Showing posts with label ubisoft. Show all posts
Showing posts with label ubisoft. Show all posts

Wednesday, June 6, 2012

#E3 NEWS! 2nd day recap part 1


Time for a bunch more news and trailers regarding upcoming games!

First up, some actual footage of that ZombiU I posted about yesterday.



The gameplay is looking pretty neat!



It does really looks like a nice mix between Dead Island and Dead Rising, like I wrote yesterday.

And looking quite nice, to boot!

~

It seems the WiiU will be getting mostly late recycled titles. Assasssin's Creed 3, Mass Effect 3 (only 3s? no ME1 or 2?).
I dunno why but I don't imagine a new audience getting the same game later on. I'm pretty sure 99% of people buying ME3 for Wii u will already have play through it = ME fans buying yet another release.
Specially since it's the last part of the story without both ME1 & 2...

Anyway amongst these is a re-re-release of Batman: Arkham City Armored Edition.
Are people still interested in re-getting this one? Specially with the "Game of the Year: Edition" recently, doesn't everyone already own Batman?



The game seems to be mostly identical, besides some gimmicks that will use the controller-screen of the WiiU.
Beside, you can get the game in bargain bins pretty cheap most everywhere, not counting the cheap steam version for PC!

~

On Capcom's side, check out this kickass trailer of the upcoming Lost Planet 3!



~

Omega Force, the guys who made most of the Dynasty Warriors for Koei, and Sword of the Berserk: Guts' Rage for Eido, will be making another Hokuto no ken game!


The original game was mindless fun and pretty cool, but didn't it already cover the entire story?

Simply titled Fist of the North Star: Ken's Rage 2 it sounds like more of the same kinda fun.



I can imagine this using inspiration from the "expanded universe" other continuations of the story, though I'd prefer to see some original story like that first Berserk game.

~

Speaking of Omega Force, that isn't all they're up to these days!
A One Piece beat 'em all game is also coming up this one published at Namco.

Though it will be a PS3-only title. (awwww... can we hope for an Xbox port either in the US or here in Europe? pwetty please with sugar on top?)

Dubbed One Piece: Pirate Warriors in the US and not Luffy's Rage like I expected, this One Piece: Kaizoku Musou is coming up for November this year.
And here's a new trailer:



Even though I won't be getting this, it does look pretty good.

~

More coming up in a few!~

Tuesday, June 5, 2012

#E3 NEWS! Avengers tie-in

Speaking of Ubisoft, an Avengers tie-in game was confirmed. And yeah, it's coming up a bit late. (I fear cancellation...)


On the down side, this game Avengers: Battle for Earth will be a motion-controlled title for Xbox 360 and Wii U.  
So unless it's a very good and tightly controlled arcade game.. I'm not feeling it so far.

On the plus side it's handled by Ubisoft Quebec and it won't be a simple movie adaptation, but rather take its roots in the comics.
Check out the "real" Hawkeye, Captain America with the little headwings and Thor with his helmet on:


Confirmed in the game are appearances by Wolverine, Spider-Man and more!

Now, we only need to see some actual gameplay footage...

#E3 NEWS! 1st day recap part 2


E3 2012 continue!
Let's have a look at what Ubi's showed this year!
First, Assassin's Creed!

I'm trying to avoid spoilers and watching too much, but this new Assassin's Creed 3 is shaping up quite nicely!

Here's an all-new CGi trailer:



...and because Ive got so much hype for it, here's another more cinematic and less spoiler-y trailer:




It seems the game will be oustanding!
It will include some new elements such as naval warfare and a complete and realistic weather system. (the weather in past games was more locally and settings generated, to set the mood during the story).


And here's some gameplay just for comparison, to see how more improved and realistic it is now:



And accompanying this title there will be a 2nd Assassin's Creed game, on a portable system. Like with much of the previous titles.

This time something more original though.


