Showing posts with label trivia. Show all posts
Showing posts with label trivia. Show all posts

Saturday, May 21, 2011

STAR WARS FACT

It's been quite some time since I last posted anything Star Wars on my blog.
Here's something I've used a while ago in the past in another article, but probable didn't got much attention back then...

Thursday, December 23, 2010

Music Trivia - The Justice League theme songs that never were

If I talk to you about Justice League opening theme songs...
You probably think about this one:


Justice League Unlimited Opening 

And/or that other one:



Justice League Unlimited Opening

Well I wasn't talking about the Justice League theme song, rather Justice League members theme song!
And now I'm guessing your thinking about these one:



Batman: The Animated Series Opening


Superman: The Animated Series Opening

Or if you're old enough;


The original Superman animated Opening

 
The Superfriends cartoon opening from 1976

Well, what I wanted to talk about in today's post is neither of those.
In fact it's not even a cartoon but an "audio" series.

 Okay...so the cover looks awful...specially that forced pose everyone's doing..

I only discovered this CD not long ago...
Songs and Stories About the Justice League of America was released in 1968.
It seems it was part of a larger "trilogy" of release they had back then, only this one's really interesting.

For you see this one's called "Songs and Stories About the Justice League".
So it is like several radio dramas put together, each with its own opening theme song.

 Here's a second release cover, the much better alternate art done by Neal Adams(!)

It was basically composed like this: (here's the tracklist)

  1. Justice League of America Theme Song
  2. Wonder Woman Theme Song
  3. A Wonder Woman audio drama - "The Return of Brunhilde"
  4. Plastic Man Theme Song
  5. A Plastic Man audio drama - "The Invasion of the Plastic Men"
  6. Metamorpho Theme Song
  7. A Metamorpho audio drama - "Metamorpho vs. Fumo the Fire Giant"
  8. Aquaman Theme Song
  9. An Aquaman audio drama - "The Defeat of the Dehydrator"
  10. The Flash Theme Song
  11. A Flash audio drama - "The Three Faces of Mr. Big"
Yeah, you notice the very unusual occurence, a JLA mechandise without Superman or Batman, but Hey! at least Wonder Woman, part of DC's Trinity, is in here!

Now, to the songs.
Thanks to youtuber CalebTheTimeTraveler, who has uploaded all the songs on his youtube channel, I can share with you guys and gals the music from this good ol' release!
(to get, buy, download, pirate this, well... google is your friend, do it yourself! :P)

First, let's start with the JLA theme!



Well...that was..not particulary good. Sort of less good than other cartoon theme songs of that time, maybe because since this was a record release, they wanted to be "more musical", while still doing the whole voices/narration/presentation particular to that era.

Now the Flash!
He even got a pretty badass live series in the 90s.
How does Flash theme song sound like in here?



Woah! A very fun surf song typical from the late 60/70s!
Sort of fun!



Aquaman gets an OUTRAGEOUS!! James Bond-sound alike song.

By now if you dislike "retro" music you're probably sick of this.
(hey!! nobody forced you to watch this)



Metamorpho gets his origins wonderfully summarized in this catchy song.
It's always the same group singing, sure, but this one is very much 60s, in the sound, the style, the composition.
Groovy~

Now it's time for PLAAASTIC MAAAN!!~



I gotta say it now.
Plastic Man's opening is my favorite by far!
It's great, funny and catchy!
Simply put: PER-FECT!!
The one, the original elastic man!

One left to go:



Wonder Woman gets a pretty strange song.
Pretty far from what they would get several years later in her old live action show, less goofy at least.
It's sort of a romantic/tango-like tune.

Anyway for any DC fan, it's really worth getting a copy of this!
The episodes/stories are...ok, it really depends on the characters.
(I specially dig Plastic Man's casting here. From here to his Superfriends cameo, his old 70/80s cartoon, his Cartoon Network pilot that never was and his recent appearances in The Brave and The Bold; his voice has been pretty consistent and similar throughout the years and different actors)

And that's all for this musical post~
Again, thanks to CalebTheTimeTraveler sharing the tunes on youtube!

Sunday, November 28, 2010

Secret Lives of Comic Store Employees

I know I'm like a whole year late on that...
But hey! Better late than never, am I right?


Here's a link to a very interesting read.
It's a compilation of interviews by Wired dot com.
The "Secret Lives of Comic Store Employees" as they called it.

