Showing posts with label Rayman. Show all posts
Showing posts with label Rayman. Show all posts

Tuesday, June 5, 2012

#E3 NEWS! 1st day recap part 2


E3 2012 continue!
Let's have a look at what Ubi's showed this year!
First, Assassin's Creed!

I'm trying to avoid spoilers and watching too much, but this new Assassin's Creed 3 is shaping up quite nicely!

Here's an all-new CGi trailer:



...and because Ive got so much hype for it, here's another more cinematic and less spoiler-y trailer:




It seems the game will be oustanding!
It will include some new elements such as naval warfare and a complete and realistic weather system. (the weather in past games was more locally and settings generated, to set the mood during the story).


And here's some gameplay just for comparison, to see how more improved and realistic it is now:



And accompanying this title there will be a 2nd Assassin's Creed game, on a portable system. Like with much of the previous titles.

This time something more original though.


Assassin’s Creed III Liberation will be an exclusive episode for the Vita.
But unlike past PSP and DS game it won't feature Altair or Ezio, or bring Connor from the main new episode on a portable adventure.

Instead it will have new story that takes place in New Orleans and stars the series’ first ever female heroine!
How cool is that! I've been hoping to see some more new characters and original protagonists on portable episode. And now I see it will have this kickass lady as main character - something I'd have even preferred in a main episode.

Anyway this looks like 1 definitive good reason to get this console! (like I wrote here in the past, I need at least 5 good reasons to wanna invest in a new system)





Sony already announced a bundle with the game, something that will sell some consoles no doubt!

~

Meanwhile, the new Rayman gets explained and new infos.


Rayman Legends seems to be confirmed for almost all possible systems. (Wii U, PS3, 360, 3DS, Vita, etc.)
But only the Wii U version's been showed, as well as it's Wii U exclusive aspects, such as using the screen-gyroscopic controller, etc.
A new returning character from Rayman 2 named Murphy.
And more!


The game is a direct sequel to Origins and will sport more of the same kind of gorgeous 2D graphics. I'm not a big fan of the new shading. But it looks great nonetheless!

Check this out, there's some mix of 2D and 3D here and there, and it looks fantastic!



~

But WAIT!
That's not all!
Some other ips have returned, such as Sam Fisher!


Splinter Cell Blacklist looks simply amazing!
It seems it will have a new engine, and spotlight the best gameplay elements of the franchise so far.
I hope for more Conviction that Double Agent personally.
Also a core element from the series has been announced integrated into the gameplay now. What could it be...?


Tom Clancy's Splinter Cell: Blacklist will be out next year.
It will bring some more Assassins Creed element to the series, with more walls and buildings being climbable!

Welcome to Forth Echelon...



Can't wait to see Sam back in action!

~

And that is not all!
Ubi also announced some new ips unlike many others.

Such as Watch Dogs.
It will be an action thriller that plays like an open-world "superhero" game. With tech and gadgets at your services.

Here's a trailer:



No systems yet.
It does look great though.



~

And if that wasn't enough for ya, there's also a more simpler and mindless fun game, ZombiU for Wii U!
Don't disregard it due to its title though.


Looks legit to me!

It seems this one was built from the remains of  Killer Freaks from Outer Space, Ubisoft's former Wii U horror exclusive -shown at E3 last year - which has been canned and recycled it seems.
This could well be a nice surprise for next year!



It looks like a Dead Island meet Dead Rising mix. And it is being developed at Ubi Montpellier!

~

And that is all for this post!

Friday, April 27, 2012

#Gaming NEWS! new Rayman game

So apparently it's official, we're gonna have a new Rayman game, and it's gonna be called Rayman: Legends.



But take what you're seeing with a grain of salt, it seems it's neither final nor something they wanted to show actually. As some guys from Ubi just said recently:
"An internal video showing images of Rayman Origins’ sequel has leaked over the Internet,” said the firm. “This video was intended as a purely internal demonstrative video, and in NO way represents the final game, the final console or their features."
This explains the fake-3D look and strange way it doesn't bland as well or look as cartoony as Origins. It's just tests!

