Here's a classic quote from the original Broken Sword - Broken Sword - The Shadow of the Templars!
Just to be a more obscure, I decided to take it on the (not very well known) GBA port of this classic adventure game:
Being both an English and French speaker - bilingual - I always found this scene quite hilarious.
Basically, the beginning takes place in Paris, France.
People in the street use little bits of French in their dialogue. And this guy above says something that sounds so silly and stupid in French, yet perfectly correct grammatical. (it is an UK based game studio, Revolution Software, and they usually don't butcher non-English language unlike their American counterparts)
"Quelle bitte!"
Showing posts with label GameBoyAdvance. Show all posts
Showing posts with label GameBoyAdvance. Show all posts
Friday, April 27, 2012
Thursday, July 1, 2010
My Fighting Games Collection!
Hello folks!
Today, I wanted to post a pic of my fighting game collection, since I've been posting so much about the "fighting genre".
Collection as of today - pic taken July the 1st 2010~
This is here is my current collection of Fighting Games!
I'm a big fan of arcad-ysh games, and the fighting genre is one of my favs.
It's always fun to put on one of these with friends, my bro or just kick the ass of the CPU for a while whenever you want to blow off some steam.
I don't store non-arcady "kiddie" brawlers such games as Smash Bros, the Godzilla fighting games or DBZ games here, no sir! Not dishing those, but they'll be out of place in here!
Only the REAL fighters!
You can't really see everything from this pic :/
But this will give you an idea-
I'm kinda too lazy to list them all... so here goes... (click to see a bigger pic)
On the top shelf:
I have all the Mortal Kombats games (who are a bit underrated nowadays but are still pretty fun), one of the Read2Rumble (probably the best one, since the new one on Wii was so-so...), all Guilty Gears, all the Virtua Fighters+Fighting Vipers+Fighter Megamix (the Sega crossover), the complete Tekken & Soul series, the DoA games.
I have most Fightin' game-adaptations on DVD... (the less said about it the better..)
At the bottom_
Most, if not all, Snk & Capcom fighting games! I'm quite proud of that : P
My great collection^^
The Street fighter series, all the Vampire/Darkstalker games, the other 2D or 3D Capcom games (Rival School, Plasma sword...).
And the SNK ones. I'm a HUGE fan of SNK!
All the KoF games, Garou (that's the Fatal Fury games), the Last Blade games... Samurai Spirits, Art of Fighting & World Heroes games. And even the very underrated awesome SNK-collaborations, the 3 Sunsoft fighting games.
Most of my collection is on Pal format for the Mega Drive/Xbox/X360/Wii/Gamecube. (with excepetions...)
Only on Jap for the PS1/PS2.
And mix Pal/US/Jap for the Saturn & Dreamcast.
That's it!
(I'll try putting some review, comment or views on some of those titles~)
Wednesday, June 30, 2010
VGR:Quickies My Street Fighter 2 collection
Something a bit different.
Just to try a different format that may come in handy in future comic reviews.
Introducing QUICKIES! - meaning quick review, when I won't take a huge look in depth at comic/movies/games/etc...
(useful for, say, tv show episodes, long running comic series, etc..)
This is a complementary review to my previous Street Fighter 2 VGR.
Here's my whole Street Fighter II collection! (as of today!)
Yeah, I'm pretty proud of that. I'm a huge fightin' game fan!
(heck, this reminds me I should put a pic of the entire collection at some point :P)
Of cours I don't have everything!
I was thinking for a while to add Street Fighter 2 on the PC Engine...but.. it's an iteam a bit too much expensive nowadays and it doesn't bring up anything new (it's a port of Street Fighter II Dash meaning SF2 turbo which I have on the SNES, same game, nothing "original" to it, apart from having to use the PC Engine pad) .
Oh, and there's two others I wanted to have if not just try once.
