Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts
Wednesday, June 6, 2012
#E3 NEWS! 2nd day recap part 3
And last for the day(?) some Marios and a Sega Adventure/Platformer title.Mario is back!
Twice!
There's a New Super Mario Bros. 2 coming up for the 3DS. And a New Super Mario Bros. U for the, well you guessed it, Wii U. (...now, I kinda wish they'd call it the Nintendo Wuu instead...)
This first high-definition Mario Bros. game is looking pretty nice!
Like the original Super Mario Bros. 2 or Mario Galaxy 2, this one will be a direct sequel of a previous Mario title.
It will feature up to 5-players in co-op.
Check out these lovely pics:
I recognize the usual themes and tropes of Mario levels.
Looking great!
And here's the debut trailer:
I'm glad to see the first big new Mario mainstream game being a sidescroller on this new system!
~
Remember Sega and Double Fine partnership?
Here's a new gameplay trailer for The Cave!
This all-new sidescroller adventure/platformer from the mind of Dave Grossmann is looking pretty nice^^
~
And that is all for this time, I guess~
Oh wel. Back to work...
Labels:
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Friday, May 25, 2012
#SEGA NEWS! announcement of The Cave - Double Fine & Sega team-up!
After some teasing for a while on Ron Gilbert's part, Double Fine's all-new title has finally been properly announced!
And what a twist, it will be produced by Sega!
Sega is (not only my fav but also) one of those producers that has always been for more original IPs than just recycling sequels all the time.
(well, besides the usual annual Sonic game)
These last couple years, Sega West's been pretty much open about a rich and varied digital lineup.
They just announced a partnership with Double Fine Productions (Tim Shaffer's company, responsible for the likes of Psychonauts and Brutal Legends).
Their latest project? A strange platformer-adventure game from Ron Gilbert (creator of Monkey Island)!
This new IP will be called The Cave - no relation to the indie title Cave Story! - it has been announced for early-2013 for console systems and PC in download only.
Check out the Official Website.
The game seems to be a pretty fun looking sidescroller.
Ron promised various surprises and interesting bits.
It's about a fantastic underground cave you will explore from a team made from 3 characters you'll select (Maniac Mansion-style). The story is about an amusement park and an hidden basement to explore, with castles and whatnot underground.
It's a concept that has been on Ron Gilbert's mind for quite a while actually.
It will be Ron's first real project since he joined Double Fine recently, and the studio's first collaboration with Sega.
Ron's been quite happy with the teamwork with Sega, they still believe in original titles and adventure nowadays!
Check out this first trailer~
THE CAVE - Vidéo d'annonce par SEGA
Looking quite fun and promising actually^^
Can't wait to hear more on this one!
And what a twist, it will be produced by Sega!
Sega is (not only my fav but also) one of those producers that has always been for more original IPs than just recycling sequels all the time.
(well, besides the usual annual Sonic game)
These last couple years, Sega West's been pretty much open about a rich and varied digital lineup.
They just announced a partnership with Double Fine Productions (Tim Shaffer's company, responsible for the likes of Psychonauts and Brutal Legends).
Their latest project? A strange platformer-adventure game from Ron Gilbert (creator of Monkey Island)!
This new IP will be called The Cave - no relation to the indie title Cave Story! - it has been announced for early-2013 for console systems and PC in download only.
Check out the Official Website.
The game seems to be a pretty fun looking sidescroller.
Ron promised various surprises and interesting bits.
It's about a fantastic underground cave you will explore from a team made from 3 characters you'll select (Maniac Mansion-style). The story is about an amusement park and an hidden basement to explore, with castles and whatnot underground.
It's a concept that has been on Ron Gilbert's mind for quite a while actually.
It will be Ron's first real project since he joined Double Fine recently, and the studio's first collaboration with Sega.
Ron's been quite happy with the teamwork with Sega, they still believe in original titles and adventure nowadays!
Check out this first trailer~
THE CAVE - Vidéo d'annonce par SEGA
Looking quite fun and promising actually^^
Can't wait to hear more on this one!
Wednesday, May 9, 2012
VGR Cursed Mountain
New Survival Horror review for the blog!
Promise, I'll go back to Resident Evil soon...
First, another stop on the Wii for....
VGR: Cursed Mountain
From Deep Silver/Sproing Interactive Media
Also available on PC
Type Survival horror/Adventure
Year 2009
What is Cursed Mountain, and how come you might never have heard about it before?
CM is a survival horror developed by the small dev' team of Deep Silver Vienna in co-production with Sproing Interactive.
It's not an indie developer nor one of those low budgets games teams, just a small company.
They worked easily on more than 100 games over this last decade, from co-productions like the console version of Back to the Future: The Video Game. Anno 1701 and their biggest title to date being Dead Island recently.
They were also responsible for the identically themed point & click adventure game Lost Horizon, which explores a similar story and setting.
CM is one of their very few survival horrors their catalog offers, it was a bit of a challenge for them to make it stand out, being a new original game of this genre.
