Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

Monday, May 21, 2012

#Gaming NEWS! Amazing Spider-Man trailer

And here's a trailer for the upcoming The Amazing Spider-Man game based on the movie of the same name:



This looks like....another one of those bargain bins-games :P

Sure it might look nice, but in the end, it will no doubt be quite dull and repetitive.

Thursday, May 10, 2012

Gamin' NEWS! Amazing Spider-man random tidbit

I'm not following much the news regarding the Amazing Spider-man video game adaptation..
Because it just looks like your generic movie tie-in.

But this random news tidbit looked interesting enough to be worth mentioning here.

If you pre-order the game in the US, it looks like you may unlock some random alternate characters/DLC to play with.
Not your usual alternate Spidey costumes, but....




The Rhino looks like a huge naked g...HOLY SHIT!?!?IS THAT STAN LEE??? HOW AWESOME IS THAT?! XD

Anyhow, that's that :P

Wednesday, May 9, 2012

VGR Cursed Mountain


New Survival Horror review for the blog!
Promise, I'll go back to Resident Evil soon...

First, another stop on the Wii for....

VGR: Cursed Mountain
From Deep Silver/Sproing Interactive Media
Played on Wii
Also available on PC

Type Survival horror/Adventure
Year 2009

What is Cursed Mountain, and how come you might never have heard about it before?

CM is a survival horror developed by the small dev' team of Deep Silver Vienna in co-production with Sproing Interactive.
It's not an indie developer nor one of those low budgets games teams, just a small company.
They worked easily on more than 100 games over this last decade, from co-productions like the console version of Back to the Future: The Video Game. Anno 1701 and their biggest title to date being Dead Island recently.
They were also responsible for the identically themed point & click adventure game Lost Horizon, which explores a similar story and setting.

CM is one of their very few survival horrors their catalog offers, it was a bit of a challenge for them to make it stand out, being a new original game of this genre.
Instead of innovating the gameplay, the game is pretty classic in that aspect, the game uses some rarely used themes for a change.
It was a joint production amongst several small dev teams around world, across at least 14 different countries!


The game puts you in the role of a mountain climber, in a story taking place during the 80s - due to the lack of modern technology in this area back then.

You play as Eric Simmons as he searches for his missing brother Frank in the Himalays, on a mountain named Chomolonzo - the Sacred One.
Frank was last scene when he was hired by Edward Bennett to find a mysterious powerful artifact, a Terma. The story is told through quick flashes and visions Eric has during his ascension of the cliff.
Is he living through actual memories or is the altitude just making him lost his mind?
Those flashbacks are presented in the form of static drawn pictures (kinda like what you'd find in an Xbox live Arcade game).

Bennett rushed through the rituals the monks were preparing Frank, they rushed to find that Terma not respecting the Goddess/spirit/mountain who got angry. So she cursed her lands and trapped Frank, the expedition and the other natives who didn't escape her fury in time.

Now trapped in a sort of limbo/protective zone, Eric embarks on a journey through Tibetan folklore came to life...


Let me just say it right away, fans of shooters and the more action-filled Resident Evil, move along!

This is a much more adventure approach to the genre, making you progress slowly, often without facing much opposing forces during your ascension of the mountain. Collecting objects, searching places around, exploring.

But besides that, it's a pretty classic and straightforward survival horror.
The combat is done on the 3rd person similar to Resident Evil 4, only you will be facing spirits and ghosts instead of zombies. Monks and climbers trapped in the Bardo, the in-between spiritual realm between this life and the next one.
To beat enemies you can either hit them with your climbing gear or "throw spiritual beams" through the same objects.
You will be able to find updates by praying to Buddha statues hidden around, or get some obligatory ones.
To actually defeat those stunned enemies you will need to perform certain ritual gestures - which are amongst the only waggle-aspect of the game - with special Wimmote moves to free those poor souls and move on.

It super easy in the beginning but gets a bit more challenging during the game.
Also you will prefer using some weapons/powers over others (like me, I preferred to use the "energy-beam catch ghosts" Ghostbusters-like method that captured enemies in one try, no need to blast them through)


As far as themes go, this is a pretty original game.
The whole Buddhism mysticism approach is pretty unique in gaming.

The game perfectly embraces it and adapts the usual videogame mechanics to the theme. You can restore your life by using candles you find around and praying to an altar.
The game saves are done automatically through various checkpoints.
The game has a great pacing, perfect atmosphere...

...but the controls are kinda... "meh".
There's not a lot of actual waggle in-game, but the few in there is pretty badly implemented, it doesn't recognize certain moves that well. (mostly the Nunchuk ones)
It's also a pretty slow and almost boring game in the end. Poorly executed, even though it was a good idea with potential.

