Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts

Tuesday, June 19, 2012

#Gaming NEWS! GunLord

It's been a long time since we last had a Dreamcast-related news post around....


The homebrew scene is still keeping the DC very much alive these days.

GunLord is finally available to buy!
It's a classic run'n gun game for the Dream, think Turrican, and is available on disc & cartridges for both Dreamcast and Neo-Geo AES & MVS.

It was developed by the German indie studio NG:Dev.Team  and had been previously announced for this June 14.
It will now be available in a bunch of various versions, even limited and collector, for this Thursday 21. A regular, a limited, a Newcomer Bundle and finally a Double Bundle are available to order! I'll be sure not to miss out the "Dragon Box" version, for the 25.

To order the game, follow this link.

Thursday, May 31, 2012

CBR The Rocketeer

 


It's the turn for an all-time classic!
I already reviewed another Rocketeer book, The Rocketeer: Jetpack Treasury Edition for another blog, New Readers.
Now let's dig into....


The complete Rocketeer experience, Deluxe-sized!!

Comic title: The Rocketeer: The Complete Adventure - DELUXE Edition
Art & story by Dave Stevens
Colors by Laura Martin
Additional help from Mike Kaluta,Paul DeMeo, Sandy Plunkett, Art Adams and more...

Published by IDW Publishing
From 2010
Lineup The Rocketeer
Format: Giant-sized omnibus TPB, reprinting The Rocketeer book 1 and book 2 originally published as back-up stories in StarSlayer and then The Rocketeer on-going series plus additional behind-the-scenes material such as sketches and scripts and more!

Dave Stevens is a fantastic talented artist that was sadly taken away fromthe world way too soon.
This discret author came from the indie scene, he actually worked for Hanna-Barbera Productions before, worked on various series such as Spider-Man, Lone Ranger, Flash Gordon, Star Wars, and on some movie screenplays such as Raiders of the Lost Ark and Michael Jackson's Thriller.
But no one doubts that his lifetime achievement still is through and through The Rocketeer.

Even now over 20+ years later, this little independent comic is still quite fondly remembered and loved all over the world. And for a reason.
Even though most remember it thanks to the Disney movie in the early 1990s, it brought the comic under the spotlight for many others.

Dave Stevens passed away after a long fight with leukemia he kept secret from most of his friends and coworkers in March 10, 2008.


The Rocketeer was originally published as back-up stories in Mike Grell's Starslayer indie book, starting in 1981.
The first story was published from '81 to '85, and consists of chapters 1 to 5.

It is a period piece. Set in Los Angelese, 1938.
The story is about Cliff Secord, an happy-go-lucky reckless daredevil airplane pilot.
Cliff has been having some money troubles, specially if he wanna keep up with his girlfriend Betty who is an actress and model in Hollywood.
One day he stumbles upon a top secret rocket pack prototype some criminals were hiding aboard his plane.
Cliff has his best friend and mentor Peev work up a special helmet he dons, along a red jacket and up, up, and away goes The Rocketeer!
And from one day to another, Cliff ends up caught in the middle of government conspiracies, a world of spies, secret Nazi agents... well in over-his-head as you might say.

Surfing on simple themes from pulp heroes of the 1930s, Dave Stevens' Rocketeer is simply put, a love letter and a tribute to the old serials of the past.
The book employs a simple light science fiction element (the rocket pack) and ground this tale in a more realistic environment that his contemporary masked superheroes (in the 80s or nowadays).
The tone is a mix of all kinds of great comics from that time, action, adventure, romance. It appeals to the dream everybody ever has, what if a man could fly.
 It's a light hearted tale, full of car chases, aerial fights. Not a full blown superhero genre, some of the usual plotpoints are brought up - the secret id, villains - but are not part of the main dilemma. Which keeps this book more realistic than, say, Batman. Closer to old pulp heroes such as Tarzan, The Spirit.

And what makes the charm of The Rocketeer is how apart he is from the usual tropes of the medium.
Cliff is an unlikely hero, not motivated to act for the good of manking, but rather by personal interests. He's in for the money, for his girl.