Very fun insight from Comic book store employees, with fun tidbits and their opinions on various stuff.
A great read, check it out!

2 things to note from all those opinions:
- Everybody hates what Joe Q. did to Spider-man and Brand New Day
- Most comic book guys want to either be Peter Parker or Superman

Haha :P

Friday, November 5, 2010

Ade Due Damballa

"Ade Due Damballa. Give me the power, I beg of you.
Leveau mercier du bois chaloitte.
Secoise entienne mais pois de morte.
Morteisma lieu de vocuier de mieu vochette.
Endelieu pour du boisette damballa 

Endelieu pour du boisette damballa
Endelieu pour du boisette damballa"

If you're an horror fan, you recognised Child's Play's famous voodoo spell.
A classic movie moment.

Here's the opening of the very first movie:
(well, the important part only)



With those words, Charles Lee Ray transferred his soul into a Chucky doll.
Oh, you noticed it isn't the exact same words as above? That's because this is the human-to-object voodoo ritual.
The one above was the opposite, object-to-human transfer.

"Ade due damballa. Give me the power I beg of you.
Secoise entienne mais pois de morte.
Morteisma lieu de vocuier de mieu vochette.
Endonline pour de boisette damballa!
Secoise entienne mais pois de morte.
Endelieu pour de boisette damballa!
Endelieu pour de boisette damballa!
Endelieu pour de boisette damballa!  "

What kinda language is that?
It may come out as french for non-french speakers, but it is in fact an old form of Haitian Creole.
Which fans translated to:

"To the almighty Damballa, give me the power I beg of you!
To the mercy of my soul.
To the point of my death.
Hear me out of from my condemned voice.
"

The movie's mythos is based on old Haitian Voodoo religion-legends.
And Damballa is a snake-god, to whom Chucky asks and begs to help him save his soul.

Trivia Eyz, a trivia a day~

Saturday, October 23, 2010

Music Trivia - Archies in the 60's and in the 90's

Here's a little tidbit of trivia~


The worse comic book movie adaptation isn't Steel, Catwoman, Elektra or Jonah Hex... oh no..
It probably is in my eyes Archie: To Riverdale and Back Again!

I haven't even seen the whole thing... yet...
But basically it's about the Archie Comics characters.
You know, that red head guy who can't pick up between those two girls who are always chasing after him. And there's other friends too.. And they have that crazy buffoon pal who's name's Jughead.


I haven't really read Archie Comics (apart from the occasional Sonic comic).
But it's easy to understand the basis.
The series is as old as Batman and Superman, and was created bacn in 1939.
It was adapted as a cartoon on TV in 1968, one year before Scooby-Doo, and used the same kind of animation, stories and dynamic between the characters (there's even a weirdly intelligent sort-of-talking dog around!)



Don't say it rips off Scooby-Doo! It was actually invented before!
Though both series like to reference the other...

So, in the '90s, since Archie comics were having so much success with all their cartoon adaptations...they wanted to try live-action stuff too..
Simply put, it ended in an awful result..something no decent human being should have to lay eyes on...
Bad...bad..huh..just bad!
They would have more success with later live adaptations of Sabrina, the Teenage Witch on tv and Josie and the Pussycats in theatres in the 2000s.

Anyway, now that you had all this introduction, let's just check out this song (yes, the movie reimagine some classic Archies songs, for the 90s kids).
Before anyone ask me, "But, is it really bad?"

This is the movie's Jughead:



°____O

...
Really?!...
*calls the police*

Yeah, it pretty sums up the whole movie.
Just. Plain. Bad.

They re-play another Archies song at some point, the whole movie is quite depressing (as any story of school reunion always is), Archie is engaged to some girl, finds his two ol' loves, people talk about growing up, being responsable and the movie makes no sense, no point and should simply be forgotten.

'Guess you didn't taught something worse than the Catwoman or Elektra movie existed right? XD

And now, since this is a music trivia post, here's the trivia about music.

This song was actually a (horrible) cover of Sugar Sugar by The Archies.
The Archies? It was the name of the fictive music group of Archie & co, who played in episodes of the ol' Archie show of the 60s.
It was produced by future-Monkees Don Kirshner (who also co-wrote/played in/sang sometimes) with lead vocal/songwriter/guitar player Ron Dante as Archie.

And now here's the original song, which sounds less pedo and more family friendly:



And on this note, I'll leave you with this good spirited fun lovin' song and hope you'll forget about the movie I talked about above.

