Showing posts with label Valve. Show all posts
Showing posts with label Valve. Show all posts

Friday, June 22, 2012

#FanFilm Friday - Aperture: Lab Ratt

For today, here's a pretty fantastic Portal fanfilm, like there's so many out there.

This one being pretty fun - more so than the more "fanfic" ones - being actually an adaptation of the official Portal comic book Portal 2: Lab Rat.

It follows the story of the schizophrenic invisible protagonist of the first game, Doug Rattmann.
It starts before Portal 1, runs alongside that same game and then ends up a lil' before Portal 2.



Doug Rattman was an Aperture employee. He survived when GLaDOS took over the facility but slowly went insane. When GLaDOS made a list of test subjects, Rattman moved Chell to the #1 spot to be tested first because he had read her file and had a hunch about her....
 
And here's a link to the online version of the comic book.
My only complaint with all these fanfilms is how serious and moody they all are, when the game's so full of humor....

Monday, October 24, 2011

Aperture NEWS! Portal 2 Getting In-Game Map Editor Next Year

Here's a great announcement!
People loved the recent update Valve brought to Portal 2.

Well, next year you will be able to create your own levels thanks to a future update which will add an in-game editor to Portal!
Valve says the editor will allow users to create both single and co-op stages, and will be “easy to use,” which suggests an interface much simpler than what is usually used to build levels for games.
Players will also apparently be able to “view, play and vote on them [levels] with a simple click.”
And here's some early screens of said editor:



Looks pretty simple and straightforward. I love it already!

Monday, May 16, 2011

Stephen Merchant interview


So... you played Portal 2 yet?
No? What are you waiting for!?!

Anyway, here's a totally cool interview of Stephen Merchant, the actor behind Wheatley's awesome voice.
Beware! It's quite spoilery if you didn't finish the game!



I really think he (his voice/Wheatly) made Portal 2 :P

Friday, November 12, 2010

FanFilmFriday: Beyond Black Mesa

It's time to check out another fan made video!
Since a 'rea' Half-life movie has been in development hell for so long, let's check out what fans can do:



This is the proof that you don't need  huge-ass budgets to make something look good and true to the source material!

Friday, September 10, 2010

FPS games!

Here's a little discussion/reflexion about First Person Shooters.



I've been playing FPS games for so many years...probably since I started gaming (well, as soon as Doom and Duke Nukem 3D hit the gaming market)
It's always been a guilty pleasure of mine...
They're not really my favorite genre, not anymore at least, but I can always find some fun playing through a FPS.

I had my Arena/Deathmatch/Multiplayer FPS moments.. But I only like coming back to the scripted/level based games now. Plus you won't find people online playing the older ones, only the current new-cool stuff the kids do these days (Halo 3/ODST/Reach, Left4Dead...) and I prefer the older ones or at least the original new ones over the multiplaying ones.
(...)
I've thinking about these kind of games.. And as generic they've become (*cough*GearsOfWar*cough*) I still like to play one of these every now and then.
But I'm not really into all the cliché mainstream FPS that now invade the market, since the commercial success of Halo.
You see, the FPS have become what the 2D mascot platformers were during the 90s/16 bits era. A very cheap profitable simple-to-build genre of games. Just "buy the rights to use the Unreal engine, find a theme/gimmick, a generic online (team) deathmatch mode or co-op and slap some levels together AND BAM! Profit!
Oh, and either use super-muscular badass over-the-top heroes or make it a military game and you'll double profits!