The follow-up, the second Rocketeer story is called "Cliff's New York adventure", and was originally published from 1988 to 1995. Now in his own Rocketeer Adventure Magazine under Comico Comics.

Continuing were the original left off, it is a bit closer to a more traditional comic book.
It was actually made for a broader audience in mind, while Stevens was working a deal for the rights of the character with Disney, for a picture deal.

This time following The Rocketeer mostly in his civilian identity over most of this new story-arc.
It is a more classic story of vengeance, unraveling his childhood past and a mystery at the same time.
From the previous arc, only Betty is carried over, though only to frame the new story.
The supporting cast is expanded, with the likes of Goose Gander, another pilot and old friend of Cliff.
It is a darker atmosphere this time around, the action taking place in a very oppressive New York City. The story is still quite pulp, exposing a circus past.

Dave Stevens had various contributors help out while he was working on the movie adaptation or traveling around to Paris, etc. Mike Kaluta did some breakdowns and inks, the movie adaptation's co-screenwriter Paul DeMeo did some scripts for this new comics, some other colleagues and friends such as Sandy Plunkett and Art Adams helped finish some issues.

The story is left a bit open ended, a sequel - a third book - was supposed to follow-up on Betty and Cliff's unresolved relationship. The original idea was even pitched by Stevens at Dark Horse Comics. But sadly he moved on other projects, illustration and commission work mostly.

It's such a page-turner!
The original comic was asking for a movie adaptation, so much personality and character was oozing beyond the panels and the pages.


The artwork is simply gorgeous, Dave Stevens work didn't age a day. His artistic range covers various type of art style depending on the scene, from real life-like to more cartoony comic strips. There's a bit of pin-up influences in his style right alongside his more realistic and cartoon approaches to scenes.
Every detail was researched, clothing, people, manners, cars, vehicles. Hey, he even bought those boots actually for reference! Dave was great with planes in action, but also more scifi elements such as the futuristic rocketpack.
The art is big, bright and clean.
Actually, the main principal characters were based after himself and his circle of friends and idols. By using both photographic references and his own knowledge of figures. And it shows.
Betty was modeled after, well, pin-up model Bettie Page. Dave actually ended up meeting her in real life and the two even became good friends. He was the one who brought her back to the pop culture front through his work.

Most of the realism is given through Betty.
It is her relationship with Cliff that grounds the Rocketeer in "our" world.
It is also a window through the era, the sadly accurate male-dominated environment of the early-Hollywood settings. It's a cynical but reak look at the life of young starlettes in Hollywood in the 30s.
It's the aspect of Cliff's life that makes The Rocketeer live in a plausible world, which brinngs the only fictive element, the rocketpack, to life. Cliff accumulates bruises,..

You feel the period.
The whole thing is a big tribute to old pulp heroes from the 1930s and 40s.
An homage to old serials but also everything Dave Stevens was and loved. Dave IS The Rocketeer, his character share his personality, using him and his friends as basis for the characters make even secondary background characters full of life. And it also the reason why Betty feels so absent in the second tale, his muse Bettie Page left the place for his actual wife, and he was in the middle of a divorce during the 2nd book.

Like Indiana Jones, The Rocketeer design and suit is rooted in pulp stories. He's quite simple, realistic and iconic.
Stevens even managed to work in a Doc Savage allusion during the first story, but well integrated enough if one his familiar with the character that it doesn't detract from the experience in the opposite case.
The second story actually uses The Shadow as one of the main character, a lot more obvious, but never referred to in-name to avoid copyright issues and smartly used to flesh out this universe.

The whole Rocketeer has a very nostalgic feel of the time and fiction of that era, influenced by such as the King of the Rocket Men movie serials or the syndicated Commando Cody TV series.


Overall, it's a cult comic book!
And a perfectly example of what was being made on the indie scene in the 80s. And it just shows its quality, being still in print nowadays so long after it ended!
IDW re-released this updated collection for all to finally enjoy the complete experience in 2009/10.
It's a very fun entertaining experience

The first part is a perfect reflect of its author, the story is just that fun and the art so facinating.
"Cliff Secord in New York", the follow-up, has a bit less Rocketeer in it and is a more traditional vengeance story, with less spies chasing around, more linear and a bit less fun.