Super Street Fighter II X for Matching Service on the Dreamcast which was one of the latest upgrades to SF2. (I'll take donations! :P hey, a man can dream, right?)
and Super Street Fighter II Turbo HD Remix which is the recent upgrade/remake available as a downloadable game on modern system, which explains why I haven't checked it out yet. (yep, I'm a classic gamer, I need my games materials, dammit!)
Other than that, I think I covered all SF2 availables.
Nope, I didn't miss "Pocket Fighters", "Street Fighter 2 Anime" or "Street Fighter the movie"...
This here's just about the Street fighter 2 series, not the entire SF franchise!
(I'll take a look at other SF games later on)
Anyway, let's get to our Quicky-reviews, shall we?

From Capcom
On the SNES
Type Fighting game
Year 1992
The original Street Fighter 2, like I said in my original Street Fighter 2 series VGR, it was innovative, marked the entire gamin' industry. But it's far from perfect. The SNES version kept most of the arcade's own bugs and little glitches and added some.
Overall: A great game on the "game collector" aspect, but not that much from a gameplay's point of view.
(maybe you're interested in Guile's various glitches...but you should try it with emulation then, doesn't justify this cartridge's current price!)
I give this one a: 1.5 / 3 Score!

From Capcom
On the SNES
Type Fighting game
Year 1993
The very first Street Fighter 2 update. Corrected tons of little details and fixed the gameplay a bit. (like Super Street Fighter 4 did to SF4 recently).
Added playable bosses, increased the speed, which for pal gamers meant a lot of difference!
Overall: Much better than the original game on the arcades as well on SNES. Should you have only one version try this one or Super SF2!
I give this one a: 2 / 3 Score!

From Capcom
On the MD
Type Fighting game
Year 1993
Covered in the main SF2 series Review
Overall: /
I give this one a: 2 / 3 Score!
Title: Super Street Fighter II
From Capcom
On the SNES/MD
Type Fighting game
Year 1994
Covered in the main SF2 series Review
Overall: Pretty similar on both system. A nice upgrade despite the lack of speed of the previous version.
I give this one a: 2 / 3 Score!
Title: Capcom Generation Vol. 5
From Capcom
On the Sega Saturn
Type Fighting game
Year 1998
A pretty neat compilation available on PS1 as well. Featuring the original Street Fighter 2, SF2 Dash/Champion and SF2 Hyper Fighting/Turbo. All running exactly like their original arcade versions, which also means no bonus modes present in previous console ports (tournaments, ...).
If you want to try the original SF2 games but can't find an arcade cabinet no more, this is the next best thing you'll find!
Overall: A great compilation. I would almost rate it less just because there's only 3 old Street Fighter 2 games and no Super SF2 game on it...
Anyway, it's perfect ports running at 60Hz (on the Saturn). For collectors and SF fans!
I give this one a: 2 / 3 Score!
Title: Street Fighter Collection
From Capcom
On the Sega Saturn
Type Fighting game
Year 1997
Covered in the main SF2 series Review
Overall: Both Super SF2 games and Street Fighter Zero/Alpha 2. If this was combined with the previous compilation (Capcom generation 5) I would give this a perfect 3/3... Oh well...
I give this one a: 2.5 / 3 Score!

From Capcom
On the GBA
Type Fighting game
Year 2001
Covered in the main SF2 series Review
Overall: /
I give this one a: 2.5 / 3 Score!
Title: Hyper Street Fighter II The Anniversary Collection
From Capcom
On the PS2
Type Fighting game
Year 2003
We've briefly mentioned this one in the main review. What is Hyper Street Fighter 2? It's the 15th anniversary special SF2 release!
This latest "update" isn't simply a new upgrade in the logical term, but more like a new version running on the previous SF2 engine. This time around no new gimmick or feature nor characters. When you start a fight, you chose your game mode, much like you can in some SNK or VS. titles; Original/Champion/Turbo/Super/Super Turbo. Some characters like Thunderhawk can't be selected if you chose a pre-SSF2 gameplay since they weren't available back then.