I can't wait to see on which systems this will be available! (please...Xbox 360 too..), specially since I don't like the idea of buying a new system, like the upcoming Wii-U, at full (expensive) price.
But it looks like that version will get some extra content, like platformers often used too in the "old days". (remember the original Rayman? or Earthworm Jim? etc.)
And apparently people who have bought collector editions of Ubisoft games, those that came with the statues, will be able to get new levels??? Through barcodes or via a "chip" like the Skylanders game on the Wii perhaps?
Does this mean an Assassin's Creed level like the Rabbits showed there? A Splinter Cell, a Prince of Persia, etc..? Nice.

Tuesday, April 24, 2012

#Gaming NEWS! Rayman 5??


From the looks of things, and this survey on Ubisoft's website above, we make get yet another Rayman!
And I'm all for it!

It might not be the 3D sequel Rayman 2/3 fans have all been waiting for, but instead a continuation to Rayman Origins set in a more fantasy setting.

Awesome!!

Michel Ancel's mascot might be back in a game that will surely contain the same sidescrolling platform, co-op gameplay, etc.
And it's great news if you ask me! I would totally love to play around with Rayman in more levels using a similar fashion.

Here's some first pics of an early build of the game, probably:




Can't wait!

Hopefully they add in some more interesting characters to Rayman and Globox. Color palette-swap or not, I'd love to see the Tarzan-Rayman from the first game back, why not even Tonic Trouble?? It would be nice for a change.
Or even other Ubisoft popular character, why not? (Sam Fisher? Altair? Jade? etc..)

Tuesday, April 10, 2012

RabbidsTV - Rayman 4 announcement

Here's one more Rayman 4-related thing.
It's THE original Rabbids announcement in a very funny video from Michel Ancel.

Check this out!



Haha, loved it!
Ubi can be great sometimes, you know! :)

Tuesday, February 21, 2012

Deleted Scenes - "Rayman 4"

I'm currently still playing through Rayman: Origins!
And loving every bit of it~


But before Rayman returned to his former glory in this all new mdern 2D hand drawn/animated sidescrolling platformer, the poor lil' guy was getting forgotten thanks to all those Ravin' Rabbids party games...
And the actual reason why Rayman reverted back to his roots to get back a bit of his former groove was mostly because how far had the apple fallen from the tree.

Now, everybody knows the first Rayman: Raving Rabbids game to be minigame collection for the Wii (and other systems since then), but originally it wasn't always gonna be this way.


The game actually started out as the real Rayman 4.
Right after Rayman 3, the production was launched at Ubisoft Montpellier.

The game was going to be another pure 3D platformer, this time around featuring more action and a free-roaming environment.


According to Michel Ancel, Rayman's creator, the foes would have been this time around these weird stupid rabbits that had been planning their revenge on Rayman & co since the first game, hence the revisiting areas from the past games as pictured around here.


The Rabbids would have been these antagonists who had planned an invasion since the first game ("decades before").


But then Nintendo started to show great interest in this project.
Ancel sketched out a quick concept for Nintendo's upcoming Wii, then titled "Revolution". One thing after the other, the experimenting went along, gameplay styles changed and every aspect of platforming was removed and replaced with minigames...


The final product ended up pretty far from its original design, but most was kept around and lived through the Gameboy Advance Raving Rabbids.


As you can see from all these concepts around, the game would have been a big mix of original new settings, moody atmosphere like Rayman 2 and 3's, and old levels reimagined from the 1st game.


The story would have seen Rayman facing off against The Emperor Rabbid. a brand new enemy who had kidnapped Rayman's girlfriend:


And there's a baby Globox above as well! (from Rayman 2!)

According to Michel Ancel, "Rayman will have to save the world, his girlfriend and the girlfriend of his old enemy and his old enemy too!"