It's a nice mirror of its time.
It's fun to notice that like Edgar Wright with Scott Pilgrim nowadays, it was Joe Johnston's movie adaptation that helped make this indie comic famous originally.
The book is over 140 pages, the art is gorgeous. The book was edited in two releases, a Deluxe and a non-Deluxe edition. Of course the Deluxe one is more expansive but it contains a lot fun sketches and trivia, from concept arts to characters design to breakdowns and scripts. It also has a great foreword by Punisher actor Tom Jane who was friends with Dave Stevens and a huge Rocketeer fan.

This modern IDW reprint really his made from a lot of love for the character and its creator. From Rocketeer fans to fans.

The Rocketeer had been out of print for quite some time now, and it was with the cooperation of Dave Stevens before his death that this had all been collected.
It features a brand new coloring by renowned artist Laura Martin who had been personally chosen by Stevens to recolor the series.
Her "magic" colors by Dave's recommendations really update the overall look of the entire book. Keeping his gorgeous timeless art intact.

I give it:
  3 / 3 FlamingCarrots!

Tuesday, March 13, 2012

Movie NEWS! Jeff, Who Lives at Home


Here's a clip of the upcoming movie Jeff, Who Lives at Home.


Jeff, Who Lives at Home is an indie comedy film directed by the brothers Jay Duplass & Mark Duplass.
It stars Ed Helms (The Office) and Jason Segel (the recent The Muppets movie) as two 30 something who struggle with their adult life.
It will be released March 16.

Looks fun!

Sunday, February 12, 2012

MR Super (2010 film)


If there were superheroes in real life, and I mean actual "realistic" vigilantes not comic book-ysh-super powered flying people, how far would such individuals go?
Could they make a difference? Wouldn't they be considered just nutjobs, "psychopaths" by our society standards?
How detached from reality would one go to be able to live such a fantasy?

That's the kinda question director James Gunn tried to ask, amongst many others in his superhero/comedy/drama Super.
Be warned, this is a film strictly for a mature audience only!

Movie: Super
Directed by James Gunn
Release date 2010
Genre Indie comedy/drama
Country USA

In development since the early 2000s, Super is an idea James Gunn has been trying to develop and put to screen since a very long time.
Mostly due to a lack of investors and no interest from producers.
One of the earlier versions even ended up as a non-Gunn directed film called The Specials in 2000, directed by Craig Mazin.
Finally thanks to the success of his 2006 scifi comedy/horror film Slither, James Gunn was finally able to produce this 2002 script into a low-budget independent film.

Written and directed by Gunn, it features an all star cast of such actors as Rainn Wilson (The Office,.), Ellen Page (X-Men 3,..), Liv Tyler, Kevin Bacon and even a cameo from Nathan Fillion (Castle, Firefly)!

But,
What is it about exactly?


Super tells the story of this cook from a little local dinner called Frank D'Arbo (Rainn).
Frank never had much going on in his life.
The movie opens with Frank telling the audience he actually only had two relevant moments, two good memories in his entire life. (which he is putting up on the wall as lil' drawings he made)
Marrying this beautiful girl Sarah. And that time he helped the police catch some thief.

Sarah is a recovering addict.

One day, Sarah leaves Frank for this mysterious guy named Jacques (Kevin Bacon) who owns a club (and some other "less legal" businesses).
Frank loses all interest in his life, things don't make sense for him anymore..until one night when he's literally touched by the hand of God in a terrifying (and very graphic) dream. Was it only a simple nightmare or an actual divine intervention?
Inspired by another local TV "hero" from Jesus Network called the Holy Avengers (Fillion), Frank decides to become an actual superhero.
Frank believes he was chosen for a purpose. He goes at the nearest comic book shop for research. There he mets Libby (Page)...


Frank finally dons a secret identity as the Crimson Bolt and armed with a wrench, starts to fight crime in the streets.
Simple drug dealers, child molesters and even more trivial law-breaking persons all suffer the wrath of a Crimson Bolt on a criminal-punishment spree.
As he slowly starts to use his vigilante persona for more random reasons (and gradually acting more like a psychopath than anything), he is finally joined by Libby who goes as his sidekick Boltie...