And other than that? No change in gameplay or fixes, nothing...
The game also features a brand new remixed soundtrack for the occasion, many artworks and videos to see and the SF2 animated movie as well on the same disc!
Overall: My main problem with this game is that it looks like a mugen game. When selecting a mode, some characters may look a bit odd next to each other since they aren't from the same game (say Ryu in original mode/SF2 next to Ken in Super Turbo/SSF2X will not look normal). Plus this game creates a lot of gameplay issues for having characters with less techniques against others with super charges and counters.
It's fun to try it once but a pretty strange experience in the long run.
I give this one a: 2 / 3 Score!
That's all for this time's Quickies!
Saturday, June 12, 2010
VGR The Street Fighter 2 series
It's finally time to have a look at the classic Street Fighter 2 games.
I wasn't really planning on doing them while starting this FIGHTING MARATHON. The original plan was to skip SF2 over the more underrated SF3, alpha and ex games... But then, it wouldn't look like a complete marathon review, right?
How to review Street Fighter 2? Should I be reviewing a single or many Street Fighter 2 games?
Here's a part-article, part-review look at SF2 and and some specific SF2 games ones.
Let's dig into this Street Fighter 2 sub-series and its multiple sequels inside the overall larger SF franchises.

By Capcom
Originally released on Arcade
Type Fighting game
From March 1991
Finally, some years later, after the not quite successful SF1 (reviewed here!), Ryu and Ken wereback into the arcade scenes!
Street Fighter 2 was finally ready to come and shake all the arcades over the world.
Around the early 90s, fighting games were starting to grow as a gaming genre.
SF1 became the template for most fighting games, it may not have been a huge success commercially but the general ideas and design were perfect as the standard for new entries of the genre.
Capcom knew they had something great to work with and shouldn't let this occasion go.
This sequel came some years later, keeping all the rules and the established overall structure but with a whole new graphic engine and gameplay feeling.
The game was now a 16 bit arcade game running on the brand new CP System (which would stay Capcom main hardware for most fighters for a while until it was upgraded around the mid-90s to the CP System 2).
From a distant point of view, the general Street Fighter 2 series might look quite confusing, having spawned so many "sequels" or updates during the 90s (and 2000s). So, let's have a look at the different variations of SF2 first, with some quick explanations:
So many Street fighter 2 games to reach SF3...
It has since then become a inside joke for fighting games!
Now, don't worry, the Street Fighter 2 series isn't that confusing to understand...
The real problem is some confusing titles/variations have been used for occidental or oriental releases.
Ryu and Ken were back. This time, they weren't the only playable characters.
First of all, came Street Fighter II The World Warrior in 1991.
The original sequel to Street Fighter 1.
It was a very impressive sequel to the original SF, the graphics were all redone, the game used a new and more natural gaming mecanic, the engine was pretty amazing.
You weren't restricted to only play as Ryu (or Ken) this time around, but had access to a total of 8 characters from all over the world (well, from places known for their martial arts).
The playable roster was made of:
- Ryu and Ken. The original street fighters. Re-entering the SF tournament to become great warriors.
- Chun-Li, a chinese martial artist trying to understand and avenge her killed father.
- Representing japanese sumo wrestling, Honda.
- Representing russian pro wrestling, Zangief.
- Blanka, a green-electric-mutant-like Brazilian monster.
- Guile, a military guy in search for the killer of his pal Charlie. Designed to be identified as a hero character for american players.
- And Dhalsim, an indian yoga fighter.
Now, I know plot isn't that important for fighting games.
But SF2 wouldn't be a success without this variety of colorful characters...
All of this isn't meant to be taken as a complex story but it describes a motivation for the player.
It is a competitive arcade game, knowing what/who a character is and why he's in this game is the usual required motivation that will fill the players' imagination (or Udon current comics).