Here's more on the game:
“It’s a real pleasure for me to be back working on an all-new Rayman,” said Michel Ancel. “After wrapping up my last game, the team here in Montpellier sat down to talk about having some fun with Rayman and his universe. We are running into a bit of a problem, though, because our game has been invaded by thousands of raving mad and vicious bunnies, who have apparently been preparing this assault since the very first Rayman game. We are now sending an SOS to all motivated gamers to help us get rid of them as fast as possible!” Here are a list of features you'll find in the new game!
  • Combat the Ultra-Crazed Evil Rabbits – Take control of Rayman and his knack for attack to help save his world from the raving rabbids. They are mischievous, insane and completely out of control. There are several types of rabbids each with its own mischievous characteristics.
  • Master and Ride Creatures – Tame and control various creatures such as sharks, eagles, rhinos, spiders and angelfish. Rayman can master each animal’s unique capabilities to help in his battle against the devious rabbits.
  • Dress to Impress – Customize and disguise Rayman. Go punk, pop, rock or hip hop to infiltrate the bunnies and foil their devious plans.
  • Explore the Colorful Fantastic World of Rayman – Explore amazing free-roaming environments and beautiful epic landscapes that mix real and fantastical styles to create a visually stunning experience.


The Rabbids design was more sinister-looking.
All different in shapes and sizes. Furrier. Bigger. Meaner.


Rayman would have gotten power-suits à la Mario instead of the power upgrades he gains in all the other games usually.









Anyways, it looked good on the concept.

Here's a trailer released by Ubi around an E3:



The game would have been released for PlayStation 3, Xbox 360, Wii, PC, PS2 and PSP probably.

Anyways, in the meantime we'll still have the fantastic gorgeous Rayman Origins! :/

Though with Rayman back at the front scene, Ancel said he still planned on releasing another 3D Rayman platformer.
Last December he even went as far as confirming he would like to use this scrapped Rayman 4 as basis for the new game. Though I wonder how much will be kept, since Ubisoft is currently trying to keep the Rayman and Rabbids franchise apart for the foreseeable future.

And would that make now this scrapped game Rayman 5, will it be released some other day?

Monday, January 23, 2012

Drawings - Gaming-doodles #01

And finally!
Here's my latest TWITTER JAM!
Took me some time, heh?
Try to recognize all those guys.
Hope whoever asked for whatever will be pleased with his/her picks ;)

And for info, here's
Altair from Assassin's Creed (and some random templar), Fake Crash from Crash Bandicoot, Pacman and a Ghost, the Bionic Commando, Rayman, Earthworm Jim and Klaymen!

Hope you'll enjoy it ;)

Remember, follow me on Twitter to not miss those!

Wednesday, December 14, 2011

Friday, November 4, 2011

Gamin' NEWS! Rayman Origins - death trailer

Here's a very funny new trailer released by Ubisoft for Rayman Origins.



They're really having fun with this new sidescroller Rayman, ain't that right?? :'3

This is looking so fantastic!! Ill take 10 more of like that over any more Unreal Engine-based gritty "next gen" titles ever :P

Wednesday, September 28, 2011

Gamin' NEWS! Today's subject, Ray-men, Assassins and Royal Fighters!


The Rat's spidey's senses are tingling~
You know what that means? Here's a new round of previews/news regarding video games!
(for more on "The Rat", check out past news blog posts!)
First up, there's a new trailer for Assassin's Creed: Revelations!
This one spotlights the story after that last one concerning the multiplayer mode.



Looking good!
And it's almost out, can't wait to dig in the Animus one more!~
Man, I love Ubisoft's CGi videos^^


Here's another incredible trailer for yet another Ubisoft game.
Rayman: Origins.

I gotta admit, I'm a lot more awaiting for this new Rayman than Assassin's Creed.



It looks fantastic!
A true return to the formidable original old school Rayman!


And finally, here's something different.
THE most anticipated fighting game of the whole year for me.
Forget Marvel Vs Capcoms, Tekken X Street Fighter or the new Soul Calbur... This is were it's at!
Leave those to kids and newbies!

Lots of hardcore gamers, fighting games fanatics and retro players are all waiting for..
The King of Fighters XIII!!



This is it! Forget the previous KOF12 game, that was hardly an important entry to the series, but more of a "Dream match", like Neowave.

Can't wait for this one!!

Tuesday, June 7, 2011

E3 NEWS! lots MOAR trailers PartIV



(...)
Part 4 of these new videos/announcements/interviews/etc..!!
Now, it's time to check some of my fav news and best looking stuff.
(and by that I really mean "best looking stuff")

Ubisoft sure had a lot of new stuff to show.
Here's some gameplay from the upcoming Rayman Origins!