Assassin’s Creed III Liberation will be an exclusive episode for the Vita.
But unlike past PSP and DS game it won't feature Altair or Ezio, or bring Connor from the main new episode on a portable adventure.

Instead it will have new story that takes place in New Orleans and stars the series’ first ever female heroine!
How cool is that! I've been hoping to see some more new characters and original protagonists on portable episode. And now I see it will have this kickass lady as main character - something I'd have even preferred in a main episode.

Anyway this looks like 1 definitive good reason to get this console! (like I wrote here in the past, I need at least 5 good reasons to wanna invest in a new system)





Sony already announced a bundle with the game, something that will sell some consoles no doubt!

~

Meanwhile, the new Rayman gets explained and new infos.


Rayman Legends seems to be confirmed for almost all possible systems. (Wii U, PS3, 360, 3DS, Vita, etc.)
But only the Wii U version's been showed, as well as it's Wii U exclusive aspects, such as using the screen-gyroscopic controller, etc.
A new returning character from Rayman 2 named Murphy.
And more!


The game is a direct sequel to Origins and will sport more of the same kind of gorgeous 2D graphics. I'm not a big fan of the new shading. But it looks great nonetheless!

Check this out, there's some mix of 2D and 3D here and there, and it looks fantastic!



~

But WAIT!
That's not all!
Some other ips have returned, such as Sam Fisher!


Splinter Cell Blacklist looks simply amazing!
It seems it will have a new engine, and spotlight the best gameplay elements of the franchise so far.
I hope for more Conviction that Double Agent personally.
Also a core element from the series has been announced integrated into the gameplay now. What could it be...?


Tom Clancy's Splinter Cell: Blacklist will be out next year.
It will bring some more Assassins Creed element to the series, with more walls and buildings being climbable!

Welcome to Forth Echelon...



Can't wait to see Sam back in action!

~

And that is not all!
Ubi also announced some new ips unlike many others.

Such as Watch Dogs.
It will be an action thriller that plays like an open-world "superhero" game. With tech and gadgets at your services.

Here's a trailer:



No systems yet.
It does look great though.



~

And if that wasn't enough for ya, there's also a more simpler and mindless fun game, ZombiU for Wii U!
Don't disregard it due to its title though.


Looks legit to me!

It seems this one was built from the remains of  Killer Freaks from Outer Space, Ubisoft's former Wii U horror exclusive -shown at E3 last year - which has been canned and recycled it seems.
This could well be a nice surprise for next year!



It looks like a Dead Island meet Dead Rising mix. And it is being developed at Ubi Montpellier!

~

And that is all for this post!

Friday, April 27, 2012

#Gaming NEWS! new Rayman game

So apparently it's official, we're gonna have a new Rayman game, and it's gonna be called Rayman: Legends.



But take what you're seeing with a grain of salt, it seems it's neither final nor something they wanted to show actually. As some guys from Ubi just said recently:
"An internal video showing images of Rayman Origins’ sequel has leaked over the Internet,” said the firm. “This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features."
This explains the fake-3D look and strange way it doesn't bland as well or look as cartoony as Origins. It's just tests!

I can't wait to see on which systems this will be available! (please...Xbox 360 too..), specially since I don't like the idea of buying a new system, like the upcoming Wii-U, at full (expensive) price.
But it looks like that version will get some extra content, like platformers often used too in the "old days". (remember the original Rayman? or Earthworm Jim? etc.)
And apparently people who have bought collector editions of Ubisoft games, those that came with the statues, will be able to get new levels??? Through barcodes or via a "chip" like the Skylanders game on the Wii perhaps?
Does this mean an Assassin's Creed level like the Rabbits showed there? A Splinter Cell, a Prince of Persia, etc..? Nice.

Tuesday, April 24, 2012

#Gaming NEWS! Rayman 5??


From the looks of things, and this survey on Ubisoft's website above, we make get yet another Rayman!
And I'm all for it!

