Wednesday, June 30, 2010

Comics NEWS! Marvel's Baby Toys Squad

Do you know the Marvel's Super Hero Squad?
Nope? It's that toys series they've been releasing since those past few years.
SuperDeformed chibi super heroes in cheap plasting with limited "action" parts.

I won't lie to you... For a long time, I really wanted to find the Ghost Rider/Punisher pack.

Yep. Those.
There's also Super Hero Squads not based on Marvel proprieties (like Transformers)
Well, did you know they already made a videogame out of this? Yeah, a simple cash-in commercial little game.
They're preparing a massive MMORPG based on that now.
(what is the target audience of such game? geeks? otakus? gamers? very young kids with access to an online computer to play a MMORPG with a monthly subscription???)
Anyway, did you know there was an animated cartoon based on these toys?


Toys and cartoons.
The two always went together. Be it GI Joe and Transformers evolving into those cult cartoons during the 80s (which I admit, never been really a fan of it...) or Batman The animated series and Spider-man The animated series producing tons of toys during and long after their run.

That's some pretty ugly...heroes... Look at Torch's head! Cap's face! Wolverine's look! Ugh..

So what my problem with this so called Super Squad?
They're so...evidently designed to be toys! They kinda ugly!

I know it's a show for kids but...can't they get something a bit better?
Something based on the excellent comic series Mini Marvels instead?! I would soooo follow that, record that and later buy that!
Or even the Marvel Babies or Marvel Apes, I dunno!

Anyway, if you wanna check it out, here's a clip:



Looks...not good.
I didn't try watching a whole episode...but..I'm sure I wouldn't be able to...
I'm all for light hearted fun, I love Batman: The Brave and The Bold for example!
And they're even so lazy that they must use that much CGi everywhere?!

Is this the way Jeph Loeb's gonna use Marvel Animations? Couldn't he help the Spectacular Spider-man cartoon get a new season instead??

VGR:Quickies My Street Fighter 2 collection




Something a bit different.
Just to try a different format that may come in handy in future comic reviews.

Introducing QUICKIES! - meaning quick review, when I won't take a huge look in depth at comic/movies/games/etc...
(useful for, say, tv show episodes, long running comic series, etc..)

This is a complementary review to my previous Street Fighter 2 VGR.

Here's my whole Street Fighter II collection! (as of today!)
Yeah, I'm pretty proud of that. I'm a huge fightin' game fan!
(heck, this reminds me I should put a pic of the entire collection at some point :P)

Of cours I don't have everything!
I was thinking for a while to add Street Fighter 2 on the PC Engine...but.. it's an iteam a bit too much expensive nowadays and it doesn't bring up anything new (it's a port of Street Fighter II Dash meaning SF2 turbo which I have on the SNES, same game, nothing "original" to it, apart from having to use the PC Engine pad) .
Oh, and there's two others I wanted to have if not just try once.
Super Street Fighter II X for Matching Service on the Dreamcast which was one of the latest upgrades to SF2. (I'll take donations! :P hey, a man can dream, right?)
and Super Street Fighter II Turbo HD Remix which is the recent upgrade/remake available as a downloadable game on modern system, which explains why I haven't checked it out yet. (yep, I'm a classic gamer, I need my games materials, dammit!)


Other than that, I think I covered all SF2 availables.
Nope, I didn't miss "Pocket Fighters", "Street Fighter 2 Anime" or "Street Fighter the movie"...
This here's just about the Street fighter 2 series, not the entire SF franchise!
(I'll take a look at other SF games later on)

Anyway, let's get to our Quicky-reviews, shall we?




Title: Street Fighter II
From Capcom
On the SNES
Type Fighting game
Year 1992

The original Street Fighter 2, like I said in my original Street Fighter 2 series VGR, it was innovative, marked the entire gamin' industry. But it's far from perfect. The SNES version kept most of the arcade's own bugs and little glitches and added some.