You played until you lost your credits in 2-wins rounds.
The game had the player confront all the other participants until the bosses. Much like SF1 original idea of having Ryu against a boss each country, then a sub boss and finally the ultimate boss, SF2 redesign the concept of fighting bosses.
When the last rival was defeated, came in the boss fights. 3 sub-bosses:
- Balrog, a boxer. (Mike Bison in the original Japanese version, probably the returning Mike from SF1)
- Vega, a spanish fighter using "wolverine-like claws". (Balrog in the Japan)
- The last sub-boss was Sagat. The final boss from SF1 now bearing a scar from Ryu's shôryuken.
- And finally M. Bison. Leader of Shadaloo, who's trying to conquer the world under the guise of a "simple tournament". (called Vega originally)
As you can see, and probably already knew, the names of the bosses were swapped around, probably to avoid a complaint or problems from Mike Tyson due to the parody "Mike Bison". Sagat, being a returning character, kept his name.
The original game was later released on many systems, the most well known being the pretty faithful SNES port.
Shadaloo. Founded in 1991, and trying to conquer the world since then. OF COURSE!
The original game was far from perfect but it's classic and simple gameplay made it an instant classic.
Arcade games lived a second boom in the 90s following the release of SF2. (the first one being during the pacman/donkey kong/space invader era).
Capcom needed to stay competitive and in the market. They kept on releasing various fighting games, original arcade games and console exclusives alongside various upgrades of SF2.
Street Fighter II Dash / Street Fighter II Champion Edition came out in 1992.
This first "upgrade" wasn't a real sequel but more of an update of the original game.
It introduced minimal new features in the gameplay (but corrected various glitches such as Guile's handcuff)
The real new feature was to be able to play with the bosses, play against the same character (Ryu vs Ryu) and use alternate colors depending on the button used for the selection.
Later that same year, came out Street Fighter II Turbo / Street Fighter II Hyper Fighting / Street Fighter II Dash Turbo.
This one was again mostly another update of the same game.
Hyper Fighting, or SF2Turbo as it is known nowadays, offered new techniques to keep SF2 competitive against the other fighting games of 92.
The gameplay was also made a lot faster. (Thus making it one of my favorite SF2 entries to play actually)
New color swaps were created and the default characters used the alternate palette from the go.
Then came in late 1993 the first real sequel to SF2, Super Street Fighter II The New Challengers.
SSF2 changed the gaming engine (SF2 was running now on the CP System 2).
The whole feel of the game was redone, being remade from scratch.
The game offered new graphic details, new techniques for characters and a whole new soundtrack (and sounds).
This huge update redefined the SF2 series! You could play a newly introduced tournament mode (with multiple arcade cabinets interconnected).
Finally it introduced new characters to the roster:
- Cammy, a secret agent from England which became a new SF classic for gamers.
- Dee Jay, a Jamaican kick boxer.
- Thunder Hawk, a native american Mexican trying to fight against the invasion of Shadaloo.
- And one of my favorites, Fei Long. An action movie star and homage character to Bruce Lee. (which in itself became a standard for most fighting games)
My only complaint was that the game felt a bit slower than SF2Turbo, and it was. The new engine kinda lost the dynamism from the last entry.
Here comes a new challenger!!
In 1994 came an upgrade/update to SSF2, Super Street Fighter II X / SSF2X Grand Master Challenge / Super Street Fighter II Turbo.
I personally prefer to call this one SSF2X over SSF2 Turbo, to avoid confusion with the original SF2Turbo.
This one was meant to be the ultimate SF2 release. It introduced many little variations of the gameplay, Super Combos, a power gauge, there were new techniques to use...
This release was the closer in gameplay to where the SF franchise would go into in later games (SF Alphas...)
It was possible to juggle the opponent, use air combo ... Playing as Ken started to really feel a bit different from Ryu.
The game was also called Turbo because it reintroduced a speed a lot closer to pre-SSF2 and better than SSF2.