It might not be the 3D sequel Rayman 2/3 fans have all been waiting for, but instead a continuation to Rayman Origins set in a more fantasy setting.

Awesome!!

Michel Ancel's mascot might be back in a game that will surely contain the same sidescrolling platform, co-op gameplay, etc.
And it's great news if you ask me! I would totally love to play around with Rayman in more levels using a similar fashion.

Here's some first pics of an early build of the game, probably:




Can't wait!

Hopefully they add in some more interesting characters to Rayman and Globox. Color palette-swap or not, I'd love to see the Tarzan-Rayman from the first game back, why not even Tonic Trouble?? It would be nice for a change.
Or even other Ubisoft popular character, why not? (Sam Fisher? Altair? Jade? etc..)

Wednesday, April 11, 2012

VGR PoP Forgotten Sands [DS Version]


The Sands of Time Trilogy might have been closed with Two Thrones but with a new interest in the series thanks to a movie adaptation, Ubisoft thought it was a good commercial move to bring the series back in an all-new episode just for this time.

The game was released amongst most systems. In what I like to call the "Forgotten Sands chapters" (which would have made a much better title for this game IMO).
Like Untold tales or Missing chapters, all these games across the different consoles aren't the same but instead different episodes taking place in the 7 years gab between The Sands of Time and Warrior Within.
This is a review of the "DS version" available exclusively for the Nintendo DS system.



VGR: Prince of Persia: The Forgotten Sands
From Ubisoft/Ubisoft Casablanca
Played on Nintendo DS
Also available on /

Type Sidescrollin' platformer
Year 2010

Prince of Persia: The Forgotten Sands on the PSP system is another "interquel" episode in the Prince of Persia series taking place in the time gap in-between Sands of Time and Warrior Within. It is unrelated to the other Forgotten Sands game on the Sony PSP and can be seen as yet another separate adventure with no clear ties to the main series.

More precisely, this one seems to be a direct sequel of the HD Forgotten Sands as the djinn Razia is seen here still trapped, living the Prince's sword.

This game is also quite reminiscent of the 2008 game Fallen King, it seems Ubisoft Casablanca might has well been working on a pseudo-sequel of the adventures of that other prince before turning this title into a well timed Forgotten Sands chapter just in time for the live movie.
As such, the game was built upon that other game's engine, gameplay. (so, don't hesitate to check that previous review ;))


We're off to a good start...

The story opens up in medias res, as we join our mysterious Prince once more, as he awakens during a sort of ritual he's being part of.
It seems our hero has been abducted by a cult this time. They brought our hero to a temple somewhere in India, used his sword which was still containing the djinn Razia and obtain the royal blood of our hero as a sacrifice to bring back their mysterious "demonic" master.
This new evil escapes from the temple...with a price. Our Prince lost his memories and Razia is left powerless, trapped in the form of a yellow Navi-like creature.

As the Prince escapes from this place, he falls down into the dungeon. (back to the roots of the series?)
The dark ceremony was responsible for his disorientation.
The bad guys mutated into some kind of sand creatures.
Now trying to get his lost memories back and Razia's powers, they escape from the collapsed temple and go on a quest that will bring them all across India to hunt down and kill the members of this cult.

It's good to be the Prince!

I say story but that's all you'll get, besides some cute comic book-style cutscenes here and there.
No voice acting here, which honestly for this sort of game wasn't really a problem.

Once their memories and powers back, the Prince will have to face the resurrected evil force behing this cult which will try to conquer Babylon, and then bring back a more familiar setting for the Sands of Time trilogy.
The "Razia and his sword"-plot will also be resolved by the end, which ties in nicely (sort of) with Warrior Within were these Forgotten Sands elements were nowhere to be seen.

