Wednesday, November 30, 2011

Baaronbot:

I got this email from the Baaron:


"Look! the Asian's are trying to make their own team robot:"








Vintage Aaron, circa 2006, living in his van. It appears to be parked in a field, perhaps down by the river. Note that paying for rent or a hotel was clearly out of the question, but bringing all three bikes was always part of the plan for the Baaron:



Aaron Nachtrab. Team Robot for life.

Honorary Team Robot member: Ryan Fitzjerald


http://www.thesun.co.uk/sol/homepage/news/3967502/Tatt-poo-for-cheating.html


A FURIOUS woman is suing her ex-boyfriend after he tattooed a steaming poo on her back.
Rossie Brovent wants £60,000 in damages from Ryan Fitzjerald.

Rossie, from Dayton, Ohio, US, wanted a scene from the Narnia trilogy inked on her back.

Instead she was left with a pile of excrement with flies buzzing around it.

Tattoo artist Ryan turned rogue after discovering that Rossie had cheated on him with his best friend.

Rossie originally tried to have her ex-lover charged with assault but she had signed a consent form agreeing the tattoo design was "at the artist's discretion".

She said: "He tricked me by drinking a bottle of cheap wine with me and doing tequila shots before I signed it and got the tattoo.

"Actually I was passed out for most of the time, and woke up to this horrible image on my back."

robots dont have friends only humans they haven't killed yet

PNW Trail Edit from DiamondbackBMX on Vimeo.


Scott Matual slings bikes for money but also shreds bikes and has lived in fear of team robot for years. check out his sweet bail at the beginning of this vid.

Drawings - SF-doodles #02

Picture for my 2nd TWITTER drawing session!


This time we had plenty o' fan favorites it seems.
Chun-Li, Sakura and Dan from SFZero, Alex fro SF3, Dhalsim and Bison from SF2, and even a guest again, Cody from Final Fight.

Enjoy!
I guess I'll do ONE LAST FINAL SESSION before stopping those.
Everything goes!

Remember, follow me on Twitter to not miss those!

Reply to this tweet to decide the next characters!

BestOfCommunity - Donald Glover crying compilation

Here's Donald Glover doing what he does best...which apparently is crying from the looks of it :P



Okay, okay... I'll seriously start watching Community soon..

Felicia Day playing with herself.

...
What?

Anyway, here's a follow-up of sorts to this previous post.
Wanna see how fun, or awkward it is to play with your own digital alter ego?



Felicia plays a bit of the Dragon Age DLC "Mark of the Assassin".

She even has to pay for her own DLC? Bad EA, bad!

Ad - Kit Kat commercial #03

This one's probably my favorite, both in the visual and music :P



Bwahaha!
Good times!
Back when we didn't need "subtle" or "ironic" overtones. (<- just check out their latest modern commercials!)

COLİN KAZIM DÖVMEDEN GÖRÜNMÜYOR


BALOTELLİ'DEN SADECE BİRİ...


AwesomeCosplay Pics of the day: Badass Black Canary

Here's a badass Black Canary cosplay by the lovely Alisa Farrington.


Absolutely stunning!!! :love:

Movie NEWS! first look at the movie's LIZARD

Remember The Amazing Spider-Man movie reboot due some time next year?
People have spotted what the villain, the Lizard, might look like in the upcoming film...on PEZ dispensers!

If it's the real deal...
Very retro!
Very Steve Ditko to be precise:


This means he will be more lizard-man than an actual "monster"-monster.
Unlike the more recent depictions we've seen of him since Todd McFarlane reimagined him:


Though some claims the following blurry peaks are true leaked pics of the real design of the Lizard in the movie, radically different from the above PEZ.



Rumors? Fakes?
Wait and see~

Gamin' NEWS! first pic of new Ron Gilbert game

Here's the first pics of the new game from Monkey Island daddy Ron Gilbert:


Since he left LucasArts in the 90s, he's been mostly heading Hothead Games as creative director, where he produced for example the excellent DeathSpank series.
He came back to Monkey Island at Telltales recently and has now left with Tim Schafer for Double Fine studios.

His first game with Double Fine is slowly being revealed. And it already really looks like a Ron Gilbert production.

Ron Gilbert released the first two pieces of concept arts on his blog.
Here are a couple of fine pieces of concept art from the game I'm making with the amazing folks at Double Fine.  I'm so excited.  This is an idea that has been in my head for a long long long time.  It predates Maniac Mansion and Monkey Island.  It's a game that needed to be made.
These are two of the playable characters.  That's all I can say right now, but more will follow later. 
Oh, my! How intriguing!