Super is a sort of R-Rated deconstruction of superheroes.
While it originally didn't make much sense to make a movie out of this subject back in 2002, nowadays, with all these Marvel and DC movies on screens, it is a much more interesting form of analysis of what makes one "super" hero or not.

While other movies use the usual secret origin story to base future installments of on-going franchises, Super uses it mostly for the personal journey-aspect.
Super tells this journey of self-discovery Frank undergoes. Frank isn't really an altruist person, he uses this mask the costume provides for more selfish reasons.
Harmful purposes.

In a way it may start from the same premise as Matthew Vaughn's Kick-Ass, but it only shares the same concept at the start. It deconstructs the superhero myth and genre.
Frank is closer to an actual psychopath when your really think about it. He goes on this crazy journey.
What his right and what his wrong - Frank's logic which we follow through the movie might tell us one thing, but then we met Libby who's go her own perceptions of right and wrong.
Libby makes a great contrast with her mentor, with her love for violence and profanity - in opposite to Frank's ideals. 


It is also a spiritual journey.
The movie as a lot of relgious content.
"Some of his Children are Chosen" as Frank put above the closet in which he hides his costume.
It's nothing new  really, superheroes always had their own share of religion-inspired themese (Superman has often been seen as a Christ figure, and Batman as a martyr figure). The difference is that here James Gunn is quite explicit about the kind of themes you can decide to read superheroes. (the Crimson Bolt has his own disciple, Boltie,..).

It also mocks the glorification of violence surrounding this type of action movies/superhero characters.
Quite violent, often graphic but mostly stylized with onomatopoeias.
The Crimson Bolt goes awry playing superhero, using this freedom Frank never had, imitating superheroes. There's a danger in date.

The film ends in a bloodbath, in a spectacular crazy Grindhouse-style climatic battle.
(in which the director doesn't forget to remember us and our hero death is real)

It's a great interesting movie for fans of the genre.
Tyle Bates provides a simple but epic enough score (alongside various music from divers artists).



Overall, it's a very fun ride.
A black-comedy like you don't see much of anymore.

James Gunn asks various questions and take us on a darker more violent analysis of the genre than Kick-Ass. (probably closer to the original comic book than Kick-Ass' live adaptation)
Mark Millar (Kick-Ass' writer) actually defended Super of not copying Kick-Ass.

The movie features an high-range casting, including fun cameos from Nathan Fillion as this parody of an actual "costumed hero" called Bibleman in real life.
It's a fun, gore and trash movie. Similar to the old Toxic Avenger movies from Troma Entertainment (Gunn actually worked there for a long time and wrote several pieces there).

A great exploration of the genre.

I give it:
2.5 / 3 Films!

Friday, December 16, 2011

Gamin' NEWS! Survival horror, ahoy!


It's time to check out some news regarding upcoming Survival Horror titles~
First up, the classic franchise Resident Evil will be back with the new installment Resident Evil: Operation Raccoon City!



I'm glad to see so many familiar faces!

Awesome! Glad too this shaping up nicely^^

Also, yay! The "real" Jill Valentine! I missed her^^

Carlos' got a brand new face it seems. And HUNK!! Heck Yeah!!


This co-op squad-based shooter is looking sharp, for a release date on March 20 next year.

~

Next up, a newcomer!

Amy is another upcoming survival horror, a more classic one developed by a fresh new French-based studio. VectorCell is developing and the title will be published by Lexis Numerique. (in most of EU at least).


Unlike the recent Resident Evils by Capcom, the approach is less focused on action (which is a great thing!) and more on tension and suspense, and horror itself.

And what is exactly this title's own gimmick (like most iterations of the genre tend to do)?
Amy will mix dark survival horror with one long cooperative escort mission.
The traditional zombies will, of course, be part of the threat here, once again.

Story wise it's settings take place in 2034. Lana, our main character, is (and I quote:) "a gal that is starting to turn zombie from a space virus that crashed into her home town. She gets help with her condition from an unlikely partner, an eight-year-old autistic girl named Amy. When Amy is around, the inner zombie calms down."