As for the game itself? It's all quite simple.
The game is divided into various levels, more linear than what you're used to see in the usual games of the series, each regrouped into 4 distinct chapters each with their own visual theme.
A boss awaits you at the end of each of these worlds, as well as a new gimmick-power to use in the following episode.
Razia never flies around like those annoying tutorial aids in other games, her portrait only appears in the cutscenes.
The game uses a super deformed chibi design again, like the last DS game.

What are you selling, stranger?

The game really feels like an improved version of Fallen King.
Ubi Casablanca built upon the problems of last time.

The game is again entirely stylus-controlled. No buttons required!
It's a 3D sidescroller. Back to basic, like Jordan Mechner's original. Thus, the story might sound basic but it is also a nice throwback to a simpler "get the villain, save Persia" scenario.
You guide the Prince by holding the direction to which he will run to. He'll climb, jump, sword attack, guard quite easily.
Combat happens often in closed areas or open space, not usually during the platforming sequences. It's a return to duels like in the original games.

The gameplay really feels more precise, tighter than in Fallen Kings. It runs on the same engine, but it works better, it is more responsive.
Things answer quickly to the tap of the screen.

Power of the stylus, I call upon thee!!

As far as PoP's powers go, this is also pretty basic.
Razia will provide the Prince with some sand/time powers over the course of the game, the usual.
It's a return to more "temporal" powers. Slowing down time, going back earlier in time...

Again, all stylus-controlled. You tap on the correct power icon on the screen, and bam! Activated!

Where it gets original is that you can tap over "sand", be it little sand dusts around or flowing sand-rivers...and affect it by rubbing it.
Either solidifying sand to use it as a platform or manipulating the sand to affect you, the platforms or even enemies!

By drawing a streak that connects some sand and a villain, you can take over his controls and use his weapons or uses his unvoluntary help to activate elements/traps/etc.

It's the Power of Sand!!~

Making a return from Two Thrones is also some riding sequences on horses. Often quite easy, they more like an excuse to grab some easy rubies for later.

Speaking of which, there's a little update/management system to the game.
You collect rubies by defeating enemies, in treasure chests, etc. and can go to a merchant between levels to buy additional power-ups, new in-game costumes, new weapons.
It's all quite simple but at least it's there! (as you can see in the drawings around these very words the different clothes you can put on the Prince)

Game Over, man! Game Over!

One one side, it's a much better game than Fallen King, graphic and gameplay wise.
On another, it's so much shorter.

The game just feels a lot easier, the boss fights are some of the easiest I've seen (besides one that got me thinking and trying a lot...only to find the obvious solution was the correct one).
Gone are Zal's magic powers/puzzles. Everything much ore straight forward here (you die? go back in time!).


Overall, sure, it's nothing new or really original..but it's still a good game.
The game is very simple to get your hands on, simple to play, feels "classic".
It's that simple, a mini Prince of Persia!

The music is quite forgettable. Too simplistic and background-y unlike your usual PoP soundtracks.
But it serves its purpose.

A very easy game, thanks to powers and frequent checkpoints. Enemies are a barely actual threats, more like convenient health drops, always giving you potions to replenish your life.

Anyways, it's a fun and entertaining game. For fans of platformers, sidescrollers and the series.
 
I give it:
 2.5 / 3 Bruces!

Tuesday, April 10, 2012

RabbidsTV - Rayman 4 announcement

Here's one more Rayman 4-related thing.
It's THE original Rabbids announcement in a very funny video from Michel Ancel.

Check this out!



Haha, loved it!
Ubi can be great sometimes, you know! :)

Wednesday, April 4, 2012

#Ad - Mega64's Cold Fear adverts

Speaking of Cold Fear, the game had quite a fun advertising campaign.
They might haven been heard a lot nor spread out that much like the viral marketing they were intended to be.

But it was quite a fun campaign nonetheless.

Want to know to what kind of lengths Ubi went to advertise the game? They even officially enlisted the help of Mega64 to produce Cold Fear-themed videos!