Overall: A great game on the "game collector" aspect, but not that much from a gameplay's point of view.
(maybe you're interested in Guile's various glitches...but you should try it with emulation then, doesn't justify this cartridge's current price!)

I give this one a: 1.5 / 3 Score!


Title: Street Fighter II Turbo
From Capcom
On the SNES

Type Fighting game
Year 1993

The very first Street Fighter 2 update. Corrected tons of little details and fixed the gameplay a bit. (like Super Street Fighter 4 did to SF4 recently).
Added playable bosses, increased the speed, which for pal gamers meant a lot of difference!


Overall: Much better than the original game on the arcades as well on SNES. Should you have only one version try this one or Super SF2!

I give this one a: 2 / 3 Score!


Title: Street Fighter II′: Special Champion Edition
From Capcom
On the MD

Type Fighting game
Year 1993

Covered in the main SF2 series Review

Overall: /

I give this one a: 2 / 3 Score!


Title: Super Street Fighter II
From Capcom
On the SNES/MD

Type Fighting game
Year 1994

Covered in the main SF2 series Review

Overall: Pretty similar on both system. A nice upgrade despite the lack of speed of the previous version.

I give this one a: 2 / 3 Score!


Title: Capcom Generation Vol. 5

From Capcom
On the Sega Saturn

Type Fighting game
Year 1998

A pretty neat compilation available on PS1 as well. Featuring the original Street Fighter 2, SF2 Dash/Champion and SF2 Hyper Fighting/Turbo. All running exactly like their original arcade versions, which also means no bonus modes present in previous console ports (tournaments, ...).
If you want to try the original SF2 games but can't find an arcade cabinet no more, this is the next best thing you'll find!


Overall: A great compilation. I would almost rate it less just because there's only 3 old Street Fighter 2 games and no Super SF2 game on it...
Anyway, it's perfect ports running at 60Hz (on the Saturn). For collectors and SF fans!

I give this one a: 2 / 3 Score!


Title: Street Fighter Collection
From Capcom
On the Sega Saturn
Type Fighting game
Year 1997

Covered in the main SF2 series Review

Overall: Both Super SF2 games and Street Fighter Zero/Alpha 2. If this was combined with the previous compilation (Capcom generation 5) I would give this a perfect 3/3... Oh well...

I give this one a: 2.5 / 3 Score!


Title: Super Street Fighter II Turbo Revival

From Capcom
On the GBA

Type Fighting game
Year 2001

Covered in the main SF2 series Review

Overall: /

I give this one a: 2.5 / 3 Score!


Title: Hyper Street Fighter II The Anniversary Collection

From Capcom
On the PS2

Type Fighting game
Year 2003

We've briefly mentioned this one in the main review. What is Hyper Street Fighter 2? It's the 15th anniversary special SF2 release!
This latest "update" isn't simply a new upgrade in the logical term, but more like a new version running on the previous SF2 engine. This time around no new gimmick or feature nor characters. When you start a fight, you chose your game mode, much like you can in some SNK or VS. titles; Original/Champion/Turbo/Super/Super Turbo. Some characters like Thunderhawk can't be selected if you chose a pre-SSF2 gameplay since they weren't available back then.
And other than that? No change in gameplay or fixes, nothing...
The game also features a brand new remixed soundtrack for the occasion, many artworks and videos to see and the SF2 animated movie as well on the same disc!

Overall: My main problem with this game is that it looks like a mugen game. When selecting a mode, some characters may look a bit odd next to each other since they aren't from the same game (say Ryu in original mode/SF2 next to Ken in Super Turbo/SSF2X will not look normal). Plus this game creates a lot of gameplay issues for having characters with less techniques against others with super charges and counters.
It's fun to try it once but a pretty strange experience in the long run.

I give this one a: 2 / 3 Score!

 
That's all for this time's Quickies!

MR Star Wars Episode 2: Attack of the Clones



EPISODE 2.