Which version d'you prefer? Sugar Sugar '60s or '90s??

(1968-09-14)

Wednesday, July 21, 2010

Multi-console gaming

For as long as there's been home console releases, there's been multi-console releases...
What is that, multi-console, you ask?
It's when a game is released on different systems.
Before games being released on Xbox 360 or PS3, there's been games released for Gamecubes/Xbox/PS2 and before that SNES/Megadrive and before that Atari/Commodore/etc..etc..

Now, I wanna just take a quick look at those sort of multi-console games.

Well, there's not a ton of options when a game gets a multi-console release.
It's either a port of the game, an "adaptation" or something different altogether...


Ports:

The more common type of multi-console release is the "ports".
You know, when a game's released on several systems at the same time...


Games ported to many systems. Similar-looking games, albeit always with some minor differences.
(in sound, textures, etc.. but the exact same experience in the end)


This is the more common case.
Most "blockbuster" titles get the port-treatment to be released on all major systems at the time.

Since I have many systems (yep), I always prefer to go with the "main build of the game", if I have the choice and can (meaning if I had the console for it).
Because there's always a main-version of the game which was "ported" to the other systems/different builds.


For exemple, most Ubisoft games of the 128-bit generation were build on Jade-engine (and variants) specially designed for the gamecube. Then ported to the other systems. Beyond Good & Evil, Sands of Time, Warrior Within, Rayman 3, etc.. all run better and more smoothly on the 'Cube. The PS2 port is a bit grainy/blurry (cause it runs on a reduced power/system), the PC and Xbox version don't make full use of the more powerful systems... My choice for those Ubi-titles is always the Gamecube!
Also, Sonic games from that era also run better on the Gamecube, which the Sonic Team was getting pretty much used to work with. Sonic Heroes, Shadow, Riders, they all look better on that system. (I had Sonic Heroes for the Xbox for a day only...and didn't like it.. they added particles effects, shiny stuff, more detaills..and the game was even able to have framerate issues in the end!)
Oh, and let's not forget some recent exemples like Ghostbusters or Bayonetta. Build on Xbox 360 development kits, the PS3 ports, even if it's a better more powerful system, get messy, with less texture details, doesn't run with the same framerate, etc...


Remakes and Upgrades:

Some games get ported later on, even years after the original release date.
In that case, it's like a port that took a long development time.




Most often, the game gets edited/changed. People had to wait more to have it on the other system afterall!
Those delayed "ports" often includes bonus modes, new content...and even a title/subtitle change!


There's sort of two kind of those upgrades.
Either it's the cheap ones, the ones quickly done after the exclusive contract takes off and don't really help the games get ported on the other side.. or it's the more polished kind. The ones that take time, where the development team and producers want a quality product and don't rush things.




Anyway, even if I want to prefer a game's original version/release...for...uh.. old school-ism/multi-console gamer purpose. I gotta reckon', some remakes shouldn't be ignored just because we want to love/prefer the original releases!
Remakes like Resident Evil on the Gamecube, Bionic Commando on the Xbox live, etc.. Those took a lot of time and offer a lot more! They're produced with love for the original game, and it shows up in the end!
Quick cash-ins like MDK2Armaggedon, Sonic Adventure DX... Those try to offer "new content"..but are often meant to disguise the product and hide the fact some stuff's been altered...
Like MDK2A doesn't run as smooth as the original, is a lot simpler than the original game, and even offers new "more" easy difficutlies (losing all hardcore aspect of the MDK franchise!!). And SADX didn't translate well from DC to Gamecube..the framerate's aweful...everything looks a bit too shiny (to hide the fact they didn't want to remake the 3D models) which end up making the older Sonic Adventure 2 looks a helluva lot better! (so they added all the Game Gear titles and some missions, slapped a DX subtitle, and VOILÁ! ready to sell a lot more!)

I guess remakes can be good! But simple upgrades/delayed ports often end up poorly...specially if you know those game's original releases!
So try these out beforehand!



Same title, same concept, different execution:


And last, sometimes, when a game's get a multi-console release..it's an altogether different product in the end.


Most times, it's because a different team handed some specific versions.
Some other times, it's on purpose, to offer a different experience according to the systems.




Those were a lot more common during the 16-bit era.
But they're kinda back now, thanks to the Wii offering such a different hardwarefrom the Xbox360/PS3 (gameplay-wise and graphically).