(videos after the jump, I'll leave you with one of those creepy viral marketing ads I mentioned in my review)

The problem with these kind of videos is that they work too well.
You see people only remember "dem funny parodies by Mega64" and forget the random game that was behind it.

Anyways, here they are, enjoy!







Pretty random. And quite fun :P

Sort of officially approved parodies mocking the game/plot! You don't see those often!~

Monday, April 2, 2012

#AprilsFool - Assassin's Creed for Kinect & Sega Bass Fishing of the Dead

Another one I wanted to post here, just 'cause.

Yeah, we might be April 2 already, but it's not a reason to miss this awesome Kinect Assassin's Creed trailer Ubisoft released yesterday :P



I dunno for you, but I find this one hilarious! XD

Update! Oh, and how could I forget Sega's awesome Sega Bass Fishing of the Dead!!?



For the Wii-U, obviously! XD
This one was Sega of America's April's fool. Sega of Europe was that other one.

Tuesday, March 27, 2012

VGR Cold Fear


Time for another review!

This one's another survival horror, one of these game from the previous gaming generation, and one that mostly got overlooked (is it me or were a ton of really good games ignored last gen, Psychonauts, Jet Set Radio Future, Panzer Dragoon Orta, etc.?)
Mostly ignored in favor of Capcom's Resident Evil 4, this was Capcom's first foreway into the genre...
Was it good, was it that bad? And what was this one about?...


VGR: Cold Fear 
From Darkworks/Ubisoft
Played on PC
Also available on Xbox & PS2

Type Survival Horror
Year 2005

Cold Fear is a survival horror that came on the previous 128-bits systems.
It was developed by Darkworks, an independent French studio based in Paris, already responsible for the well-received Alone in the Dark: The New Nightmare.
While Capcom reimagined the genre for that generation with a Resident Evil 4 leaving behind the cinematic camera angles and the slow paced gameplay for a more action-oriented 3rd person "over the shoulder" styée. Cold Fear went ahead with a sort of mix of both gameplays.

The game really feels like the missing link between the old classic survival horrors like the classic Resident Evil games and the modern action ones like 4 and 5.
Cold Fear runs on the RenderWare engine (used in other games such as Ubisoft's Rayman 2 or Sega's Headhunter Redemption and Sonic Heroes), it uses both a behind the character 3rd person gameplay and the classic cinematic overviews.

But what is it actually about?

A biohazard occurence...

The story starts out with Tom Hansen.
Member of the U.S. Coast Guard who is dropped along his team to investigate a mysterious Russian frigate - the Eastern Spirit -  that lost contact with the authorities.
A certain Barnett sends this crew on a rescue mission since nobody's responding.
Quickly the rest of his team disappear one by one or end up brutally murdered near our main protagonist.

What happened on this boat?
As Hansen, you are left alone aboard this ship to find out what is going on.
Hansen will try at first to help the crew and rescue the members that were left behind, but he is quickly met with defensive forces.

Meanwhile, the night is only starting out, and Tom will have to survive a dangerous storm, somewhere in the middle of the ocean.

A resident evil lurks behind each corner...

But don't worry! You won't be alone for long.
Hostile Russian men, who seem to be succumbing to fear and won't recognize a rescue mission, will try to shoot Hansen!
And did I mention those alien creatures?

A strange form of parasites, called Exocells by the scientists, are seemingly using human bodies and other creatures as hosts and to feed themselves.
Like Aliens from the movies, they seem to take over people and use them to expand, survive and reproduce.
The boat is literally invaded by them!

They will attack Hansen either inside these "zombies" or outside hosts.

While investigating this mysterious ship, Tom Hansen will discover that a lethal cargo was being transferred from the ship to an oil platform, the Star of Sakhalin, not far off the boat.
It seems some pretty unethical experiments were being conducted over there. Thanks to a bunch of logs found here and there throughout the game, the full story will be revealed bit by bit.
A certain Dmitri Yusupov from the mafia used that platform as a place for smuggling when the exocells were originally discovered.
He had the Doctor Victor Kamsky brought over to study and try turning these creatures into bioweapons.
Another scientist Pavel Bakharev started working by his own, just in case....when suddenly Viktor went insane, became crazy with those monsters and let them all roam around the platform, infecting everyone voluntary!