You were all expecting it... Here it is, my next Star Wars reviews!
Screw the haters! People can love a CGi/space/furfest like Avatar, surely there are things to like about Star Wars Episode 2... are there?

Movie: Star Wars Episode II: Attack of the Clones
Directed by George Lucas
Release date 2002
Genre SciFi
Country USA

The first sequel in the Prequel Trilogy. And like the second Star Wars in the original trilogy, it is also the darker one, the more chaotic one, the episode with the twists, full of action scenes moving the series forward but ending abruptly.

However, unlike the The Empire Strikes Back, it's modern movie with tons of CGi shots and computer effects. But I wouldn't disregard this flick just based on that. Afterall George Lucas, like his contemporary movie directors such as James Cameron and Spielberg, watched the technologies evolve and his one of the movie pioneers in the domain of FX and special effects, if not the most important one! (with all his own studios such as ILM, THX, Skywalker Ranch, etc..)

You know me (do you??) I like to be honest and give ever'one a chance when it comes down to entertainment! Isn't the main objective of movie to, well, entertain us?

It's back on! The catchprase I mean, Anakin's actor not.

The movie starts off with an attempt on Padmé Amidala's life.
Remember? The Queen of Naboo of the previous movie. She now is a Senator of the Intergalactic Republic.

Jedi Knight Obi Wan Kenobi and his padawan Anakin Skywalker come to the rescue. They try to protect her, find a bounty hunter named Jango Fett. Obi Wan tracks him into the deep end of space while Anakin stays with Padmé.

Obi Wan finds a "Clone Facility" preparing an army for a long dead Jedi (or Sith?...) on the planet Kamino.
Anakin falls in love with Padmé (in the most rushed off romance montage I've ever seen in any movie).
Everybody ends up in the distant military alien planet Geonosis. The Separatist army gets their hand on Anakin, Padmé and Obi Wan.
Finally the Jedi arrive at the very last second to save the day, with the Clone Army.

Oh and there's some decapitation (Jango Fett, the only seen badass mandalorian in all of the three SW prequels, which, in a way, kinda makes the "No Decapitation" Vaders says to Boba Fett in Episode 5 all more ironic/funny my bad, it was "No Disintegration!", I kinda mixed it up in my mind...).

In the end, the Republic is turning into a dictatorship, Palpatine rises to power slowly, "the peacekeepers" Jedi become generals and Yoda has the last word:

Because, you know, the actual Clone Wars won't be featured in any "real" movie.

I wouldn't call Attack of the Clones a bad movie. Far from it! I've seen worse, much worse believe me.
It is a pretty decent scifi/space adventure movie. It even kinda reminded me of such classics as Flash Gordon. Specially the "trapped on Geonosis" part, with the insectoid-like alien creatures.

But it's a big chaotic "scifi/space adventure movie".

There's too much in so little time.
(I don't usually like long movies, I prefer them around 1:30 to 1:50, but this time, it feels like an extra ~30 minutes would have helped the pace a bit)
We have: *takes a deep breath* the (re)introduction of the characters in the first act, a presentation of the senate/republic, the larger plots' own introductions, Obi Wan tracking Jango Fett and finding about the clones, the repercussions of that, and the way he ended up on Geonosis, Anakin's time with Padmé back on Naboo, his quest back to Tatooine (his mother, Luke's future family, etc..), the romance/falling in love montage which I'm sure could have used a bit more scenes because of how rushed it looks, Anakin & Padmé's own path to Geonosis, the Separatists' plans & dialogues, a coliseum scene (with space monsters!), the Jedi attack, the Clone armies arrive, ending and finally an epilogue.

Whew!

Too much?

They gave control of the Republic to that quickly aging old creepy guy?... Sure, I'd do it too!

Maybe this movie's plot isn't coherent enough nor well developed. But what about the rest?