Anyway, I can see two big types of FPS I use to play.
Very distinct in my eyes, both have their positive aspects. And I seem to prefer a genre over the other.
(not talking about the online FPS or the military realistic grim shooters mentioned above, since I do not play those)



There's the type of games where you play as an offensive type of "hero".
Often a badass over-the-top character, since they're mostly based on the very granpa of the genre, the Doom guy! A soldier, a marine, a cop... Someone of "power".
The hero jumps into the situation, attacks stuff and is fully prepared to kick some ass, YEAH!
They're the type of game you can zip through, the "story" is secondary and split up in levels. Be it lots of levels or a dozen. But it's no big deal, they're fun and you can replay them a lot, mastering your skills and trying your hands on harder difficulties.
This is the kind of FPS I liked to play a lot some years ago. The story is here, but it's not the most important aspect. The atmosphere, the enemies, the fun is.
In Doom, the Doom guy was kickin' Hell's ass all over the planet Mars. Tons of cool weapons, many foes.
Quake, another iD software game using many similar concepts just with an alien/machines backdrop instead of Hell & Mars.
Unreal and it's scifi fantastic space/worlds.
The more recent Condemned (though I could say it's also a bit of the genre I'll discuss below) had a cop going against junkies and killers in the streets.
Turok going rampage on a dinosaur planet.
The Alien vs. Predator series with it's 3 gameplay-types campaigns....
Etc... They're fun, often short (oh well... at least they've a multi for the gamers that won't replay hard difficulties, even if people don't really stick to those once there's a more recent one)



Then there's the more "story-ysh" kind of first person shooters.
The ones that get you involved in the plot not by throwing you against it, but in the middle of it.
These are the more defensive type of FPS games.
The ones that grew up on me, my favorite current type of FPS.
They're often the longer ones to play through. The story takes cente place here, often by scripted events.
It often starts with a normal, simple "tutorial" level where you discover your surroundings.
Then all hell breaks loses.
It's the type of game where the players is thrown into an hostile environment, lost in it and tries to understand things by himself.
They also commonly often use a big gimmick, be it gameplay-wise or just in the engine or physics of the game.
Half-Life started like a normal day for Gordon Freeman, scientist in undercover experimental laboratories in the Grand Canyon. Then during an experiment, a portal was opened... everything went from bad to worse..
These games thrown surnatural, magical, alien or scifi-ysh events at you. You are in a story. You're thrown into a journey in the unknown, discover little bits of info here and there and most of the time end up in a very distant place at the end....
Half-Life 2 did simply "spawn" Freeman in a complete different world, with new rules, new enemies, new cast of characters.. A different story altogether.
TimeShift, a sadly underrated early "next gen" game, threw another scientist, into a time warp, a different era in a war and a world that wasn't the protagonist's. And while Freeman could play with a gravity gun in platforming sequences, TimeShift allowed the player to freeze, revert or speed time around.
Then, the most impressive result of this type of game this generation really was Bioshock for me. It uses everything I like about this genre, a normal beginning that puts the player in the hostile environment quickly, a whole universe to discover, original gimmicks (the "drugs"/powers of this game, the Big Daddy...) and an ambiguous turn of events..
It's a type of game I really started to appreciate lately...

Anyway, that's my own take, my views on the whole FPS genre. Sure, I might not have as much FPS as fighting games, or have most recent ones like parkour platformers, nor played as much of those as 2D platformers... But it's a guilty pleasure of mine~

About BioShock 3?
Early impressions: Oh, I really loved the trailer, the concept, everything really!
I sure will appreciate it more than the few I know about BioShock 2 (still plan on playin' through it soon, as soon as I can get my hands on a cheap copy).
My problem about BioShock 2 is that it takes out exactly everything I love about Part 1. Meaning the strange unknown universe, it's mostly a BioShock 1 bis. All the surprises are out from the go, same mecanics, same concept, same weapons, etc.. It's more like revisiting BioShock 1, again! Cause everybody loved it you know!
It's more like additional levels, something that works better with the offensive type of games I've talked about above.
While BioShock 3 will actually be about a new story, new settings, surprises again!
An uncharted Mystery Box is about to be opened!
So, yeah, quite anticipating this game!

Monday, August 23, 2010

Gamin' NEWS! Portal is back..with robots!!

Portal 2 is looking up quite nicely.
I really liked the first one, one of the great FPS surprises of these last years.
Who knew it would become that popular? Probably nobody expected such a reaction from the public!

Anyway, Valve's been twickin' the sequel.
Now with more puzzles!
Longer campaign!
More difficult!
More twists and surprises!
More plot!
And now with co-op!