Alone in the dark, and standing guard firmly...

Gameplay-wise, the game seems like a natural progression of the survival horror genre.
You "can" sort of choose between a behind the shoulder camera like in Resident Evil 4 or alternate with fixed angles.
Not actually choose, but when aiming, the camera will go over the shoulder for the more action-oriented gameplay. And you can actually move while aiming your weapon, allowing to play whenever you want with that perspective.
Or just let the more moody cinematic angles show you around.
All in all, it does make Cold Fear seem like the missing link between Code Veronica and Resident Evil 4.

Another specific element from Cold Fear to mention, is the conditions of the environment.

Alongside the health bar on the HUD menu, Tom Hansen also has a stamina bar that depends on the actions.
Like running, which will take a bit of stamina out. Hansen needs to rest to replenish it.
The conditions on the deck of the ship will affect the character.
A huge part of the engine was used to play with the environment and make these conditions part of the gameplay.
The ocean and storm can affect AND harm Hansen.
The movements of the ship might throw him out overboard, you will need some stamina and/or to grab something to not fall over.
It will also provide other sources of danger, like throwing you off while aiming or just being hit by cargo and other environmental hazards (like electric wires or crates hanging, etc.).

It's like an house of the dead abord the ship!

You won't be truly alone all the time though.
Hansen will find a woman, Anna, who will tag along, much like other characters did previously in the classic Resident Evil games. (Sherri comes to mind)
She won't fight alongside Tom Hansen, and is one of those that needs helps and being protected to stay alive. Thankfully, she doesn't throw herself into danger and usually manage to keep her health intact by avoiding enemies. Also, these segments are usually short and dispersed enough.

Cold Fear is quite an atmospheric survival horror, where the inhospitable boat really make this experience a true "survival" "horror".

There's a lot of "monsters jumping out of closets" moments. The very well done storm is realistic, there's rain and wind and all. Perfectly rendered.

The various realistic weapons only contribute to the experience. A handgun, an AK, a speargun, a shotgun, grenades. You will also get a flamethrower and a little "surprise" later.

The savegame can be annoying, specially if you're new to the genre.
It's a "survival horror"-style difficult save system to manage, like in Resident Evil 1.
Here, you will get automatic checkpoints after each mission objective completed, most of the time in rooms you need to reach, people you need to find or before bosses/difficult situations. It's alright if you're ok with replaying little segments when you die. I, personally, never had a problem with it. You only need to assure you have enough ammo/manage well your weapons/health when you reach a save. (you also get various saveslots)

The thing will kill you!

Anyway, it's a fun, entertaining and long enough game for the genre.

Let's also mention the flaws, which can't be ignored.
It's a pretty classic plot and game.
You unlock bonus martial in the form of art, screens and concepts, but no other mode. So the experience feels a bit lacking at the end of the day. You can just replay harder settings if you want.

The game got a fun marketing viral at the time in the form of fake scientific websites and news report, which ended up doing more negative damage for the game than selling copies. Some people still think those are actual real pictures.

It's still a great art direction anyway.
The beautiful cover art of the game is just proof of that, the lead art, concepts and characters were the work of Aleksi Briclot.
The fantastic score is quite epic. The great main theme will haunt you, and you'll hear lots of it and its variations throughout the game.
Finally it gives the whole experience a sort of serious B-movie tone.
Like a big budget 80s horror film. The Russian villains go a bit over-the-top to me, and almost ruin the dark and gritty mood sometimes though.


Overall, it's a great looking game.
A memorable experience, and easily one of the best of its time honestly. Visually, it's only missing some "next gen" effects like high definition and blut. But the textures are good, the models well animated.
Gameplay wise, it's perfect!
The survival horror I always dreamt of playing!