The CGi looks great, while I rewatched this one, I was impressed how good everything looked like. Be it the aliens, the slick modern design on Kamino, the popular and populated places of Coruscant, the CGi Clone armies, the monsters in the coliseum... The lightsabre scenes look great and well choreographed.
BUT, yep there must be a "but", maybe everything looks a bit too nice?
Let this be a lesson to any CGi/FX modern company. CGi will always look fake, we know it, don't dare thinking otherwise, making everything super shiny/realistic can make things look a bit "off". CGi Yoda stands out too much compared to other characters because of his super-detailed skin & costume (just look at his various and clean folds on his cloak).
I know looking back at the "old" Star Wars it isn't as HD-next gen as the modern ones, but it looked real because it was dirty. And that's what seems to be lacking in this Episode 2. Interior of ships should be more dirty, so should be droids, 3D creatures, clones or green Jedi masters.

On the music part, John Williams is back as usual.
But this time, at least for me, he seems less creative. It's more of the usual but nothing really stands out in his composition. Was it the tension after Episode 1 brilliant score? Not motivated enough?... I dunno...

On the acting part, people love to criticise this part in any online reviews.
I didn't hate it.
Sure, the actors did what the script told them to (a script I remind you which was pretty messy/dense/not that well organised with so many A-plots and B-plots...)
I really like the way Ewan McGregor portray Obi Wan in this second flick. Nice evolution into the mentor place Qui Gon had in the first movie.
Natalie Portman, Christopher Lee and even Samuel L. Jackson quite stand out in this scifi background.
People love to hate how Hayden Christensen portrays the young Skywalker on his path to the Sith Lord Darth Vader. I...don't have anything against it. Rewatching the movie, I liked Ani.
Of course he may comes out as a stupid arogant child that sometimes acts a bit impulsive or "robotic". It's the way pre-Darth Vader should be portrayed. Nor a better script nor another actor could have changed that and shouldn't have. You have to see the "whole picture" to accept that.
Anakin is a Jedi that wasn't a very effective Jedi nor functional person. He will succumb to the Dark Side at some point because of his lack of discipline and lack of balance as a being.

Anyway I wouldn't hate this movie because I'm a "Star Wars fanboy" (because I ain't! I'm a fan sure, but I don't spend my time in SW forums/writing fanfics/bitching about this or that in SW...), nor because it doesn't live up to the old ones, nor because it's modern, etc.. etc...

It's just not a very well constructed movie.



Overall, it's not a very good Star Wars movie.

It's decent as far as Scifi movies go. I mean those that take place "in SPAAAACE!".
But... ugh...

If Episode 1 was a truly underrated Star Wars movie, a pretty good start for the prequels which didn't deserve that much hate it got since then (through the reviews were okay at the time and it did make quite a lot of money...)
Episode 2 is... a pretty big chaotic space-mess.
Since there's too much going on, not enough development for anything (characters, plot...) and the CGi is so much focusing on making stuff look hi-tech...

Sometimes, you feel like watching a videogame. Cause, you know, a videogame tries its best at looking good (for all generations of games, even those older ones that you may find "ugly") and doesn't try to have a narrative structure like a good Michael Chrichton book.
Specially the scene in the droids factory. It was like watching someone playing a videogame, a good looking videogame sure, with traps, actions scenes, enemies to fight off, but no depth. Just a videogame level in the end.

Anakin & Padmé story... is....rather difficult to follow (or accept... or watch...). But the characters are unlikable!

I give it:
 1.5 / 3 Anakins!
 

Jeph Loeb

So, Jeph Loeb will now be Marvel's Executive Vice President & Head of Television.
That's a pretty similar role that Geoff Johns has currently at DC Comics, meaning supervising and controlling directly any future comic book to TV adaptation. (while Johns also supervises movies, which Avi Arad do at Marvel)

In case you don't know who is Jeph Loeb, he is a well known popular comic book writer. One of my favorite writers. And one of my least favorite ones as well.

How's that?!? How can it be?!

Lemme introduce you properly to Loeb's work...
(this is an overview of course, the guy did a ton more!)