Woow! *in his best Keanu Reeves impression voice*
It's looking amazing! Well animated, colorful, fun. Like a great cartoon. Or better, like the orignal Rayman!
And it's great to listen to such passionate developers.
It's funny how a year passed, since the previous E3, where they showcased this very same game.
This should be made available on a retail disc as well just for the wait they've put us through.

And Rabbids fans, worry not.
They will also be back in their own title (yay! Rayman is finally truly separated from them!)
In this random party game for Kinect:



Looks like we can call it Raving Rabbids: Alive & Kicking.


Also from Ubi, here's Assassin's Creed: Revelations.



Woah! Ezio! Altair!
Looking great!
And as enigmatic as previous episodes :)
Can't believe this already coming for this November!!!


And another Ubi-sequel:



It's Far Cry 3! Taking place in Africa again it seems.
I would have preferred another completely different setting...like The Arctic Pole or something..
Graphics looks nice however.

Now, something gorgeous, something unique.
It's the 3rd BioShock game!




Looks like more of the same..on a completely different and beautiful setting!
And I wanna say..even better than the past previous 2 games underwater (as much as I loved 'em originally).
Irrational Games is back with 2K Games on this all-new BioShock Infinite.
I'm particularly loving the art style. Simply put, splendid! (cute gal :'3)


Some gameplay from Deus Ex 3 finally!



Eidos is developing for Square Enix this Deus Ex: Human Revolution.
Looks like a richer experience closer to Deus Ex 1 compared to the more nervous action-fuelled simple Deus Ex 2.


And last but not least, Mass Effect 3!



Bioware is aiming this one for the 3/6/2012.




Looking nice, shaping nicely.
Can't wait! :D


More on the E3 later on this week~

Friday, January 14, 2011

Cartoony Mascot Characters in Gaming

Here's another episode of...
Huh...
Me talking about stuff in blog-posts!
(...blogging?)



This time I'd like to make a quick retrospective about cartoon mascots videogame companies used to represent them, and their evolution over the years.
Since video games stopped being as abstract as the early Atari days and went on more defined visual ways (than, say, imaginative as in the original days), developers started making "cartoon" characters for the player to control and creating whole worlds and universes around them.

These mascots were more marketable, easily transferred into animation, books, toys, on t-shirts, etc...
And more than anything, they became big representations of the time they were created in and the brands that had them made.

I'm talking here about the beginning of the 2nd 8-bit generation, starting from the Nes era.
Videogames started to gain a certain appeal to a younger audience, and it wasn't anymore just marketed to the odd adults or punk teens that used to hang out around the arcades.

8-bits Generation



Instead of just making up more classic "heroes", like Pitfall Harry, the Prince (of Persia), etc.... Cartoon started being in videogames, just like they started appearing in most  of animated tv series for kids.

The first batch of these 8-bit cartoon mascots were at first mostly exagerated "human" mascots.

Mario started his career as Jumpman, in Donkey Kong by Nintendo.
He was basically the same as he ended up nowadays, only depicted a bit more Popeye-ysh in the promotional material.

Unlike the protagonists of Castlevania, Bionic Commando, Metal Gear and many more classics, Mario was clearly designed around an abstract concept and was an exagerated figure.


Let's  not also forget sandbox games grandaddy, Namco's Pacman.

On a completly different tone than Jumpman, Pacman was more abstract.
One of the few non-man of all these "Mascot-men" (you'll get this in a few sentence below...)

Like Mario, Pacman evolved a bit over the years but mostly stayed close to his original intend.
He's a big bright yellow ball eating ghosts.
And the premise is totally awesome put down like that!


Bomberman, another 80s classic, was created by Husdon Soft. But gaming wise closer to that arcade feel.

Anyway the character got a bit more smooth, had an anime phase and changed according to the projects. (Act Zero, Racing spinoffs, 3D games, adventure RPGs....)


Mega Man is a great example of the creativity of the 8-bit mascots that were imagined back then.

Design-wise, it's a well rounded character from Capcom that could be easily done in simplistic graphics and recognisable.
Large gun, helmet, 2 shades of blue for his costume, a human recognisable face... Perfect!


You might have noticed a pattern going on.
All these characters were all the times called Xsomething-Man, right?

Well, not all of them of course.