The game just seems to get pretty long after mid-point...


Overall, I really wanted to like game, I really did...
It's not even actually a bad game per say. It's just a bit too slow, sluggish and boring!

I definitively liked the story, the game as a lot of personality, a great atmosphere...at the price of a good gameplay.

Don't misunderstand me, there's plenty of worse games out there to play, those that are actually bad. It doesn't have bad production values. The game actually looks nice, if a bit much overdone on the snowy-can't see aspect. But you really get the impression of climbing the Himalayas
The game had a PC port released a year later, in 2010. (on retail disc and digital)
Perhaps if you want to play it, try that version. The PC version's probably better anyway, at least it won't suffer from the silly "waggle".
(though I have not tried it myself)

Anyway, worth a try...if you like the premise and are prepared for the worst.

I give it:
 1.5 / 3 Quacks!

Monday, April 9, 2012

VGR Disaster: Day of Crisis


And it's time for another game review!
But this time, still fresh from the latest "survival horror" themed reviewed, we explore something a bit different.
That's right!
I would like to present you a little hidden gem, not far off the genre, but quite different from your usual games.
Today, let's see....

VGR: Disaster: Day of Crisis
From Monolith Soft
Played on Wii
Also available on /

Type Survival/Action adventure
Year 2008

What is Disaster: Day of Crisis you gonna ask me?
It is quite complicated to summarize in a few words.
I can tell you it's a pretty fun and great looking game for the Wii, which makes uses of the various ways to play with Nintendo's Nunchuk and Wiimote controllers.
It is also a very arcade-ysh experience, a game that contains several different gameplays depending on the situation.
But I can also simply say, "do you know Survival Horror games? yeah, those horror oriented action-adventure games where you collect objects, resolve puzzles and go around avoiding/fighting monsters? well, this game's just a Survival Game without the horror".

Developed by Monolith Soft (makes of the Xenosage/Xenoblade games), originally as a Wii launch title, but then moved on to continue development and be better rendered/polished, DDoC is a very unusual game.
You see, it was conceived to take full control of the Wii motion controllers.
Disaster puts you in the role of a Rescue Team member (Cold Fear anyone?) who has to survive through various random natural disasters all taking place in the eponymous Day of Crisis, which seems to be the end of the world as far as natural disasters go.
Sort of like Disaster Report or American McGee presents: Bad Day L.A. in gameplay style. Only visually it is a much better looking and well defined game. Not a cheap "budget game" with a B-movie tone, but here a much bigger Hollywood style blockbuster feel from start to finish.

One Hell of a Story.

The story us about this International Rescue Team member, Raymond Bryce.
While one a pretty straightforward and routine rescue mission with his best friend and partner Steve Hewitt, the dormant volcano Mt. Aguilas unexpectedly erupts....

Ray and Steve try to make an escape while the lave starts to erupts all over the mountain.
The helicopter gets hit and crashes near them.


Steve gives Raymond his old compass and makes his buddy promise to look after his younger sister Lisa if something happened to him...
When suddenly, Steve falls into a crack on the side of the volcano.
Only one of them could escape...so Steve lets himself go off Ray's grasp and falls into the magma below.

One Hell of a Situation.

One year has passed.
Ray stills can't forgive himself for what happened to his friend back then.
As a matter of fact, he never actually saw Lisa since the accident.
Ray has left the Rescue Team and works now for a division of the FBI.

One day he is summoned to Blue Ridge City to help on a case.
A rogue military group called SURGE has stolen some nuclear weapons and kidnapped the seismologist Dr. Davis and his assistant, who happens to be Lisa Hewitt. Thanks to some previsions and a well timed mission, SURGE is able to threat the White House to be heard.

Ray takes on the whole terrorist group by himself so he can save Lisa as he promised Steve.
The chaos starts quickly, with flood over the city, with earthquakes, toxic air, tsunamis and lots of other situations escalating out of proportions!

One Hell of a Gameplay.

As you can see, the game has one pure Hollywood-style scenario.
Unlike most games of this genre (sort of), it is closer to a good 90s action movie than a cheesy B-mobie. Quite reminiscent of the likes of Die Hard, Speed or The Rock.
The dialogues (specially for a Japanese title) are great, well written and well acted. It makes the game stand out amongst the usual simpler productions.
The characters' likeable, well defined.

The game tries to re-create the terror and epic catastrophes that submerges you on a human scale.
Only in this game you play as someone trained just for these occasions.