Warning this will get a bit more serious at 3/4s
The early great Loeb-DC era...

Jeph Loeb was a DC writer since the early 90s, where he wrote the amazing 90s run of the Challengers of the Unknown. Then he worked on Batman, Catwoman and Superman early years in Year 1-type of comics. Like Batman: Haunted Knight, Long Halloween, Dark Victory (my favorite), Catwoman: When in Rome, Superman: For All Seasons...etc..

Those count amongst some of my favorite comic books ever!
Very clever, brilliant. It's very dark (Bats) or light (Supes) serious and realistic takes on those classic iconic DC characters. The plot is amazing and that's when Loeb started working with the artist Tim Sale.

I truly recommand any Sale-Loeb collaboration! The Catwoman one (not picture here) is a nice parallel story to those Batman books up there and also works great as an introduction for the character!

The classy Marvel colors era...


Then, Loeb went to Marvel were he, basically, did the same with Marvel characters instead.
His "color" series is basically Year One takes on Marvel character.
Spider-Man: Blue, Daredevil: Yellow, Hulk: Grey, Captain America: White...

Like the DC books, those were done with artist Time Sale once more.

It's fantastic takes on the early days of Spidey, DD, etc..
The Captain America one was done some years later, it doesn't capture the same "magic", but works the same way.
Hulk: Grey (not picture here, cause I couldn't get my hands on it) is probably my favorite Hulk book if not my favorite Loeb work! Great introductions, highly recommanded~

The final Loeb-DC era...


Back to DC.
Around 2002, Loeb went back to Batman with the now classic Batman: HUSH storyline. He introduced a new great villain and changed the Bat-status quo a bit. This time with artist Jim Lee.

Then he created one of my favorite DC books, Superman/Batman. A very fun view on Batman & Superman's relationship. Not quite friends all the time, more like the brothers they never had, it's stories, light hearted stories, with lots of action, great and original plots. (not that different from the current cartoon Batman: the Brave and the Bold)
It helped shine some screentime on some obscure characters while developing Supes & Bats character as well.
It's a fantastic comic book series! From Loeb's work came out many new current DC elements, such as the modern-day Supergirl, two DC animated features (soon)... And even the non-Loeb's arcs are pretty recommended! (all the writers keep the early Loeb's structure of the book, the same narration-style.. Great writers! Like Deadpool writer Joe Kelly, etc..)

Loeb collabored with artist Ed McGuiness on the first arc and again on his last story arc (issues #20-25).

Then...
 

June 17, 2005 at the age of 17,  Sam Loeb, Jeph's son died of cancer.

Sam would surely be a great writer someday, just like his dad I'm sure.
He was working on his writing debut for Superman/Batman #26, with artist Pat Lee on the illustrations.

It's a very sad event.
Many comic reviewers or websites try to ignore it, but nobody should.
His son's death had a very deep impact on Loeb forever, and it 's perfectly human.

The issue was finished with many guest artists and writers' own tribute to Sam. Brian K. Vaughan, Rob Liefeld, Geoff Johns, Joe Kelly, Art Adams, Jim Lee, Ed McGuinness, Tim Sale, Michael Turner and even Joss Whedon and more...
The issue never got released in the future Superman/Batman paperbacks and became a "special tribute".

Marvel, now...

After that, Loeb instead of taking a break, continued to write. His stories became darker, more tragic and more sad.
He went back to Marvel, helped with the Civil War event (choosing his own town to be destructed).
He wrote Fallen Son: The Death of Captain America. He killed Captain America and made a story-arc about the five stages of grief (denial, anger, depression...).


...

Now, Jeph Loeb is doing a bit better in his life.
Of course, it was tragic, but life must go on...

Now he's back full-time writing on-going series again.
He's currently on the comic series HULK. Where he introduced the character of Red Hulk with an on-going "plot" and mysteries about the Rhulk secret identity (finally revealed not long ago!).
The book sells a lot, makes a lot of money for marvel and his on a lot of geek's top lists... But... It's not the same anymore...
He doesn't write the same quality as the early Marvel or DC books... No more clever plot... No more clever structure... Even with all the mysteries thrown at the reader's face, it's not the same type of "detective" atmosphere...