The learning curve is easy to get your hands on, soon you'll be taking headshots like no tomorrow!


A great atmosphere built upon a great design and sountrack.
The exomutants are quite reminiscent of Carpenter's The Thing.

I also tried it on Xbox (until I had some problems with my own console...so I only played the beginning).
But even so, the PC version is vastly superior to the console one, hands down.
The graphics are a lot more crisp and clean on the computer port. On console it was a bit slower and blurry...which just goes to show how great the game was for its time.
The gameplay's a bit more fun on keyboard too, with this kind of cinematic-3rd person switchable view.

A real sgane this one got overlooked for RE4. I honestly preferred Cold Fear as a truer Resident Evil. I just wish Capcom had went this way back then...
Oh well..
A great gameplay that really captures the tension of the old survival horror genre with a mix action.

(Darkworks was the studio that was originally working on Ubisoft's recent I Am Alive...until they shut down and the production was carried over at Ubisoft Shanghai and the game changed from an actual full retail release feature to a simpler digital arcade title)

I give it:
 2.5 / 3 Quacks!

Tuesday, March 13, 2012

RabbidsTV - UFO

And here's another Rabbids video.
Pretty silly, and pretty fun. Check it out~

Tuesday, March 6, 2012

RabbidsTV - Sweetos

Here's another video of the Rabbids. This one was released by Ubisoft for the Rabbids big solo and adventure debut, Rabbids Go Home.

Enjoy:

Monday, March 5, 2012

Gamin' NEWS! New Assassin and some Virtua in my DoA


This' just in!
Here's some cu-raaaazy news regarding some upcoming games.
And what I mean crazy I mean "What the...!?!?"-crazy.

First up, Ubi released their first trailer for Assassin's Creed III.
Introducing their all-new assassin, Ratohnhaké:ton.

I kinda warmed up to this news since the original announcement though.
I'm actually liking this idea now.



I can't wait to scalp some "Americans" as well as some Brits. All in all, if you really think about it, this is exactly the kinda game the US would never make themselves.
Glad to see Ubi, a French/Canadian company, making this bald move!

Can't wait!

~

Meanwhile, Tecmo released a new trailer for Dead Or Alive 5.
A game I had kinda forgotten about honestly.
Though I do love the series, believe you me!


It showcase the all new improved engine, revamped graphics and art direction as well as....



Akira Yuki!!! From Sega's Virtua Fighter!!
Awesome! Awesome!
I do love the VF series so very much!! What a random but epic idea!!
Though at heart, I always hoped we'd get a Tekken X Virtua Fighter crossover at some point, this is equally awesome to be honest.

The new DOA graphics look great, love the new chara design, more realistic and all.
The new engine does look a bit more VF than DOA-ysh, from the square arenas to the gameplay, more focused and counter balanced.

But now I can't wait to instead have an all new VF on consoles!!

Wednesday, February 29, 2012

Monday, February 27, 2012

RabbidsTV - Captain BWAmerica!!

Here's another short, this one for the release of Raving Rabbids: Alive & Kicking.

"There is one Raving Rabbid that is answering the call of justice and cleaning up the streets."
Enjoy this epic video:

Sunday, February 26, 2012

RabbidsTV - Indiana Bwaaah and the Temple of Peupeupeu!

And here's another video of Ubisoft's Rabbids.

This one's promotional material for the recent game Raving Rabbids: Travel in Time.
Enjoy,



Love these shorts!
Is it only me or is there some Road to El Dorado in this video?

Ubi should totally make some more, no game release around needed! Just keep 'em up like some cartoon webisodes for the fans.

Saturday, February 25, 2012

RabbidsTV - Samurai Rabbid

Speaking of Rayman, I've been watching some shorts featuring the Rabbids from the Rayman Raving Rabbids games.