You play Ray from a 3rd person p.o.v., Ray can jump and climb around the elements which serve as puzzles you have to navigate through.
The game uses a complex and different HUD from the other games. Kind of similar to Deadly Premonition in a way.
You have to take care of Ray's health but also his stamina (which is the hunger you have to take care with food you either found around or carry with you, or he'll start losing some health), his heart (running or exhaustion will cause loss of health as well) and finally his lungs (help stamina and health, needs to be cleared from smoke and the likes).

To replenish health and stamina, you will be able to use object, like First Aid Kits or Crackers, or simply break objects around you like in retro games such as Streets of Rage or Castlevania. Hey, it's just a game, right?

The gameplay will change from time to time, depending on Action Scenes or Exploration Sequences.
The game uses a lot of waggle in exploration sequences to help people. Putting bandages, perfoming CPR, helping someone move around, etc. comes quite simply and naturally with the Wii controllers.

One Hell of a Rail Shooter.

Action wise, the game uses a simpler route than your usual action-adventure games.
The shooting scenes employ a traditional rail shooter gameplay.
Quite fun, a joy to play through, they'll have you on the edge of your seat.

Highly replayable, they contribute to the cinematic feel of the game.
You can hide behind objects manually will Ray will go through the scenery.
To make them easier, you can uses experience points to either upgrade Ray's conditions (stamina, gun accuracy, health, etc.) or buy new/update old weapons. There's tons of details in the menu that uses a RPG-like system, straight from Monolith's experience with those.

There's also a scoring system for (the 22) levels, making a 2nd playthrough quite a different challenge.

It makes the whole thing a near perfect modern Arcade experience.

The game contain also some driving sequences which were, I admit, a pain in the a**.
The motion control being waaaaaaay too sensible. But they were so few, short and so far in-between, in the long scheme it wasn't that much a problem. (plus only 2 of them were really that complicated, the others being much more original and epic).

There's also some "Quick Time Events" here and there, but here they felt great and complimented the videos. (also you actually lose in-game health rather than the whole QTEs if you miss some actions).

One Hell of a Day.

The game doesn't feel like you're simply watching an action "movie" like many modern games with tons of CGi cinematics usually do.
Rather, it feels like an actual true game that simply puts you, the player, IN such movie.

Composer Yoshihiro Ike made a fantastic score for this experience.
Epic, very reminiscent of The Rock mostly, it really makes the whole game's atmosphere.

It's a fun experience, with some minigames perfectly integrated into the story/game, with a big accent on replay value thanks to the Survival Points and Battle Points you can earn to upgrade Ray, unlockable weapons, costumes and difficulty.

The game will feature some boss fights, that will usually spread around QTEs, rail shooting and some running around. Some SURGE members will return more than once, there's also an epic Bear boss scene!

The story and whole game just feels EPIC straight from start, which seems inspired by Cliffhanger.
One Hell Of A Day, indeed Ray!

One Hell of a Gimmick.

As a launch title (initially, when the development started), it really feels like the team behind the game had fun with this one, figuring how to best use these new controllers.
Holding the Wiimote like a steering wheel, shooting sequences to use the remote like a gun, etc.

Keeping an eye on Ray's health, stamina, heart and lungs and waggling around depending on your actions.

Running from the flood or lava by moving both the remote and Nunchuk.

All in all, it's a deep, rich, varied and unique experience that is highly enjoyable!


Overall, it's an amazing game!
A true Blockbuster experience.
Truly epic, through and through.
The game looks also great, with rich detailed backgrounds and realistic natural disasters perfectly captured. If the game had bigger resolutions (no thanks to the Wii) , it would simply be an amazing looking Next Gen game!


I particularly enjoyed Ray's dialogues and voice (portrayed by Mike Wilson).
The characters are also quite fun and memorable, Ray's probably the most badass recent video game protagonist I've seen - who deserves his place next to John McLane, Jack Traven or Jack Slater!


The levels are fun and challenging.
Disaster: Day of Crisis isn't impossible to go through, but neither really easy. It will require skills, patience and reflexes.
The ever-changing gameplays is part of the fun.


It is a long enough game, one you might want to play through or retry some earlier levels.
You have a Wii? Then it is a MUST HAVE for the system!

I give it:
 3 / 3 Quacks!

Friday, March 16, 2012

DC News! Lego Batman 2: DC Super Heroes trailer

Speaking of DC, here's the newly released first look at the upcoming Traveller's Tales videogame Lego Batman 2: DC Super Heroes.

Which looks like it will be a Justice League themed sequel to the previous Lego Batman game...