Here's a trailer which showcases the gameplay. Fighting won't be the main aspect here for a change. Stealth and careful planning will be the key word here.



And one more, an earlier trailer:



And the original trailer from this august:




So far it's looking great!
The camera looks a tad awkward for now, and the gameplay's a bit stiff, but the developing team's a bit rough so far and I'm sure the more concerning problems will be fixed in time no doubt.
The game will be out next year on PC, Xbox 360 and PS3!

Thursday, June 23, 2011

CBR Prince of Persia

 


After the renewed success of the PoP series, thanks to the Sands of Time series, it was finally time for the series to expand beyond video games and unto new mediums.

While a live movie was for a long time rumored to start development, Jordan Mechner, its original creator, started working on a comic book version.
And rather than adapting any of the game, it was to be its own original self-contained story. Another take on the legend.

Is it possible that maybe, the best Prince of Persia isn't a video game but a comic book?
Comic title: Prince of Persia: The Graphic Novel
Art by LeUyen Pham & Alex Puvilland            
Story by Jordan Mechner & A.B. Sina
Published by First Second
From 2008

Lineup Prince of Persia
Format: Graphic Novel.

"Which one is the true Prince of Persia? All of them. And none of them."

That is how Jordan Mechner, creator of the legendary original Prince of Persia game describe this series, who has been known throughout the years under the face of various Princes.

Most of the time, comics based on licenses tend to either embrace the comic book medium and go explore new horizons be it story-wise or artistically. Or either they turn into quick cash-ins, only to serve as marketing gigs.

With Mechner on board, and the story penned by A.B. Sina and drawn by LeUyen Pham and Alex Puvilland, this Prince of Persia seemed more like a long-time dream being finalized. Jordan Mechner's platforming game finally taking place strictly in a narrative and not as an excuse to establish a motivation behind a gameplay.
Would it be faithful to the ever-changing franchise?
Would it feel still Prince of Persia-ysh despite the lack of interactivity?
As soon as I was able to put my eyes over these pages.. I knew I was in for quite a ride....

Our new hero! At least, one of them.

This original graphic novel is about two princes whose stories run parallel to each other.

The story follows two different Princes, jumping from the 9th and 13th centuries at various points.
The books opens up on the tale of the prince in the 9th century.
Guiv, this prince, had attempted to kill his own brother Layth. He is then seen running and manage to escape the city of Marv from Layth's guards who tried to drown him.

Then the story jumps to a young woman named Shirin who also ends up fleeing the very same city, centuries later, while escaping her own father. She ends up meeting Ferdos, a young man who lives far away from the city and seems quite detached from the life in the then-modern city.

Both this Ferdos and Guiv won't meet in these pages, but their lives are both connected, two separate adventures leading both princes to their own destinies they've been trying to avoid for so many years.
Destinies linked by a prophecy.

...Meet our other heroes!

It's an epic story, well thought, and constructed around two stories which at first don't seem to share much besides taking place in Persia and featuring Princes. (and a Princess!)
A.B. Sina makes a good use of both storylines to narrate a deeper and more interesting tale than what both stories might look like at first glance, and under so few pages.

The story of Guiv, in the 13th century, featuring such a mystical and magical citadel, is about.this man who escaped an execution by his own brother Layth.
And then we get in the future, years later, the repercussions of those same events, the resistance against Layth's sucessor, and a romance story between to young heroes. Both storylines complement each other, even to the end when they finally get juxtaposed in the final hours on each side of the Princes.

This scene taken out of context seems even more epic than what it actually means.


Fans of the game series should at least check it out, be it firstly because it came from the mind of its creator, Jordan Mechner.

The tale as this very dreamlike quality, the way the story is broken down between both eras, the stories overlapping each other.
The Persian city of Marv has a quite central role both in the 9th and 13th century.

A vizier with lust for power, a rightful prince fighting back for his place, the flows of time always running (represented in this story through water rather than sands), doubles echoing each other.
It contains all the classic Prince of Persia elements you'll find in the video game installments.

Do their knowledge of events comes from memory or prophecy? The story is built upon various levels of narrative, some will probably need to keep track of which hero is performing what on a given page.