The current Hulk is bad.
Just looking at previous recent Hulk books (the Planet Hulk saga or the on-going series of Banner "on the run" just before the Planet Hulk...). By Hulk standards, it's brainless action scenes after brainless action scenes... And by Loeb's standards... is there a real scenario in those books? I mean, apart from the POW! CLASH! HULK SMASH! RHULK SMASH HARDER! KAPOW! BA-OOM!

To be realistic, I kinda like and follow those books, because I'm a fan of the Hulk character. But... Not a fan of Loeb's current writing..
I'm not trying to be bad against Loeb.. but it isn't the same anymore..

I hope he gets better (in his mind, heart and writing..)
Currently he writes "insane" stories not that far from modern-day Frank Miller.... (but that's another whole different story)
The dialogues are kinda stupid, the story makes almost no sense (Betty is...back?! how? and what's with the totally new personality?...), everybody's out of character, mysteries and fake clues here and there, plot twist which contradicts early details... -sigh-


Now that he'll be directly working with and for Marvel Animation I hope to see him back to clever ideas and light hearted fun.
I mean, animation's for kids mostly, I hope he can stay away from the sadeness and tragic a bit.
Oh and he will be directly involved with live action stuff as well, he's already talking about a similar tv show like Smallvillle but for Marvel. (Oh-ho...)
He did write for LOST, so I guess we shouldn't worry about that... (or do we?)

Seth Green is such a Dragon Quest fanboy

Did you see the latest Dragon Quest IX advertisment?



Now I'm not a fan of this series nor have I ever played a Dragon Quest game (I'm not really into RPGs...), but this is a pretty fun and random ad!

Is it me only, or is Seth Green tagging alongside high school girls a bit creepy?

Enjoy~

Tuesday, June 29, 2010

ComicPanelsOfTheWeek: Blue Beetle and Booster Gold


(Click for bigger pic)

Comics © DC Comics.

Pachi-Slot Kamen Rider V3!!!

When you buy stuff from eBay, some "problems" happen sometimes.
Not just talkin' about the eventual thieves/lost merchandises/items that get stuck at customs here!

Sometimes you get something different. Like, by accident. Maybe the eBay seller has tons of different clients & items to manage...maybe a little mix up...
Anyway sometimes you get something you weren't expecting! It may happen to you someday or maybe it has already happen!

Some very odd cases, like me and my bro, we also had more stuff added to our package.
Yep.
We got our object/game/book/item. AND something else as well.

That way, I already had an OST for a game, some Dragon Ball figurine, some Dragon Ball Z cards.

And now this:
Jissen Pachi-Slot Hisshouhou! Single: Kamen Rider V3, try sayin' it 3 times as fast as you can. Ah! You fool! XD

Jissen Pachi-Slot SINGLE: Kamen Rider V3 for the Playstation 1.

What a random surprise it was to find it in the package this morning!
Ha!
It's exactly what you think it is. A slot machine/pachinko game and less fun than what you're imagining it right now.

Random!

(I like surprises! Keep them coming ya eBayers! the good ones I mean, I don't like having to resend stuff... -_-)

Blog blog...

Hey guys!
What have you been up to?

Watching/playing/reading any good stuff lately?

Me?
Oh, you know, the usual... drawing this, working on that, playing a bit of this and reading some of that~

I'm glad Futurama's back!
Can't wait for the new episode!

I'm currently in a playhthrough Resident Evil 4 on the wii, and boy, do I have a lot to tell about that one :/
But you'll have to wait for another RE review first, before that one!

And playing alternatively with Tempo (32x) and Splinter Cell Double Agent (xbox 360) as well. Mostly Splinter Cell it seems :P
But it's a bit repetitive and not as good as previous Splinter Cell games (no, I haven't tried Conviction, the latest one... too expensive for the moment...)