Ubisoft sure loves 'em (and I know, we all know, don't need to mention it, they've been stealing Rayman's storm these past couple of years..but now both franchises live perfectly fine and on their own separate side).
They've been making fun CGi videos with 'em since day one.

Here's a pretty funny one from the TGS 2009:

Tuesday, February 21, 2012

Deleted Scenes - "Rayman 4"

I'm currently still playing through Rayman: Origins!
And loving every bit of it~


But before Rayman returned to his former glory in this all new mdern 2D hand drawn/animated sidescrolling platformer, the poor lil' guy was getting forgotten thanks to all those Ravin' Rabbids party games...
And the actual reason why Rayman reverted back to his roots to get back a bit of his former groove was mostly because how far had the apple fallen from the tree.

Now, everybody knows the first Rayman: Raving Rabbids game to be minigame collection for the Wii (and other systems since then), but originally it wasn't always gonna be this way.


The game actually started out as the real Rayman 4.
Right after Rayman 3, the production was launched at Ubisoft Montpellier.

The game was going to be another pure 3D platformer, this time around featuring more action and a free-roaming environment.


According to Michel Ancel, Rayman's creator, the foes would have been this time around these weird stupid rabbits that had been planning their revenge on Rayman & co since the first game, hence the revisiting areas from the past games as pictured around here.


The Rabbids would have been these antagonists who had planned an invasion since the first game ("decades before").


But then Nintendo started to show great interest in this project.
Ancel sketched out a quick concept for Nintendo's upcoming Wii, then titled "Revolution". One thing after the other, the experimenting went along, gameplay styles changed and every aspect of platforming was removed and replaced with minigames...


The final product ended up pretty far from its original design, but most was kept around and lived through the Gameboy Advance Raving Rabbids.


As you can see from all these concepts around, the game would have been a big mix of original new settings, moody atmosphere like Rayman 2 and 3's, and old levels reimagined from the 1st game.


The story would have seen Rayman facing off against The Emperor Rabbid. a brand new enemy who had kidnapped Rayman's girlfriend:


And there's a baby Globox above as well! (from Rayman 2!)

According to Michel Ancel, "Rayman will have to save the world, his girlfriend and the girlfriend of his old enemy and his old enemy too!"


Here's more on the game:
“It’s a real pleasure for me to be back working on an all-new Rayman,” said Michel Ancel. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with Rayman and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious bunnies, who have apparently been preparing this assault since the very first Rayman game. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you'll find in the new game!
  • Combat the Ultra-Crazed Evil Rabbits – Take control of Rayman and his knack for attack to help save his world from the raving rabbids. They are mischievous, insane and completely out of control. There are several types of rabbids each with its own mischievous characteristics.
  • Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, spiders and angelfish. Rayman can master each animal’s unique capabilities to help in his battle against the devious rabbits.
  • Dress to Impress – Customize and disguise Rayman. Go punk, pop, rock or hip hop to infiltrate the bunnies and foil their devious plans.
  • Explore the Colorful Fantastic World of Rayman – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.


The Rabbids design was more sinister-looking.
All different in shapes and sizes. Furrier. Bigger. Meaner.


Rayman would have gotten power-suits à la Mario instead of the power upgrades he gains in all the other games usually.









Anyways, it looked good on the concept.

Here's a trailer released by Ubi around an E3:



The game would have been released for PlayStation 3, Xbox 360, Wii, PC, PS2 and PSP probably.

Anyways, in the meantime we'll still have the fantastic gorgeous Rayman Origins! :/

Though with Rayman back at the front scene, Ancel said he still planned on releasing another 3D Rayman platformer.
Last December he even went as far as confirming he would like to use this scrapped Rayman 4 as basis for the new game. Though I wonder how much will be kept, since Ubisoft is currently trying to keep the Rayman and Rabbids franchise apart for the foreseeable future.

And would that make now this scrapped game Rayman 5, will it be released some other day?