Instead of innovating the gameplay, the game is pretty classic in that aspect, the game uses some rarely used themes for a change.
It was a joint production amongst several small dev teams around world, across at least 14 different countries!
The game puts you in the role of a mountain climber, in a story taking place during the 80s - due to the lack of modern technology in this area back then.
You play as Eric Simmons as he searches for his missing brother Frank in the Himalays, on a mountain named Chomolonzo - the Sacred One.
Frank was last scene when he was hired by Edward Bennett to find a mysterious powerful artifact, a Terma. The story is told through quick flashes and visions Eric has during his ascension of the cliff.
Is he living through actual memories or is the altitude just making him lost his mind?
Those flashbacks are presented in the form of static drawn pictures (kinda like what you'd find in an Xbox live Arcade game).
Bennett rushed through the rituals the monks were preparing Frank, they rushed to find that Terma not respecting the Goddess/spirit/mountain who got angry. So she cursed her lands and trapped Frank, the expedition and the other natives who didn't escape her fury in time.
Now trapped in a sort of limbo/protective zone, Eric embarks on a journey through Tibetan folklore came to life...
Let me just say it right away, fans of shooters and the more action-filled Resident Evil, move along!
This is a much more adventure approach to the genre, making you progress slowly, often without facing much opposing forces during your ascension of the mountain. Collecting objects, searching places around, exploring.
But besides that, it's a pretty classic and straightforward survival horror.
The combat is done on the 3rd person similar to Resident Evil 4, only you will be facing spirits and ghosts instead of zombies. Monks and climbers trapped in the Bardo, the in-between spiritual realm between this life and the next one.
To beat enemies you can either hit them with your climbing gear or "throw spiritual beams" through the same objects.
You will be able to find updates by praying to Buddha statues hidden around, or get some obligatory ones.
To actually defeat those stunned enemies you will need to perform certain ritual gestures - which are amongst the only waggle-aspect of the game - with special Wimmote moves to free those poor souls and move on.
It super easy in the beginning but gets a bit more challenging during the game.
Also you will prefer using some weapons/powers over others (like me, I preferred to use the "energy-beam catch ghosts" Ghostbusters-like method that captured enemies in one try, no need to blast them through)
As far as themes go, this is a pretty original game.
The whole Buddhism mysticism approach is pretty unique in gaming.
The game perfectly embraces it and adapts the usual videogame mechanics to the theme. You can restore your life by using candles you find around and praying to an altar.
The game saves are done automatically through various checkpoints.
The game has a great pacing, perfect atmosphere...
...but the controls are kinda... "meh".
There's not a lot of actual waggle in-game, but the few in there is pretty badly implemented, it doesn't recognize certain moves that well. (mostly the Nunchuk ones)
It's also a pretty slow and almost boring game in the end. Poorly executed, even though it was a good idea with potential.
The game just seems to get pretty long after mid-point...
What is Cursed Mountain, and how come you might never have heard about it before?
CM is a survival horror developed by the small dev' team of Deep Silver Vienna in co-production with Sproing Interactive.
It's not an indie developer nor one of those low budgets games teams, just a small company.
They worked easily on more than 100 games over this last decade, from co-productions like the console version of Back to the Future: The Video Game. Anno 1701 and their biggest title to date being Dead Island recently.
They were also responsible for the identically themed point & click adventure game Lost Horizon, which explores a similar story and setting.
CM is one of their very few survival horrors their catalog offers, it was a bit of a challenge for them to make it stand out, being a new original game of this genre.
Instead of innovating the gameplay, the game is pretty classic in that aspect, the game uses some rarely used themes for a change.
It was a joint production amongst several small dev teams around world, across at least 14 different countries!
The game puts you in the role of a mountain climber, in a story taking place during the 80s - due to the lack of modern technology in this area back then.
You play as Eric Simmons as he searches for his missing brother Frank in the Himalays, on a mountain named Chomolonzo - the Sacred One.
Frank was last scene when he was hired by Edward Bennett to find a mysterious powerful artifact, a Terma. The story is told through quick flashes and visions Eric has during his ascension of the cliff.
Is he living through actual memories or is the altitude just making him lost his mind?
Those flashbacks are presented in the form of static drawn pictures (kinda like what you'd find in an Xbox live Arcade game).
Bennett rushed through the rituals the monks were preparing Frank, they rushed to find that Terma not respecting the Goddess/spirit/mountain who got angry. So she cursed her lands and trapped Frank, the expedition and the other natives who didn't escape her fury in time.
Now trapped in a sort of limbo/protective zone, Eric embarks on a journey through Tibetan folklore came to life...
Let me just say it right away, fans of shooters and the more action-filled Resident Evil, move along!
This is a much more adventure approach to the genre, making you progress slowly, often without facing much opposing forces during your ascension of the mountain. Collecting objects, searching places around, exploring.
But besides that, it's a pretty classic and straightforward survival horror.
The combat is done on the 3rd person similar to Resident Evil 4, only you will be facing spirits and ghosts instead of zombies. Monks and climbers trapped in the Bardo, the in-between spiritual realm between this life and the next one.