Anyway, that was a bit of blah blah on my blog...
Till next time~

Monday, June 28, 2010

VGR Coming soon~

Next time,

the new VGR on this blog will be...

VGR Resident Evil CODE: Veronica



Here's a new Dreamcast review to start off this week!
Finally back to this classic Capcom franchise~

And in case you've missed them or wanted to have a look at those, here's my previous RE reviews:
VGR Resident Evil 1
VGR Resident Evil 2
VGR Resident Evil 3

VGR: Resident Evil CODE: Veronica
From Nextech/Capcom
Played on Dreamcast
Also available as Code: Veronica X on Dreamcast, PS2 & Gamecube

Type Survival Horror
Year 2000

Co-developed simultaneously alongside Resident Evil Nemesis, Code: Veronica was supposed to be the real follow-up to Resident Evil 2 while Nemesis was supposed to be only a side story.
Nextech was working on REC:V for Capcom, being the same team that adapted the original Resident Evil to the Sega Saturn in the past.
This game was originally a Dreamcast "exclusive". It was the next evolution of the Resident Evil classic formula....

It was perhaps changed to REC:V instead of having the number 3 in the title, maybe because it was an exclusive title for the Dreamcast (which, sadly, wasn't doing pretty well in America). Nemesis was changed into RE3 (even if it was a kinda sidestory)  for being on the more accessible Playstation... Anyway, let's have a look at this one, shall we?

Claire is back with a badass attitude! Oh, and there's that other dude tagging along....

Being the first RE developed for a 128 bit system, the engine was finally upgraded while the controls remain "classic RE".
Code Veronica doesn't use the usual pre-rendered pictures in the background anymore. But instead, the whole game is running with a 3D engine, which allows for more dynamic cinematographic shots (following the character, zooming, etc..).

The whole game looks fantastic!
The CGi cutscenes are pretty good and quite epic. (probably better than the actual live RE movies!)
The characters and zombies are finally a lot more detailed and for 2000 it's a pretty beautiful looking game!

The plot follows Claire Redfield, from Resident Evil 2, while she was in Paris trying to find her brother in some secure Umbrella facility... Stuff goes bad... She ends up in a private Umbrella island infested with a new zombie invasion... Here we go again~

Enters Steve-

On this island, Claire's mission is to understand just what the hell is going on there, finding clues about her brother's implication and escaping from that place. There, she meets Steve Burnside.
I know some RE fanboys/girls (mostly girls) will probably disagree with me...but Steve is the least charismatic RE character ever (in my eyes)! He's kinda weird, badly written and...huh...stop hitting on Claire you emo!
Seriously, though, their "relationship" is a bit weird to look at. They seem to form a brother-sister relationship and Steve continues to hit on her during the whole game!

Anyhow!...

The game consists of two discs once again.
The first part will have you play from Claire's point of view.
You're exploring a deserted island (not really...there's like a hundred+ zombies running around and other monsters!), the facilities there, piecing the larger plot bit by bit and you'll make an attempt-escape to end up in some other bizarre location (don't worry, I won't spoil it to you here!).
At some point, you'll play as Steve to help up Claire in a difficult moment.

Then, on the second disc/part, you''ll play with Chris Redfield, yep, from Resident Evil 1.
It starts at one third from the other disc's ending, you'll explore more of the same with some nice twists on the locations, join the other character.
Another "character interlude", this time with Claire during Chris' gameplay.
And the ending will have you glued to your controller!

How we missed you Chris, you crazy gameplay-handicapped videogame character!

The story is pretty clever, even if it still is far fetched, over the top much like any other Resident Evil game.
The game is still controlled by that 3rd person overall point of view, like previous games, but a bit better than previous episodes (better changement of angles from screen to screen, use of 3D camera movements...).