Like Alex Kidd, created by Sega as an answer to the rise of cartoon characters.
Only Alex never truly won an international appeal, though he was quite popular western Europe and South America.
Perhaps they should have called him something like Jingenko Man (though I'm sure the "Kidd" in his name was there for that)
Before him, Sega also tried once or twice other mascots to represent them, such as Opa Opa or Pengo...

Other companies also tried to create similar characters, but it wasn't until the 90s it really caught on....

16-bits Generation


When Sega let Sonic loose on the gaming scene, it was like a bomb exploded....
Sonic was different than the 8-bit mascots. No more mister nice guy/hero saves the girl (Mario..)/random character with no clear purpose (Pacman, Bomberman..)
It was like the key to success was to make a sort of agressive anti-hero, a cool animal-ysh character with (hip) attitude!

The same movement was also seen in comics (but with muscular over-sized gun-wielding superheroes) and on tv/films (cool kids kickin' Freddy Krueger's ass, Parker Lewis who couldn't loose, etc..)

Sonic lead the way to a new era...
And everyone wanted a piece of that pie...


And even the old generation of mascots began to adapt.
While most stood the ground (Mario, Bomberman..), tweaks were made here and there to sell a new image to kids.
Why?
Because by then mascots became the new major way to impose a brand, make a developer/publisher popular among the masses.

Instead of scrapping/redesigning Megaman, Capcom created a side-series for the 90s, Mega Man X.
Sporting a new cool attitude closer to Sonic, an agressive look and all~

Other adapted their icons (Pacman evolved, obtained boxing gloves and red boots..)
And some incorporated such "poster" characters like this in their old franchise side by side their old heroes (Nintendo started marketing Wario, an evil more agressive version of their old plumber)

 
With Sonic's success helping establish a new system in a market largely overtaken by Nintendo, it was the proof a good public relation and brand association was quite a powerful marketing tool.

Every company wanted to use image association with their names.

So came Bonk, created by Hudson for their alliance with NEC on the PC-Engine system.
Since he was another Hudson trademarked character, he and Bomberman shared quite a few spots and crossovers over different materials.

Bonk was declined in various games (and later on various systems), had spinoffs, cameos, etc..
(Zonk series..)


Two directions stared to clearly appeard.
Either mascots would follow Sonic's way and be hip, cool and fun - mostly the animal ones.
Or follow the old path, and like Mario, propose a more led back human relatable cartoon character established according to the old genre (like Bonk above).

These mascots started appearing everywhere, alongside company logos, their promo material, etc..
And the goal was clear, create franchises.

All good arcade game company that was popular enough since the 80s entered the game.
Sunsoft had Iguana Entertainment create and develop their new mascot, Aero the Acro-Bat.


Accolade had Bubsy designed by a cartoonist.
Clearly another Sonic clone.

Most of these mascots were quite agressive, with in-your-face personas, taking the Sonic-trope to its maximum.


But they still were some exceptions like Mr. Nutz, Ocean representant.

His first impression might give a Sonic vibe, everything's here, the looks, the gloves, the design..
But his game was much more laid back and closer to Mario.
Like most of his type, his games were ported over several systems and had a sequel.


Since I can report all the mascots that were made for each company around that time, let's mention one or two more before moving on.

A lot of these characters were pretty big hits and misses that the companies had to believe in.
Basically, each arcade publisher, each gaming system and each company had these mascots representing them.
You think arcade, you think Namco, Konami, Capcom, Taito, etc..? They all had their own mascots.
And then the systems, PC Engine, Atari, Mega Drive, etc.. All had their own mascots.

Gremlin Graphics made Zool as "the ultimate competitor" against Sonic, supposed to become the Amiga's mascot.
But the system failed comercially, and like most mascots, Zool survived his console and was ported over most other gaming devices after that.
As bad as his game and/or design was.


Let's also mention Sparkster, who's a personal favorite of mine.
Unlike Mario simplistic world or Sonic coolness/agressive atitude, Konami clearly designed Sparkster as a responsible heroic figure.

Konami, another old classic arcade developer who missed the original batch of mascots from the 80s, unlike Namco (Pacman) or others, but entered the mascots scene in the middle of the Sonic craze.