COOLAPE Wednesday - SUPERBUDDIES! #14


Link for the full comic on the Heroes! blog:
http://heroes-comix.blogspot.com/2011/11/superbuddies-14.html
And on CoolApe:
http://www.coolape.org/comic-eyz-heroes214.html


A Hero is mesured by his own rogue gallery! No wonder you probably never heard of Blue Beetle...

Tuesday, November 29, 2011

The 2011 -2012 NAM National Winners !!!




The 2011-2012 National All-American Princess

Josephine McDowell of Texas



The 2011-2012 National American Miss Princess

 Bernice Chau of Florida
 




The 2011-2012 National All-American Miss Jr Pre Teen

 Kylan Darnell of Ohio







The 2011-2012 National American Miss Jr Pre Teen

Peyton Newman Illinois





The 2011-2012 National All- American Miss Pre-Teen

Shereen Pimentel of New Jersey



The 2011-2012 National American Miss Pre-Teen
Regan Spoltman of Ohio


The 2011-2012 National All American Miss Jr Teen
Maggie Marx of Kansas


The 2011-2012 National American Miss Jr Teen
 Raven Delk of California


The 2011-2012 National All American Miss Teen
Kasey Knowles of Kansas




The 2011-2012 National American Miss Teen
Jenna Diller of Ohio






The 2011-2012 National All American Miss
 Amanda Moreno of Georgia




The 2011-2012 National American Miss
Rachael Landis of Missouri














Ad - Kit Kat commercial #02 (1995)

Giimme a break from the 2000s, here's another piece straight from the 90s!



Enjoy! :'3

Monday, November 28, 2011

Moto

Sliding is good







Sliding is bad

Drawings - SF-doodles #01

The results of the latest TWITTER drawing session!


This time covering Street Fighters characters (and a guest!).
Q, Dudley, Makoto and Ibuki from SF3, Blanka from SF2, Juri from SF4 and Q-Bee from Darkstalkers, just because!
You can see my preference for SF3 :P
Hey, it's the SF series I spent more time on afterall. (<3 Dreamcast Forever!)

Remember, follow me on Twitter to avoid missing one of those!

BestOfClerks - "Salsa Shark"

Here's easily one of my all-time favorite scenes from all o' Kevin Smith movies:



Always brings a smile to my face :)

Drawing - Black Canary

Today, my "dailysketch" entry is Dinah Laurel Lance aka Black Canary!

Time: 14 minutes

With the reboot...does that mean she isn't the daughter of the original Black Canary of the JSA anymore?
Man...hopefully in one year they'll have all this mess re-retconned :P

Ad - Kit Kat commercial #01

Remember when advertisements were fun?
Here's easily one of the catchiest chocolate ads tunes!



"Gimme a break.Gimme a break! Break me off a piece of that Kit-Kat-bar!"~

Gamin' NEWS! Lego Batman 2 DC Super Heroes in development

People loved those Lego games by Traveler's Tales?
Well, there's more!

After all the Lego Star Wars, Lego Harry Potter, Lego Indiana Jones and Lego Batman comes... Lego Batman 2 DC Super Heroes!

Just in time for fhe new Batman movie next year!


Well, I guess technically they could have called this one Lego Justice League...
It will in fact be based around the new batch of Lego Toys DC Comics-inspired.
(So, why not call 'em Lego DC Super Heroes??)

Anyway, what d'you think of that? Waiting to play as Lego Green Lantern, Lego Wonder Woman & co?

AwesomeCosplay Pics of the day: Wonder Woman

Here's a great photo of a Wonder Woman cosplay:


This wonderful cosplay is ivette. The picture got a lil' edit by Ruben.
What an amazing shot!
(much better than anythingt we would have gotten out of that failed WW TV series..)

Saturday, November 26, 2011

VGR PoP Forgotten Sands [PSP Version]


The Sands of Time Trilogy might have been closed with Two Thrones but with a new interest in the series thanks to a movie adaptation, Ubisoft thought it was a good commercial move to bring the series back in an all-new episode just for this time.

The game was released amongst most systems. In what I like to call the "Forgotten Sands chapters" (which would have made a much better title for this game IMO).
Like Untold tales or Missing chapters, all these games across the different consoles aren't the same but instead different episodes taking place in the 7 years gab between The Sands of Time and Warrior Within.
This is a review of the "PSP version" available exclusively for the PSP system.


VGR: Prince of Persia: The Forgotten Sands
From Ubisoft/Ubisoft Quebec
Played on PSP
Also available on /
 
Type Sidescrolling platformer
Year 2010


Prince of Persia: The Forgotten Sands on the PSP system is another "interquel" episode in the Prince of Persia series taking place in the time gap in-between Sands of Time and Warrior Within.
It is unrelated to the other Forgotten Sands game on the HD systems and can be seen as yet another separate adventure with no clear ties to the main series.