Being developed alongside RE3Nemesis, it keeps all previous gameplay add-ons, such as quick turns, upgradeable handguns and more, while adding new elements like dual pistols (targeting multiple enemies).

This time the game runs on a fully 3D background, some weapons can be used with a 1st person perspective to better aim! It's a truly neat aspect but never really exploited, which is kinda sad.

Finishing this game won't unlock the usual Mercenaries/Arcade mode this time but Battle Game mode. Which is a simplified version of that Mercernaries mode in previous games. You'll go from room to room, killing waves of monster in the shortest time you can. Pretty fun to use your 1st person view there!
(many characters can be used in this mode, like Albert Wesker, the big bad guy of the franchise)-

Introducing the shooter feature to the RE franchise! Don't like it? It's not like we won't see it again in a RE game...

Resident Evil Code: Veronica is a pretty challenging game, a true sequel to RE2 following the original game's plot and exploring new ideas.

While I was kinda disapointed by RE3 "sidestory" aspect, Code: Veronica is a pretty long adventure this time around.
It plays better than the previous games (still that clunky aspect, but it is the reason why I love playing these games afterall!), looks & sounds better and it's a very deep experience!



Overall, it's a fantastic experience! A must have for any Dreamcast owner!

The game was later re-released on the Dreamcast first and then the PS2 & Gamecube under the new name Resident Evil CODE: Veronica X.
CODE: Veronica X was in fact a little update to C:V, because you know, hey it's a Capcom game, and Capcom loves updating their games!
This new version changed some little parts of the game ("Claire's poisoning" sequence) and had editedsome parts of the CGi scenes. Oh, and Steve changed his face/hairstyle, because people kept comparing him with Leonardo DiCaprio. Don't believe me? Look at this:


But the experience is mostly similar.
Though I still recommand playing this one on the Dreamcast, since the real original version was the Dreamcast version.
CODE: Veronica is a much complete/better version than CODE: Veronica X.
(harder, maybe, but as it was intended to be!)

My favorite RE game in the whole franchise probably!
And even Steve's strange comportement to Claire won't affect my overall respect/love for this game!

I give it:

 3 / 3 Quacks!

Sunday, June 27, 2010

ComicPanelsOfTheWeek: Hal & Arisia


(Click for bigger pic)

Green Lantern © DC Comics.

DVD News! The next DC Animated feature is...

Are you expecting the DVD/Bluray release of Batman: Under the Red hood?
(quickly last seen in this post)

I know I am!
Since I'm lovin' all these DVD DC & Warner Bros have been releasin' lately, here's the latest news about the new one and the next one after that!


Under the Red Hood will be released pretty soon.
On July 27, 2010 to be exact.
A Jonah Hex short will be included in it.
I always loved cartoon shorts, it reminds me of how cartoons were initially distributed (be it Looney Tunes, Disney shorts or Tom & Jerry), like small short features before live movies. And that's how the first Toons and early Cartoon Network series were made into, small 7-10 minutes shorts.
I loved the Spectre featureon the previous DC animated, Justice League: Crisis on Two Earths.
It was pretty unique, fresh and original!


Anyway, here's a clip for the Red Hood movie:




The next one will be Superman/Batman: Apocalypse.


As we can see, it will really be based on "The Supergirl From Krypton", the second arc in the comics Superman/Batman. (picture above in this same post)
I'm guessing, like the first Superman/Batman movie, it will try to emulate and recreate the look and narration of this story by Jeph Loeb, with art by Michael Turner.
The cover tries to emulate Turner artstyle, the movie will probably use a simplified "animated look" quite similar as well.

And it's official! We'll have a short based on Green Arrow! I knew it! Awesome news : )

Rumoured as the next animated movies are another Green Lantern movie (a follow up to First Flight?) to be released around the live movie's date. (like the Batman Gotham Knights dvd before) and Batman: Year One based on that comics I reviewed not long ago.

Can't wait for all this, if DC and Warner animation studios keep up this same quality~
It's a good time to be a DC fan!