This game also introduced a brand new feature that would later return in the SF series. A secret boss:
- Akuma/Gouki in Japan. Someone using the same kind of martial arts as Ryu and Ken.
In 2003, SF2 add another brand new sequel thanks to Hyper Street Fighter II / SF2 Anniversary Edition.
This version allowed to choose and mix styles a bit (not far from what later games like Marvel VS Capcom or Capcom vs SNK would offer). You could use Ryu and be playing in "normal", "turbo", "champion", etc.. (Newer characters like Thunder Hawk couldn't use older gaming styles!)
Not a full sequel like SSF2 back in its day, but more like another upgrade of SSF2X.
Finally came in 2008 Super Street Fighter II Turbo HD Remix, mostly based on Super Street Fighter II Turbo.
This new version wasn't released for the arcades like past SF2 entries but only on newer gaming systems.
It used its engine and gameplay mecanics but changed all the art and music. New HD sprites and brand new remixed sountrack.
Let's directly have a look at and review some key SF2 console releases:

By Capcom
Played on Megadrive
Type Fighting game
From 1993
Let's just skip the original and turbo home releases of SF2 on the SNES, which were good in my book, but not that interesting in reality. To be honest, the SF2 games alwayslost kind of their extra punch while being ported to 16 bit home systems (this includes this SF2 on the Megadrive), since the original arcade cabinet used some extra Ram and more colors.
On the Snes, SNES was pretty much indentical to its original arcade version, including the bugs and glitches the original game had. Then was ported SF2 Turbo to the SNES, which was a lot better in gameplay and visuals.
Don't ne fooled by this MD game title. This Special Champion Edition wasn't a port of the 1992 SF2Dash/Champion Edition, nor a port of SF2Turbo/Hyper Fighting in disguise.
Like the name implies, "Special Champion Edition" was a special edition.
This SF2 game sold a lot of Megadrive systems across Europe back in the day. It was a pretty original pack containing both Champion edition and Turbo in one big cartridge!
Selectable from the menu were a mode called Champ - the original SF2 Dash / champion edition - and Hyper - the SF2 Turbo arcade mode.
The game looked pretty close to the arcade versions (minus details in the visuals and sound part).
Fans of the SNES or the MD always prefered their own sound quality compared to the other system, but with Street fighter 2 ports, the music has alwayy been very close to the arcade and not that different on the SNES nor the MD. Playing the Hyper mode looked very similar to the SNES port of Turbo.
Plus their a brand new Group Battle mode. This one allowed to play some great tournament up to 6 players against 6 others!
The original part of SF2 Special Champ Edition is that it allowed to increase speed a lot more than the arcade version (going from 0 to 11 stars in the speed setting).
A great port, that is, if you have the Megadrive 2 6-buttons pad!
This Megadrive release is a great recommendable home release of the original pre-Super Street Fighter 2 games!
I give it:
2 / 3 BonusKun!

By Capcom
Played on SNES
Type Fighting game
From 1994
Next up, there's another SF port I recommend you to give a try.
Super Street Fighter II a fantastic port of the arcade going by the same name.
It is available for both SNES and MD, I have a little preference for the SNES version since it was the first SNES game I ever played! (true!)
This version looked a lot closer to the original arcade version than previous ports, both on the MD and SNES.
Both versions are actually very similar in sound and graphics (let's be honest), the only real difference is the main menu presentation. The SNES version offers you all the options in one single screen, while the MD has a scrolling up-and-down Virtua Fighter-like menu.
My main problem with SSF2 still is its speed decrease, but overall it's a fantastic SF2 game!
The four new characters are a great addition, the engine much better...
The port adds up a Tournament Battle, just like in the arcades, but a bit different also. It takes a bit from the MD SF2 Special Champion Edition.
There's also a neat new feature, Time Battle.
I'm not gonna repeat what I wrote about all the different games above.