Since this episode was also developed by Ubisoft Quebec, reusing a lot of assets, graphics, sounds and event gameplay elements of the Wii Forgotten Sands, I like to consider this one its direct sequel.
Various elements since to agree with this idea, like the Prince having another genie-sidekick, facing lots of incredible creatures/magic (which he stated was a first on the Wii installment). Also he exits this tale more decided to prove himself, wiser - which could tie easily into the Xbox 360/PS3 episode.


This time around the story is kinda unique.
Fresh from his adventures in Azad, problems seem to have followed the Prince right away and not the other way around.
It sort of foreshadows what would happen to the Prince in Two Thrones, having a sort of Damocles hanging over his head in the form of a monster/destiny chasing our hero...which he ends up confronting himself.

A long time ago, a prophecy was written, in which a member of the royal family of Persian would bring an end to a mystical creature, Ahihud the dark spirit of fire.
Sensing his end come to a close, the creature decided to leave his hid and strike at all the royal bloodline throughout the lands.
Believed the monster to be only a myth, but yet in the light of the recent attempts on his family, seeking protection the noble King Sharaman decided to put all of his sons under protection in the city of Babylon. Hearing someone calling for him, one night, the Prince made a run for it and escaped his tower in the direction of a mysterious light...

The light turned out to be Helem, a djinn, and spirit of Time.


This PSP Forgotten Sands is closer to the original 1989 PoP than the recent 3D parkour-inspired Ubisoft episodes.

First of all it is what some call a 2.5D platformer, simply put, a sidescroller.
But the game is running on the same engine as the Wii version nonetheless (which featured lots of sidescrolling segments as well, probably developed alongside this game).

Which means the Prince is back to basics, no more camera angles-problems or loads of melee fights.
Running, jumping, climbing. The gameplay is all quite intuitive and easy to get a hang of.

As long as you explore Persia and get closer and closer to Ahihud, you will travel through magical lands and free more of the Helem's sister, the Daughters of Time.
They will grant you new powers and abilities, as it is the custom in most PoP games. But sort of like the Wii "interactive powers", no time remote this time around. Instead you will gain the ability to slow down or accelerate zones/elements/foes. It gives these powers a more straighter approach and confine them to gameplay instead of facilitating your game (time rewind serves to make the other PoP games bearable to novies afterall).


The game is also lacking the more "beat 'em all" approach of the franchise present in most modern PoP games.
It is all about the platforming experience.

There is some combats, duels mostly on 1-on-1 or up to more enemies sometimes...but they're still basically duels in which some random enemies will fly around/respawn/annoy you while the main objective will be to deal with the principal opponent.
There's not a lot of them, even the Prince will comically remark on the lack of enemies around this time.

Which is nice if you ask me, it was about time the annoying combats got shoveled in the background to bring back the exploration and platform to the scene.


Ahihud is trying to devour the magic that inhabits the land, what people call Elixirs.
(little throwback to the original elixirs the Prince used to drink in the earlier games)
Defeating monsters will grant the Prince Elixirs. Which are then used as currency to either upgrade his strength (attacks, combos..) or vitality (health bar, life..). 
You can also buy making off elements from the main menu, like unlockable artworks, concept arts, music...
The game is also unique to the Ubisoft produced Prince of Persias games, like the Wii version was, in the sense that it relies on a proper Life system.
What people complained about the fantastic 2008 game, it not proposing an actual life system and using Elika to respawn immediately, while actually the whole series of PoP never actually having proper lives/punishing deaths. Well, this time you have a certain amount of lives. You can save your progress and replenish your lives & health at fountains of water. Losing all your health will lose one of your lives. Losing one life brings you back to the beginning of the current room/screen. Losing all of them will kill you for good and a backtrack to the earlier fountain it is.
Exactly like the Wii Forgotten Sands actually.

There's some pretty fun and interesting bosses too.
Not too many of them, just the ones that were okay to have around here story-wise. Like a gigantic guardian Ahihud has around the palace, or the sand monster-assassin who was hunting down the Prince's relatives.


Overall, it is easily my favorite of all the versions of the Forgotten Sands Ubisoft released simultaneously.


The game is quite long. There's some replay value, you can replay earlier levels to either complete a perfect score on them (based on time, collectibles and whatnot), find all the Elixirs or totally upgrade the Prince.
There's some fun portions of the game played in the "spirits realm", where you have to free Helem's sisters in magical settings which will make you use your grey matter to process through the traps using all of your powers.

The music is decent, mostly probably lifted off the Wii title like the character models.

The game starts kinda simple but it will gradually get harder and harder, until the final "boss level" which is also the most complicated and interesting level, design-wise. It will make use of all your abilities while losing them at first only to regain them one by one.

Great fun game, original, well executed. I wish the Xbox 360/PS3 Forgotten Sands could have been at least half as good as this...

I give it:
 2 / 3 Bruces!