There's plenty of action, and the artwork by Pham and Puvilland is amazing. Colorful, brilliant and exotic.
Stunning background of ruins, lush gardens, and desert landscapes.


Overall, a fantastic graphic novel!
It's for me, easily the best PoP. Yes, a comic book is the best PoP.

It's roughly over 200 pages.

The book even contains an afterword by Jordan Mechner.
Looking back at the genese of the series.
Mechner explains how the game gained popularity over the years, the simple yet original background, the storyline that easily evolved through the years over reimaginings and new episodes.
It's been upgraded several times with somewhat different versions of the hero, which Mechner justifies in these segments. 

It explores and makes good uses of all the traditional elements of the series.
Even in the end, without it being forced, rescuing a princess.
It feels like a modern Arabian Nights tale.

Epic battles, passion, horror. One of the best attempts at the adventure genre in comics from these last couple of years in my own opinion.
The video game universe of Prince of Persia translated easily to this graphic novel.

I give it:

  2.5 / 3 Ampersands!

Thursday, May 19, 2011

Paradox Shift

Check out this FPS!
It's a project from some students of the University of Southern California. A puzzle-like game in the same spirit as Portal.
But for once, the idea isn't moving through space, but through time!
Armed with a time travel gun, you have to play with this interesting gimmick that simply isn't just enough used.
(I'm sick of all these "gravitiy guns" in games, I wanna play with time instead!)



I like the idea of this new genre of "smart" FPS inspired by Portal. Much better than all those war games like Call of Duty, etc..

Friday, April 29, 2011

CBR Tron: The Ghost in the Machine

 

Tron's not only a series of movies and games.
Following it's cult status in the culture, various comics were published over the years.
Not as much as, say, Star Wars.
But some interesting pieces were produced that fans might want to check out!

Today, we'll check out the first series that came out some years ago!

NOTE! Read my review or play the videogame TRON 2.0 before hand!

Comic title: Tron: The Ghost in the Machine
Art by Louie De Martinis, Michael Shoyket & GURU-eFX
Story by Landry Walker & Eric Jones

Published by SLG Publishing
From 2006-09
Lineup Tron
Format: Collects the six issue miniseries.

As a big science fiction classic in the popular culture, it always surprised me how there never had been any Tron comic book adaptation for a quite long time.
That is, until the quite successful videogame Tron 2.0 brought back the attention for this "franchise" (which wasn't really one since before there had been only a single not that commercially successful movie) .

Around the early 2000s, with Tron 2.0 still fresh in everybody's mind, the publisher 88 MPH solicited a mini-series titled Tron 2.0: Derezzed....which in the end, never came out.
(88 MPH was struggling financially, near bankruptcy for quite some time, which made them also cancel a bunch of other books like the quite demanded Ghostbusters series)

This comic was cancelled before any issues were released...

Zoom back to 2005 now, SLG announced a new comic based on Tron, which ended up being this very one.
A big storyline continued the now kinda distant Tron 2.0, written by Landry Walker .
This comic ended up looking like a strange patchwork, kinda fitting for its plot, but pretty strange to jump into at first glance.
The first 2 issues were beautifully drawn, almost painted, by Louie De Martinis. It has a very odd surreal look, perfect for a modern take on The Grid. the following issues/chapters, by Michael Shoyket have a much more traditional comic book look, cartoony on some segments and definitively simpler.
Reading it as a whole, it doesn't detract from the content since the storyline is just as "patchworked".
Why this change in creative team and style? Well, I suspect it's because SLG simply regained what had previously been done for 88 MPH before, behind the scenes.
The authors never really shined light on everything that happened on this book and all its details, but that's what I think.

Now, what about the comic book itself?

Jet's back inside the Grid!

Kevin Flynn had discovered a digital universe in the 80s.
With Tron, a software designed by his best friend Alan Bradley, he had conquered and mastered the Grid.
Years later, during Flynn's disappearance, the son of Alan, Jethro Bradley ended up as well inside the computers while he was visiting Flynn's company ENCOM. After fighting the corruption and regaining access to Ma3a, a new program designed by Alan after the inciden from the 80s, he was able to access the Tron Legacy code and escape through the real world...or did he?