To beat enemies you can either hit them with your climbing gear or "throw spiritual beams" through the same objects.
You will be able to find updates by praying to Buddha statues hidden around, or get some obligatory ones.
To actually defeat those stunned enemies you will need to perform certain ritual gestures - which are amongst the only waggle-aspect of the game - with special Wimmote moves to free those poor souls and move on.
It super easy in the beginning but gets a bit more challenging during the game.
Also you will prefer using some weapons/powers over others (like me, I preferred to use the "energy-beam catch ghosts" Ghostbusters-like method that captured enemies in one try, no need to blast them through)
As far as themes go, this is a pretty original game.
The whole Buddhism mysticism approach is pretty unique in gaming.
The game perfectly embraces it and adapts the usual videogame mechanics to the theme. You can restore your life by using candles you find around and praying to an altar.
The game saves are done automatically through various checkpoints.
The game has a great pacing, perfect atmosphere...
...but the controls are kinda... "meh".
There's not a lot of actual waggle in-game, but the few in there is pretty badly implemented, it doesn't recognize certain moves that well. (mostly the Nunchuk ones)
It's also a pretty slow and almost boring game in the end. Poorly executed, even though it was a good idea with potential.
The game just seems to get pretty long after mid-point...
Overall, I really wanted to like game, I really did...
It's not even actually a bad game per say. It's just a bit too slow, sluggish and boring!
I definitively liked the story, the game as a lot of personality, a great atmosphere...at the price of a good gameplay.
Don't misunderstand me, there's plenty of worse games out there to play, those that are actually bad. It doesn't have bad production values. The game actually looks nice, if a bit much overdone on the snowy-can't see aspect. But you really get the impression of climbing the Himalayas
The game had a PC port released a year later, in 2010. (on retail disc and digital)
Perhaps if you want to play it, try that version. The PC version's probably better anyway, at least it won't suffer from the silly "waggle".
(though I have not tried it myself)
Anyway, worth a try...if you like the premise and are prepared for the worst.
It's not even actually a bad game per say. It's just a bit too slow, sluggish and boring!
I definitively liked the story, the game as a lot of personality, a great atmosphere...at the price of a good gameplay.
Don't misunderstand me, there's plenty of worse games out there to play, those that are actually bad. It doesn't have bad production values. The game actually looks nice, if a bit much overdone on the snowy-can't see aspect. But you really get the impression of climbing the Himalayas
The game had a PC port released a year later, in 2010. (on retail disc and digital)
Perhaps if you want to play it, try that version. The PC version's probably better anyway, at least it won't suffer from the silly "waggle".
(though I have not tried it myself)
Anyway, worth a try...if you like the premise and are prepared for the worst.
I give it:
Monday, April 30, 2012
#Gaming NEWS! Deck13's upcoming titles
Here's some gaming news from the old world for a change.
Today's program, Deck13's upcoming adventure games!
Deck13 Interactive is a German video game company who's been making lots of fun adventure games for this past decade, while American companies quickly lost interest in the genre and only got back in it a couple years ago.
They're the guys behind such games as the fun Ankh series, the fantastic Jack Keane and the original Venetica more recently.
Their upcoming title, Haunted, will be released by the end of the month (in most of Europe, that is).
This supernatural adventure will be darker than Deck13's previous titles, but still retain some humor here and there throughout the adventure.
The story is set in the 19th century, in London. You play as Mary, a girl that was being part of some strange experiment but ran off. She has the ability to see and itneract with ghosts.
All in all, it's a pretty classic point and click game, featuring the usual inventory system, various difficulty settings for experienced and beginners alike (through the difficulty set, the game will offer clues, etc.).
Mary will obtain different ghost companions to help out resolve puzzles, which will add a little gimmick gameplay in this classic forumla.
Also, other Deck13 speciality, like Jack Keane tried to offer in the past, the game will contain an entire bonus scenario in the form of sidequests that are optional. A nice bonus for an adventure game (which tend to be pretty linear usually).
Here's some screens!
Looks promising!
A definitive must play!
~
The other fantastic news is that their previous hero's coming back in Jack Keane 2!
The original game was a great tribute to old adventure games and adventure movies such as the Monkey Island series, Indiana Jones, the original The Mummy movie, etc.
The game was long, fun and a great example how to make a modern "classic" point & click adventure game.
This new adventure is called "Jack Keane und das Auge des Schicksals"/"Jack Keane et l'oeil du destin" (aka Jack Keane and the Eye of Destiny if they keep the same title in English).
Things are looking mighty promising so far, it's looking great! It really shows Deck13's worked on graphically more complex games since the original, but thankfully the game will still retain the original's art style and direction.
The new episode will introduce new characters, revamp the old ones, and the new adventure will take Jack from city backdrops to more exotical places such as jungles, islands (again!) and even Egypt it seems...
Check out these concept arts and first in-game screens:
Can't wait for this one!
Love Jack Keane! (the theme song was so epic and catchy~)
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