.
The game uses a super deformed chibi design again, like the last DS game.
What are you selling, stranger?
The game really feels like an improved version of Fallen King.
Ubi Casablanca built upon the problems of last time.
The game is again entirely stylus-controlled. No buttons required!
It's a 3D sidescroller. Back to basic, like Jordan Mechner's original. Thus, the story might sound basic but it is also a nice throwback to a simpler "get the villain, save Persia" scenario.
You guide the Prince by holding the direction to which he will run to. He'll climb, jump, sword attack, guard quite easily.
Combat happens often in closed areas or open space, not usually during the platforming sequences. It's a return to duels like in the original games.
The gameplay really feels more precise, tighter than in Fallen Kings. It runs on the same engine, but it works better, it is more responsive.
Things answer quickly to the tap of the screen.
Power of the stylus, I call upon thee!!
As far as PoP's powers go, this is also pretty basic.
Razia will provide the Prince with some sand/time powers over the course of the game, the usual.
It's a return to more "temporal" powers. Slowing down time, going back earlier in time...
Again, all stylus-controlled. You tap on the correct power icon on the screen, and bam! Activated!
Where it gets original is that you can tap over "sand", be it little sand dusts around or flowing sand-rivers...and affect it by rubbing it.
Either solidifying sand to use it as a platform or manipulating the sand to affect you, the platforms or even enemies!
By drawing a streak that connects some sand and a villain, you can take over his controls and use his weapons or uses his unvoluntary help to activate elements/traps/etc.
It's the Power of Sand!!~
Making a return from Two Thrones is also some riding sequences on horses. Often quite easy, they more like an excuse to grab some easy rubies for later.
Speaking of which, there's a little update/management system to the game.
You collect rubies by defeating enemies, in treasure chests, etc. and can go to a merchant between levels to buy additional power-ups, new in-game costumes, new weapons.
It's all quite simple but at least it's there! (as you can see in the drawings around these very words the different clothes you can put on the Prince)
Game Over, man! Game Over!
One one side, it's a much better game than Fallen King, graphic and gameplay wise.
On another, it's so much shorter.
The game just feels a lot easier, the boss fights are some of the easiest I've seen (besides one that got me thinking and trying a lot...only to find the obvious solution was the correct one).
Gone are Zal's magic powers/puzzles. Everything much ore straight forward here (you die? go back in time!).
Overall, sure, it's nothing new or really original..but it's still a good game.
The game is very simple to get your hands on, simple to play, feels "classic".
It's that simple, a mini Prince of Persia!
The music is quite forgettable. Too simplistic and background-y unlike your usual PoP soundtracks.
But it serves its purpose.
A very easy game, thanks to powers and frequent checkpoints. Enemies are a barely actual threats, more like convenient health drops, always giving you potions to replenish your life.
Anyways, it's a fun and entertaining game. For fans of platformers, sidescrollers and the series.
The game is very simple to get your hands on, simple to play, feels "classic".
It's that simple, a mini Prince of Persia!
The music is quite forgettable. Too simplistic and background-y unlike your usual PoP soundtracks.
But it serves its purpose.
A very easy game, thanks to powers and frequent checkpoints. Enemies are a barely actual threats, more like convenient health drops, always giving you potions to replenish your life.
Anyways, it's a fun and entertaining game. For fans of platformers, sidescrollers and the series.
I give it:
Monday, March 5, 2012
Gamin' NEWS! New Assassin and some Virtua in my DoA
This' just in!
Here's some cu-raaaazy news regarding some upcoming games.
And what I mean crazy I mean "What the...!?!?"-crazy.
First up, Ubi released their first trailer for Assassin's Creed III.
Introducing their all-new assassin, Ratohnhaké:ton.
I kinda warmed up to this news since the original announcement though.
I'm actually liking this idea now.
I can't wait to scalp some "Americans" as well as some Brits. All in all, if you really think about it, this is exactly the kinda game the US would never make themselves.
Glad to see Ubi, a French/Canadian company, making this bald move!
Can't wait!
~
Meanwhile, Tecmo released a new trailer for Dead Or Alive 5.
A game I had kinda forgotten about honestly.
Though I do love the series, believe you me!
It showcase the all new improved engine, revamped graphics and art direction as well as....
Akira Yuki!!! From Sega's Virtua Fighter!!
Awesome! Awesome!
I do love the VF series so very much!! What a random but epic idea!!
Though at heart, I always hoped we'd get a Tekken X Virtua Fighter crossover at some point, this is equally awesome to be honest.
The new DOA graphics look great, love the new chara design, more realistic and all.
The new engine does look a bit more VF than DOA-ysh, from the square arenas to the gameplay, more focused and counter balanced.
But now I can't wait to instead have an all new VF on consoles!!
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