This story takes place about 6 months after Tron 2.0.

Jet was back, living as much of a normal life as he could..but things weren't the same anymore.
Was he really living now outside the computer?
Was this all part of the Grid's sub-routines making him think that while he was still trapped inside that world?
The difference between what was happening in the outside world and the memories of his adventures inside the Grid started to blur more and more.

A moment he seemed to be outside, in the real world..then the next were those flashbacks he was having or was it the present?
One day while he was running away from the police (or was it in the past?) Alan gets shot...killed..by the police running after him or was it Jet himself using the gun?

Things aren't what they seem to be...
Once Jet is able to get in the Grid, real or not, he will be able to make sense out of everything...

...Or will he?

ACTUAL SCENE FROM THIS COMIC!! No kidding!

You probably got that from my summary above, the story is a bit confusing and gets a bit sketchy for some parts...
Probably because of it's difficult production.
Though I remember reading the collected trade paperback (or all 6 issues back to back) rather than checking one or two of these issues.

It's a very dense and surreal story.

And is it really a bad thing?
In reality, I find this story pretty well crafted.
Landry Walker wrote a fantastic piece exploring and playing with Tron's universe.
Tron, unlike Star Wars, or Buffy the Vampire Slayer and many more cult icons didn't get much explored apart from a modern (well liked) videogame and finally nowadays a big budget sequel.
Rather than "expanding the universe" like most adaptations tend to do this book plays a bit with Tron's concepts and abstraction.
Tron's universe is in fact a pretty abstract one to begin with. If someone would really get inside the computer would it look stylish, like an 80s 8-bits game like Pong or all modernized like a "next gen" videogame? What if the world would be presented and reflected by that very same person exploring it? Are there some rules? How would we perceive such binary world with our senses?

The Ghost in the Machine is a pretty strange odd and unique experience. Affected by and affecting Jet Bradley - then, current main character of the Tron universe, even ~5 years later since his first and last appearance.
There's a lot of symbolism and metaphors (visual metaphors even). From Jet's very own "Wonder Land" through his escapism into his very own shaped reality we know as the Grid.

DEREZZED!

The book's visual art changes and moves around, as it change artists and content as well.
The confusion, what is real...what isn't... isn't clearly defined - thanks to all that.
Many questions are posed, doubts are created in the reader...nothing is clearly explained in the end.
For Tron fans that might not pick this one up, here's some spoilers and questions to ponder upon:

Spoiler:
But in the end...Alan Bradley is revealed to still be alive... Only to find out Flynn's also in the real world alongside the long-thought dead Lora Baines.
Instead Jet starts to ask himself if he's ever really been a user or just a program that dreamt to be more than just that.

Then he discovers he's only been a back-up file of the real Jet while he was carrying the too big to carry himself Tron Legacy code. Then this Jet-2 got split in three entities who each went totally awry in the Grid. The good Jet-2 backup fights the other two that have been trying to get rid of him to escape in the real world, absorbs them one by one...and makes the choice to stay living in the Grid even if he had the chance and choice to be able to escape into the real world.

Or was he?
All we are left with are clues...doubts... Was there even a real Jet? Is this all part of a back-up's dream of a real life...Did even the whole game Tron 2.0 actually take place?
At least that's what I got.
As you can see it's not a straightforward story, it's something to think about, maybe re-explore a second time over after a first read.


Overall, this is not what I'd call a mainstream comic.
Tron wasn't super popular back then (until the big blockbuster sequel Tron Legacy). This book served as a good opportunity to play with the abstract computer science that populates the Tron universe. Its semantics.

A pretty original follow-up to the classic movie and/or the videogame.
Though you'll really need to know one of those or both to really get it, it isn't reader friendly!

I'd say, it is a work for fans mostly, if you're interested in exploring the more metaphysical parts of the Grid. Hardcore fans and the likes~ 


Nerd-note: If you consider Tron 2.0 part of the continuity (like me!) or not with the new sequel (and vis-versa!) this book can still be perfectly canon with both ideas since as the decisions and choices regarding some events are left to the reader!


I give it:


  1.5 / 3 Aaylas!