   

Neat! A playable co-op mode in a side story, from the point of view of two bots!

Wednesday, June 16, 2010

Gamin' NEWS! - E3 continues -

Hey gang!
Here's some new trailers, footage and screens from stuff going on at E3~



First of all, some gameplay of that new nth Dragon Ball fighting game.
I did enjoy older 2D DB games..then played and followed some of the 3D ones (Final Bout, Budokai 1-3, Tenkaichi 1-3...), but since they make a new one every year...I kinda lost tracks of all the many DB games...

This new one is called Dragon Ball: Raging Blast 2. From what I understand, since they arrived on the HD system, the Dragon Ball games had kinda a reboot, on both current series.
Dragon Ball Z Budokai was remade into Burst Limit (so back to the plot and character roster of Budokai 1) and the Dragon Ball Z Tenkaichi Budokai series was also brought back as Raging Blast.

So if I wanna try a new DB with a correct roster and a well tuned gameplay, I should wait for Burst Limit 3 or Raging Blast 3 it seems...

Anyway, here's some gameplay, looking nice and correct, if a bit "plastic" like on the characters:




Now a bit of of Splatterhouse, my highly expected semi-remake semi-sequel to a classic beat 'em all series:




Some gameplay footage of Vanquish, Sega & Platinum Games new co-creation.
Looking like an epic mix of modern 3rd person shooters and P.N.03!




And now, some news about Sonic the hedgehog.
First some gameplay, the little we can see of Sonic Free Riders. The Xbox 360 exclusive.
Looks...messy. Not the graphics, they kinda look decent (hard to tell) but I'm not imagining myself playing that. Just imagine having to do those moves in front of your eyetoy Kinect.





This one will probably include some regular controller gameplay anyway, for those who'll want to try this game, let's be realistic. But the whole being the "Kinect control"...
*sigh*
I'll just play me some classic Saturn instead.


Here's some Sonic Colours gameplay now:



Well, forget about the autistic handicapped player here, it looks like it's the first time that guy played a videogame in his life.
The game looks pretty good and decent! Graphics are better than the Wii Sonic Unleashed!
This is turning into a pretty cool and enjoyable Sonic game! And isn't the main goal of games to be just that, entertainment?
Can't wait for this one~



Here's some footage of the Nintendo DS version, which really is in fact Sonic Rush 3 in disguise. And that will be good enough for me:






Moving on to Nintendo's own franchise now.
This new Metroid Other M sure is looking quite pretty, ain't it?
Seems to be a decent compromise of 1st view shooting action, not that far from the Metroid gamecube/wii trilogy, and 3rd person sidescrolling action like the original Metroid games!


Neat-o!




And now Portal 2, from the great studio Valve.
I wonder if this one will come out in 2011 or 2012, knowing Valve's legendary own relative time.



Seems to be more of the same ol'. Which is great since the original game was so original, addictive and smart!
This one does have a little horror vibe to it, with all the stuff and equipment abandoned.


And finally, for us fighting game fans, one of the coolest news about this E3, seems to be having finally some gameplay footage of Marvel Vs Capcom 3 Fate Of Two Worlds!


Once again, a kickass poster from artist Shinkiro!


The available characters in the E3 build weren't that many. But at least we have a nice enough look at Deadpool's first fighting game!
From what Capcom said, it seems like:
- Returning characters will have their original gameplay and special attacks back
- Dormmamu will be this game's main enemy final boss. I guess he'll have a giant transformation for the very last round~
- The fastest and more nervous VS ever (more thant MvC2 and Tatsunoko Vs Capcom)
- Every reason I love the VS series a bit more than the classical SF one, team-ups, changes/strikers/team strikes, super combos, etc.. 

Here's a new complete trailer:



And some gameplay video, to see how fun this one's turning out:





Looks like Deadpool will genuinely be funny, like he used to in his original comic series and in Cable & Deadpool. Not "retard"-like funny, how he is under Daniel Way writing.