I gotta admit...this is the kind of multi-consol-ing (err...let's accept that word, 'kay?) I like to see.
It offers so much possibilities!
And I'm always intrigued by the ways the developers will be able to make their version of a game stand out from the other.
Okay okay..sometimes a version might turn out not as good as the others... But most times the experience is also fun to try!

During the Snes/MD era we often had Virgin work the Sega versions and LJN do the Nintendo versions... Or sometimes a same brand having various sub-studios working on different ports.. anyway, it was always fun to see the same concept done differently in the end!
Terminator, for exemple, most versions were pretty simple shoot'em up/platformers, a bit simple but fun on most systems. And The Mega-CD version was a very complexe Arcade game with a lot more depth, FMV scenes, etc..
The same goes with the famous Aladdin. The Snes version was a great platformer, colorful, fun. The Megadrive version was more action/combat oriented, with wonderful 2D animated sprites done by the talented team at Virgin. But the real surprise was the Master System version, sadly overlooked even if retro gamers seem to finally love it now. That last version was a very difficult Prince of Persia-like platformer, it was also the version following the Disney movie the closer!

Anyway, that's the kind of multi-console I prefer. Well, it will cost you a bit more, if you're interested in checkin' various version..but it's also the more original kind of multi-console gaming!


Anyways, that's my two-cent advice/commentary~

Sunday, July 18, 2010

Music Trivia #03 the music of: Die Hard

Here's another installment of my music trivia!
With the kind of blog updates, I hope, you can keep for later when you have time to enjoy...And listen to, calmly sometime, be it at work (well,that is if you have the kind of work where you can listen to music, or while working on homeworks...) or while reading, etc..

Come out to the coast, we'll get together, have a few laughs..

Today's topic, as you can guess, Die Hard!


I'm a huge fan of Die Hard!
It's a great action/cop franchise, one of the more fun entries to the genre, specially for hollywood blockbusters! (which tend to be too similar or too cliché)

One of my favorite parts of these movies, alongside Bruce Willis' fantastic character, is perhaps the music itself!
Briliant, epic and pretty intense for all 4 current entries!

I specially love how all the Die Hard flicks starts off with mostly the same kind of overture.
Let's simply dig into the original Die Hard's opening theme:



Wow!
Just wow! This is a fantastic opening! The theme is a lil' ambiguous.
The movie start, but something's quite not right... problems arising in the distance...
The three original Die Hard were scored by the amazing composer Michael Kamen.

When the sequel, which I love, hit the screens, it was great to hear the same kind of overture open the title screen with:



Die Harder, while not using the exact same theme, opens on a similar tune.


As soon as it starts...we're following the bad guys... they're scheming some plot...which will end up badly...
And John McLane will have to kick the bad guy's ass as usual...
It's a very nice throw back to the first movie and a great way to open a new chapter of "John McLane's Classic Xmas Holidays".

Found at: FilesTube

Die Hard With A Vengreance then starts as well using the same motif.
By this time, you know where there's John McLane, there's trouble.
I like how iconic this opening became by this third film.

For as much I don't like Die Hard 4, for reason I won't discuss in this article, I'm Marco Beltrami was chosen to succeed after Michael Kamen.
Well, I would have prefered Kamen to come back to the franchise (maybe having him out of the movie was a sign for how...the movie would turn out...), but Marco Beltrami's a great composer as well.
I'm glad he kept all the themes and the same kind of composition for the movie.



Live Free Or Die Hard starts out exactly like Die Hard 1, but things get a bit more epic this time, so does the score a second after the initial ambiguous note plays out~


All in all, the four Die Hard movies sound very similar and keep all this great tension and suspenseful atmosphere.
Of course, we didn't hear everything here, this was a mere "overview" of the series, from a musical point of view.

I'll leave you now with this kickass tribute to Die Hard:


Guyz Nite - Die hard

Friday, June 18, 2010

Music Trivia #02

Remember that post?
Here's another look at some more gaming music and its inspiration!

Still using this Sonic artwork from Yuji Uekawa, at least until I draw something myself :P



This time, let's check some little random "coincidences".


The music director at the studio Treyarch seems to like the cult classic from Interplay, Earthworm Jim.
Or just the use of classical music that Tommy Tallarico (music composer) played around with in both originals Earthworm Jim games.

Earthworm Jim is well known for it's wacky universe; visually, gameplay-wise and musically.