I also give it:
2 / 3 BonusKun!

By Capcom
Played on Saturn
Type Fighting game (compilation)
From 1997
The Street Fighter Collection is actually a compilation available on both the Playstation and Sega Saturn. Though I honestly don't recommend the PSX version since the Play' always lacked the extra punch to run smoothly 2D games the Saturn had. Just check any retro gamer opinion on other websites or forums!
This compilation contains actually two discs. One only has Street Fighter Alpha 2 (but that will be detailed in a future Street Fighter Alpha review).
The other disc has both the original arcade version of Super Street Fighter 2 and Super Street Fighter II X.
Both games runs 100% exactly just like the arcade versions.
SSF2 lacks the tournament mode from the MD and SNES versions, but it isn't that bad overall.
Street Fighter II X, being the ultimate original SF2 upgrade (before anniversary and HD remakes) is just like you imagine it to be.
It runs perfectly smooth, is a lot of fun to control and play.
The new features such as super combos, power gauge, Akuma and improved gameplay simply make this version the ultimate definitive version of SF2!
Since this Saturn port is actually featured in a compilation with both the original SSF2 and a Street Fighter Alpha game I really recommend finding this one! If you have a Saturn, that is.
Almost a must have,
I give it:
2,5 / 3 BonusKun!

By Capcom
Played on Game Boy Advance
Type Fighting game
From 2001
If you don't own a Sega Saturn, the next best thing to have is Super Street Fighter II Turbo Revival!
It's not an exact port of Super Street Fighter 2X but actually an original game based on it. It uses its own engine.
The bonus stages, which weren't available no more in later SF2 games are back! (both barrels and car bonus stage).
The game was made to be easily playable on a GBA, so there's only 10 characters to fight in arcade mode, over the original 12 stages.
There's an option to enter "easy commands" for the attacks. Neat feature if you're playing outside.
There's a ton of artworks to unlock this time (much like in SNK fighting games).
The backgrounds aren't taken from the SF2 series, but from the Alpha and SF3 series!
It really is the next best thing to play!
If you have a gamecube with the GBA player and a Hori Gamecube pad, this really is a must have!
Of course the graphics were a bit simplified, but it isn't a bad thing. It actually gives the game a little cartoony look.
I give it:
2,5 / 3 BonusKun!
Overall, the Street Fighter 2 sub-series is a classic gaming franchise. Over the years, the games have been ported to almost every system ever made!
Xbox, Gamecube, PS2 (Capcom compilations, ports, remakes...), Xbox 360, PS3, Wii (digital download...), IPhone, etc..
SF2 is everywhere!
Above, those are the games I really wanted to talk about, the best ports (Saturn), more easily available in retro stores (the SNES and MD ones) and that one truly underrated original port (GBA).
Of course there's more of those. Like the other older SNES ports, which actually are correct. But the MD port offers a bit more for example.
And Super Street Fighter 2 made those kinda obsolete afterall...
I didn't really talk about the little upgrade called Hyper Street Fighter 2, which is in fact an anniversary remake. But it's a bit gimmick-y (playing as past games styles, crossing over gameplays from various SF2 games).
And I still haven't played Super Street Fighter II Turbo HD Remix as of today.
I'm sorry Capcom, I love Street fighter, but I'm still not really into digital releases... Maybe if Capcom includes it in some compilation someday...
From what I've seen, I'm not missing a lot. It's based on SSF2X, only the sprites have been redone in HD and a new soundtrack added (+the online support).
They haven't remade the engine, gameplay, nor techniques, just remake the sprites in HD over the original ones. No new animation/frame/details... It's probably a fantastic opportunity for younger gamers.
That's all I had to say!
'Hope you liked this article/review of Street Fighter 2!
Next up in our FIGHTING MARATHON will be Street Fighter Alpha, or a little surprise,
but before that some non-Street Fighter reviews! ; )
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