32-bits Generation




With the 32-bit era, the mascot genre kinda lost its speed.
The torch had been passed to RPGs as the new big thing-best selling genre.
And mascots, with their colorful and simple design were much more efficient in sidescrolling platformers than the first 3D RPGs.
Final Fantasy 7, 8 or Chrono Triggers were in, Sonic and co were out.


The mascots went in a totally different way.
Most companies stopped using them in the marketing campaigns and ads.

Capcom, for example, adapted Mega Man (instead of making up a new figure) for that new generation in another side-series.
The classic Mega Man and Mega Man X lived on, selling less titles maybe, but still alive and kicking.
Capcom new figure became Mega Man Legends, Mega Man in 3D with RPG elements.



A new group of 3D mascots appeared, to showcase what the systems could do now, and Mega Man quickly adapted to the medium.

Mascots were either, back to their roots, designed for kids again.
Like Croc by Argonaut Software, who was supposed to become Fox Interactive mascot, but slowly disappeared after a second disappointing game (sales-wise).

Softer, with a strong emphasis on 3D exploration, simple storytelling, colorful and happy tones.
Like Mario and Donkey Kong returned to fame in their Nintendo 64 episodes. (while cool 16-bit figures like Wario slowly retired)


Or embraced a full-on edgy approach like Rare's Conker, who acted on the N64 as a sort of Mario/Donkey Kong antidote.


Crystal Dynamics tried to bring back people to the genre with Gex, who ventured both into 2D and 3D games.
Gex had a more adult appeal, making obscure references and adult jokes here and there.
Maybe to sell their mascot to the old gaming generation that grew up playing games all those years?

He debuted in fact as the mascot for the 3DO...before it crashed so he moved over the other systems.


Ubisoft launched Rayman as the mascot for the Atari Jaguar too.
But after the system's failure, kept the lil' guy as their mascot.

Like I said, mascots were less presents, but some tried to keep them around.
Either as marketable children icons, or trying to keep the attitude alive, with edgier approaches.


Surely in this new generation, Crash Bandicoot was the one that came the closer to capture Sonic's appeal only adapted to a 3D 32-bit era.

Crash was surely a winner from the start.
He had the fun, the spirit, the design and a great game to boot!

It never came out clear if he acted as an official mascot, either to Naughty Dog, the developer, or to Universal Interactive, it's publisher, but everyone figured him as the Playstation inofficial mascot.
(though a Nintendo 64 and a Saturn port were planified originally)


Meanwhile sister-company Insomniac Games created Spyro to be Sony's mascot and he also ended up representing Universal, inversely. (he still appears to this day in various Vivendi Universal, and now Activision marketing such as their website, and a movie is rumoured to be made at some point)


On the Sega's side, the japanese editor had developers Hudson's developer Red Company (creators of Bonk, Zonk, etc..) make a brand new mascot for their ill-fated 32x system.
Since Sega let a lot of their arcade hits be converted for the PC Engine, it was only justice to send the elevator back to Sega.

Thus was born the 32x best representant and fan favorite obscure hit, Tempo.

But the system was doomed from the start, specially with another 32-bit Sega system coming, the Sega Saturn.
Altough Tempo was popular enough to survive the 32x and have a port (on the Game Gear) and a sequel (on the Saturn itself!)


With Mario and Crash pushing the boundaries of 3D worlds in their respective systems, the Nintendo 64 and the Playstation, Sega needed the same for the Saturn.

Which sadly never came out to be a new Sonic episode.

Hudson Soft started digging the way, playing with the Saturn hardware a bit, which was and still is to this day the best 2D system ever but suffers quite a lot in the 3D area.
Thus was born another anthropomorphic hero..at least it would have had the game been released outside Japan.
Hudson created Willy Wombat, a pretty fun 3D platformers using 2D sprites, custom made for the Saturn.
The game was ready to be exported, with 100% of the in-game voices and most texts in-game in english..but for unknown reasons it never made it in Europe or America.
Would it have helped a bit the Saturn? With no proper Sonic around, perhaps...



At least Bug! became, for lack of a better option, the Saturn's default mascot.
It wasn't really bad...just not good enough to make a stand amongst those better and more modern mascots.

128-bits Generation

With one of gaming's oldest and classic developers pulling out of the systems market, mascots were almost obsolete by the 2000s.