Some of its most remembered tracks aren't in fact the original ones Tallarico composed but the rearrangement of classical music EWJ used in it's more crazy levels:


Here's a link to the music without sound effects.

Due to his cartoony aspect, EWJ used a lot of classical "copyright-free" music. Much like the Looney Tunes, Animaniacs, etc..

Somehow, the music director at Treyarch, Michael McCuistion from what I've read, thought a classical music in a Spider-man game a pretty logical idea:



At the time I thought... hey! That kinda remembers me of how EWJ used classical music for its score!
Maybe a coincidence, right?
Afterall, why couldn't both games use "Funiculì funiculà" from Luigi Denza.

But it's more usual for cartoons than videogames anyway! And specially not a game from 2002 like "Spider-man 2: the movie: the videogame".
Maybe, as a game composer, Treyarch's music director could be influenced by Tallarico, right?

Then, I recently played Spider-man Web of Shadows. Which started pretty much like this:



Geez! Where did I hear "Moonlight Sonata" from Beethoven in a game previously?


Sound effect-less here!

Oh! This can't be a coincidence no more?!

I still haven't tried the Spider-man 3 videogame, that other one inspired by the 3rd movie.
I will probably at some point, if I find it pretty cheap.
But I'm pretty sure I'll find another classical music which already appeard in EWJ 1 or 2.

See, Tommy Tallarico is actually a well established cult videogame composer (and co-creator of the musical event Video Games Live) from western gaming.
And maybe, just maybe, he may have been an inspiration for Treyarch's music composer (career and music style) and he has been leaving little easter eggs here and there.

Who knows...?!

Until next time~

Saturday, June 5, 2010

Music Trivia #01

I like music.
In fact, it's always been a big part of my life. Always having music in the background or spending time listening to music...

I'm not just a "dude who draws stuff" or "who plays games". I'm also a "dude who plays music" since I was ten!~

That's why Music in games or movies is a big part of my appreciation and something I won't ignore or turn off.

Today, on this very hot saturday of almost-summer (how is it on your side? very sunny as well?) I wanted to have a little post on music inspirations & references. Little hommage in compositions, if you will.


First of all, a little fact (this post is all about trivia anyway, didn't you read the title??).
Everybody knows the music from Indiana Jones, right?
The way John Williams wrote and imposed Indiana Jones music as the modern typical adventure epic music.

Here's a little piece, funnier than what the rest of the 3rd movie offers:


Always loved the way this one's composed. If you're a fan of the movie, it's a pretty funny odd moment with Indy & his dad and some Nazi guy.

Now, here's a cutscene music by Teruhiko Nakagawa for  Sonic Rush Adventure:


See the little inspiration?
It's most definitively voluntary done. See Sonic Rush Adventure did had the Adventure part added to this sequel to Sonic Rush, both on the Nintendo DS. The music in cutscenes is a bit more adventure-y to reflect this added epic story mode. In game levels didn't change much from the last game.

Sonic games always had this occidental influence, that's probably way I always liked them over Mario. In fact the whole Sega always had this part-oriental part-occidental influence in both game design and music.
Back to Sonic, it wasn't the first time music was influenced by american movies. Here's a more well known little piece from the Megadrive era:


Does it remind you of anything? If you're a scifi fan such as I and were born before the 2000s you've probably recognised the iconic Blade Runner ending theme:

Sorry for the random video, but it was the only one MGM didn't cut the sound or that I could export!

Non-Sonic music now. Big modern blockbuster gaming series Mass Effect for example is very much influenced music-wise, not by scifi movies but by the very first Action/Shooter/RPG that was Deus Ex.
Since Mass Effect is a big nerd fanfic drawing inspiration by all our cult SciFi icons in games, movies and tv shows, it was only natural to use the musical aspect of Deus Ex which is forever an iconic score for Scifi/RPG/action games. Both uses the same kind of electronic orchestral score but the main similarity is in the main themes.

Here's Deus Ex:

Orchestral version, better for the comparison.

And Mass:


The influence is much more in style and composition than in the melody itself.
Sure, Bioware could have gone orchestral à la Star Wars. But I really like that they went in a Deus Ex musical way much better.

And finally, Prince of Persia (2008).
My favorite PoP alongside the original game by Jordan Mechner.
My first system wasn't a PS2, like most Sands of time fans probably had. I grew up on the original one. Only the 2008 game lived up to my PoP expectactions (but that would be the subject of a future review).
Anyway, the music in this modern Prince of Persia wasn't influenced by the Arabian Nights (through its imaginative universe was) but by Lawrence of Arabia.
Inon Zur & Stuart Chatwood composed an epic score, an amazing orchestral universe pretty dense and rich.
I'm glad the music in this one didn't went typical blockbuster (like Sands of Time or Two Thrones) nor cool for the kids (like Warrior Within).