It will be released on almost every single system - PC, Xbox 360, PS3, Vita, Wii, DS, 3DS  - this summer.

this looks like it might be a pretty fun title!
Why didn't they simply make a Lego JLA, though?

Friday, March 9, 2012

Sega NEWS! All-Stars Racing 2 announcement imminent

The rumors have all but been confirmed by now, a new Sonic & SEGA All-Stars Racing 2 game is coming up soon!


A listing for the game appeared online on some websites, but Sega took them down.
They're probably waiting to announce the news themselves, via a surprise trailer or something. (this summer at E3?)


But we won't have to wait much it seems, since it is sheduled for a November 30th 2012 release date apparently.
The game will be coming out on the PS3, Xbox 360 and Wii.

I'm crossing fingers for random and underused Sega licenses, like Nintendo did with the Ice Climbers and Earthbound in Smash Bros.

My pick? ToeJam & Earl, Rent-A-Hero, Pengo and Monster World! :P

Tuesday, February 21, 2012

Deleted Scenes - "Rayman 4"

I'm currently still playing through Rayman: Origins!
And loving every bit of it~


But before Rayman returned to his former glory in this all new mdern 2D hand drawn/animated sidescrolling platformer, the poor lil' guy was getting forgotten thanks to all those Ravin' Rabbids party games...
And the actual reason why Rayman reverted back to his roots to get back a bit of his former groove was mostly because how far had the apple fallen from the tree.

Now, everybody knows the first Rayman: Raving Rabbids game to be minigame collection for the Wii (and other systems since then), but originally it wasn't always gonna be this way.


The game actually started out as the real Rayman 4.
Right after Rayman 3, the production was launched at Ubisoft Montpellier.

The game was going to be another pure 3D platformer, this time around featuring more action and a free-roaming environment.


According to Michel Ancel, Rayman's creator, the foes would have been this time around these weird stupid rabbits that had been planning their revenge on Rayman & co since the first game, hence the revisiting areas from the past games as pictured around here.


The Rabbids would have been these antagonists who had planned an invasion since the first game ("decades before").


But then Nintendo started to show great interest in this project.
Ancel sketched out a quick concept for Nintendo's upcoming Wii, then titled "Revolution". One thing after the other, the experimenting went along, gameplay styles changed and every aspect of platforming was removed and replaced with minigames...


The final product ended up pretty far from its original design, but most was kept around and lived through the Gameboy Advance Raving Rabbids.


As you can see from all these concepts around, the game would have been a big mix of original new settings, moody atmosphere like Rayman 2 and 3's, and old levels reimagined from the 1st game.


The story would have seen Rayman facing off against The Emperor Rabbid. a brand new enemy who had kidnapped Rayman's girlfriend:


And there's a baby Globox above as well! (from Rayman 2!)

According to Michel Ancel, "Rayman will have to save the world, his girlfriend and the girlfriend of his old enemy and his old enemy too!"


Here's more on the game:
“It’s a real pleasure for me to be back working on an all-new Rayman,” said Michel Ancel. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with Rayman and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious bunnies, who have apparently been preparing this assault since the very first Rayman game. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you'll find in the new game!
  • Combat the Ultra-Crazed Evil Rabbits – Take control of Rayman and his knack for attack to help save his world from the raving rabbids. They are mischievous, insane and completely out of control. There are several types of rabbids each with its own mischievous characteristics.
  • Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, spiders and angelfish. Rayman can master each animal’s unique capabilities to help in his battle against the devious rabbits.
  • Dress to Impress – Customize and disguise Rayman. Go punk, pop, rock or hip hop to infiltrate the bunnies and foil their devious plans.
  • Explore the Colorful Fantastic World of Rayman – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.


The Rabbids design was more sinister-looking.
All different in shapes and sizes. Furrier. Bigger. Meaner.


Rayman would have gotten power-suits à la Mario instead of the power upgrades he gains in all the other games usually.









Anyways, it looked good on the concept.

Here's a trailer released by Ubi around an E3:



The game would have been released for PlayStation 3, Xbox 360, Wii, PC, PS2 and PSP probably.

Anyways, in the meantime we'll still have the fantastic gorgeous Rayman Origins! :/

Though with Rayman back at the front scene, Ancel said he still planned on releasing another 3D Rayman platformer.
Last December he even went as far as confirming he would like to use this scrapped Rayman 4 as basis for the new game. Though I wonder how much will be kept, since Ubisoft is currently trying to keep the Rayman and Rabbids franchise apart for the foreseeable future.

And would that make now this scrapped game Rayman 5, will it be released some other day?