Halo signed the end of the mascots as we knew them, cartoon funny characters.
Now the world of gaming was domined by realistic space marines and badass mercenaries.
I'm not surprised to see the return of old icons such as Metroid's Samus, the Bionic Commando and the likes.
 

Mega Man has once more upgraded to the ever changing gaming tastes of today's audience.

Altought initially, in the first part of the 128-bit era (Dreamcast, PS2, Gamecube, Xbox) , it seemed like the old series were done for with no more episodes planned in any of those older franchises.


Strangely, one or too new mascots still made it here and there.
Like the serious space marines, now a heckuva lot more detailled and with more complicated designs than ever. (seriously guys...how can you hope to interest children with these undrawable character designs??)

The guys behind Sunsoft' Aero The Acro-Bat, now part of Acclaim Entertainment, made Vexx, a new take on the platformer genre.


Mascots aren't the same as they were as before... they won't ever be.

Now, the few remaining are adult, more serious in tone, with more colorful and unique personalities.
Most of the time agressive, badass. Though some tend to use an over the top action-like feel.

The PS2 defacto mascot was Naughty's Dog Jak & Daxter, now no more asssociated with either Crash Bandicoot or Vivendi Universel.


The same went on at Spyro's developers. Thus was born Ratchet & Clank.


Let's also mention other badass Ratched/Jak inspired modern mascots like Ty the Tasmanian Tiger by Krome Studios/EA, Sly Cooper from Sucker Punch Productions or the less menacing Kao the Kangaroo (this one was similar in tone to Crash Bandicoot rather than Jak) by Tate Interactive.

Of course, there were others.
I'm just trying to get the maximum and the most varied type showed here.


Blinx was a pretty interesting take on the formula, since he was cleary created to become Microsoft's Xbox mascot...until the surprising success of Halo and domination by the FPS genre for all this 128-bit era!

Wasn't he good enough or was the public too different to accept the kitty?
Let's see... nice gameplay mechanic (3D platformer with huge world to explore, tons of stuff to do and try), decent story, unique universe...even design-wise, he was created by Sonic co-creator himself Naoto Ōshima at Artoon games.

"Next Gen" Gaming

Finally came our modern era.
With Xbox 360s, PS3s and Wiis.

A brand new age...that has seen a surprising and unexpected revival in retro-gaming.



Playing old games has become mainstream and popular.
Old mascots are now popular again.
With digital distribution, lots of franchises have known new rebirths!

Be it the new Donkey Kong, Mario or Sonic 4 games, the old mascots seem to be back at it again.
Old gamers and the new young audience finally appreciate having mascots around again, after all the Call of Duty games, Halos and other Gears of War overdose.

It's not surprising to finally have all Mega Mans back around at the same time.
And it doesn't look like it's gonna stop anyday soon, with more planned such as a new Rayman game and more!

But what of the other original creations?



Not a lot of original new content seems to be developed sadly...

Though we have the occasional few new cartoon characters spawned for existing material.
Like Ubisoft new mascots, already replacing Rayman, the Ravin' Rabbids.
Who after a couple of minigames compilations finally started exploring action platformers.


But before this return to greatness, we had to suffer through some strange experimentation.
Probably because of the success of "next gen" modern realistic gritty games.

Bomberman was totally re-imagined in the odd Bomberman Act Zero.

I won't say it was that bad of an idea... maybe a more over-the-top angle would have worked there...but WHAT WERE THEY THINKIN'?!?


Sonic, himself, got totally f***ed up artistically and as a game in his modern consoles' debut, in his self titled adventure.


While Crash lost any sign of whatever made him great to begin with in the past in a game that also doesn't feel like a Crash Bandicoot experience anymore...


We now have to look at the indie scene if we ever want to see new icons appear in this day and age.

Hear me out,
I'm glad of the revival mascots were able to go through the last couple of years.... (boy, do I feel old...)
It's great to see the popularity retro-gaming has brought along.

But mascots aren't as big of an interest that companies want to invest in.

Personally, they'll always be remembered as a big important part of videogames history for me. I will always associate companies with their mascots, even if they don't use 'em anymore, as much as their logo we all associate them with.
Some of these cartoon characters will always represent some companies, like Sega and Sonic, Nintendo and Mario, Hudson and Bomberman, etc...


The End. That's all folks!