All the music in this one is very muchinspired by this movie. Here's the main theme of Lawrence of Arabia:



And PoP:



Anyway, that's all for this time!


I don't like when kids diss this kinda stuff on the internet nowadays. Calling it "ripping off" other stuff.
Don't the understand the meaning of the words "influence", "references" or "tributes"?
The new composer grew up on the classical epic music, like us. It's only supposed to hommage to the cult classic music.
When the new PoP has a score very much Lawrence of Arabia-like it's only well deserving and done with a good attention.


Back on topic!
I really like those little tribute here and there.
That contributes to the whole experience of those games.


That's all for now, see you around ;)

Friday, May 28, 2010

Sega Mascots 02: Opa Opa

Here's another look at a past Sega Mascots. This time, it's Opa Opa's turn!

 
OPA OPA


Opa Opa comes from the Fantasy Zone series, another Arcade classic.


SEGA Arcade Mascot: 1985-200x


Opa Opa first appeard in a little cult arcade game called Fantasy Zone, released in 1985.
The game was ported on several systems officially such as the (most well known and liked) Master System, the MSX, the PC Engine...
And even some pirate ports like the pretty bad Nintendo port by Tengen.
The game was basically a shoot 'em up, but with a friendlier and more colorful aspect compared to other such type of games at the time (R-Type, etc..).
A cute 'em up as fans call those type of game.
It was pretty original in one aspect, the level wasn't scrolling as usually with vertical or horizontal shooters. In fact the player was allowed to explore a little zone from left to right from top to bottom, collecting coins to buy power-ups and killing a certain number of enemies.
Then, the boss of the level appears, defeat the guy (who usually would occupy most of the screen) and move on to the next stage!

Here's a little video for you:

 

The game became a little cult fan favorite.
So naturally Fantasy Zone had sequels and even spin-off games!
The Master System port (1986) was followed by a another Master System sequel (Fantasy Zone II: The Tears of Opa-Opa - 1987) and then by a Megadrive sequel (Super Fantasy Zone - 1992).

2 Spinoff titles were made.
Fantasy Zone: The Maze in 1987 (also simply called Opa Opa) a puzzle game not very far from Pengo/Bomberman.
And a simplistic arcade gimmick-y game called Galactic Protector (1988) which was made to use and sell a new controller.

There also was a Game Gear original game called Fantasy Zone Gear: The Adventures of Opa-Opa Jr in 1986.
Hudson tried to make a Fantasy Zone/Space Harrier crossover. Space Fantasy Zone. But they weren't able to get SEGA's right, so it was unreleased (even if a Gold release almost finished is easy to find on the web, I "have" the unreleased game and made a material copy for the PC Engine, did the cover art for the CD case, etc..)




Nevertheless, Opa Opa stayed Sega's arcade mascot until at least the years 2000s.
Always associated with Sega's image on the arcade scene for a very long time but finally began to disappear during the Dreamcast and post-Dreamcast era...

The last we've seen of him after the arcade perfect port on the Sega Saturn was a PS2 3D remake under the Sega Ages brand.
And finally, Opa's last "real" appearance on a console was the PS2 Fantasy Zone Complete Collection (2008 - only available in Jap).
A compilation containing all the previous games under many versions such as the Arcade, the Master System, etc..
Fantasy Zone 2, which was a Master System exclusive, even got an "arcade port" in this collection, a beautiful looking remake!

You'll see it only once, here's the complete series (not counting Fantasy Zone 1 various non-Sega ports)

Opa Opa stayed a cute and cult Sega mascot, even alongside other future mascots.
Because of that he scored many cameos outside the Fantasy Zone saga.
Such as the anime Zillion (co-produced by Sega), in Phantasy Star Online/Universe/and Portable games, Sonic Riders, Planet Harrier, Shenmue... to his last recent appearance as a playable (!!) character in Sonic & Sega All-Stars Racing!

Opa Opa. A zone, some fantasy and a dream to be the greatest mascot ever.

This epic little guy had to share some screentime, most of the 80s, with a newbie who wanted to become the definitive Sega mascot...

To Be Continued...