Showing posts with label Splatterhouse. Show all posts
Showing posts with label Splatterhouse. Show all posts

Wednesday, December 29, 2010

VGR Splatterhouse (2010)


Finally!
I said I would only review games I played through!
(heck, that's already a lot more thought put into my reviews than, say, Gamespot or IGN right there)

So after many hours put into Splatterhouse, the main game and most of its secrets explored...how is this new Splatterhouse game?
Did it live up the original franchise expectations?
Is it good, is it pretty?
And more importantly, is it any fun? (that's what entertainment's all about at hear, ya know?)

Let's see~

 
VGR: Splatterhouse
From BottleRocket/Namco Bandai
Played on Xbox 360
Also available on PS3

Type Beat 'em all
Year 2010

After almost 2 decades, here it is, the all-new "next-gen" Splatterhouse title!
For a game that almost got cancelled as many times as it was delayed, it sort of unreal to be finally able to hold it in my hands and play it on a modern system!
Even fans started to develop their own take on Splatterhouse during these last ten years or so~
(such as a 3D sidescrolling remake on PC, Dreamcast Beats of Rage mods and many more..)

The game started development at the BottleRocket studios, who were assigned the Splatterhouse franchise amongst other Namco revival projects. (for exemple Klonoa who was remade for the Wii)
But sadly, with the financial crash a couple years ago, the studio was forced to close doors. (ending up their work on another title, based on the DC Comics The Flash)
Was this the end for Splatterhouse?

Thankfully the game which was almost done, was picked up by an internal team at Namco who made some radical changes to what the fans were already requesting based on the initial reactions.
(Biggyman and some other monsters closer to the original game, new gimmicks such as raising the dead left out, etc..)
Finally a team composed by a third final team at Namco (with some former staff from BottleRocket itself) applied the final touches.

So, how did this rescaped development hell product end up after passing through several changes along the last ~10 years or so?

Phase 1: So it begins again...

Splatterhouse 2010 is a reimagining of the original games.

In fact the story itself is a retelling of Splatterhouse 1 with some elements taken straight from the Part 2 as well.

The plot was written by Gordon Rennie (Judge Dredd, Killzone, Necronauts, Caballistics, Inc., Missionary Man, Sewer Patrol), scottish long time 2000AD write, who since 2008 left the comic book scene to concentrate on videogames.
At first glance the plot looks pretty thin, and some horror haters might even say "written on a post-it", but it manages to surprise, interest and there's even some pretty neat plot twists here and there.

Phase 2: It's good to be back!

The story starts, as usual, on a dark rainy night.
Rick Taylor and Jennifer Willis go to a gloomy mansion by the forest to have an interview with necrobiologist Dr. Henry West.
At their arrival, Dr. West seems to have been awaiting for this moment since a quite long time, kills Rick and takes Jennifer with an horde of hellish monsters helping him along the way.
Rick finds the Terror Mask near his body, his blood apparently awaking it.

"We can save her".


"She doesn't have to die.."

From there the story spirals into a more complicated painting.
The story is told through flashes since Rick's resurrection until we can understand more clearly what exactly happened.

Phase 3: If at first you don't succeed, decapitate!!

Alright the story plays a bit with the original 80s Splatterhouse's concepts.
But is it fun to play?

My answer is...yes!

Sure, it's a beat 'em all.
If you played any sidescrollin' game in the 90s you'll find yourself perfectly at home.
The genre has had a sort of revival in these last years since God of War too.

Well, the game's quite easy to understand.
After being thrown right from the start with most powers and all, the game will take some steps back, as the Terror Mask even remarks, and you'll have to learn to control Rick over the 2 first levels.
You can punch, make a bigger move that can be charged, run/speed up, grab and do lots of combos.
Speaking of combos, I'm not one to really "learn" combos in games. But when you'll unlock all of them (buying them with blood-points obtained with kills and a blood gauge) the combos come quite naturally by alternating buttons and charges.

Rick controls easily and naturally.

The game's not just walking and killing, like many amateur games. It's a  good beat'em, meaning it keeps a good pace, alternates between exploration, light platforming sequences, rooms to clean and sequences where you're free to kill to become stronger or avoid enemies. (also some good tension in more "calm" scenes, just watching the scenery and locations)

Phase 4: Old School meet New Skool!

The game also offers some nice surprises and twists to the formula.

One of the main features is literally a throwback to the original Splatterhouses.
Sometimes the game will go in a sidescrolling view. Those sequences will feature more platforming, enemies that die in just one single punch and lots of traps to avoid. It's a great and original feature (sort of like Sonic Unleashed's 2D sequences) and definitively amongst my favorite parts of this new game. Beware though, Rick doesn't behave his old 90s-self, the new modern physics are still in place so he won't be jumping unrealistic high here!
But nothing a good gamer won't be able to overcome.

Also, a brand new feature to the series are the Splatter Kills.
Sort of like Mortal Kombat's fatalities, when enemies will be almost dead and highlighted by a red light, Rick can perform a finish move that will add up "score" (Splatter points? Blood points?).
These kills are executed by QTE (Quick Timed Events), like pressing a button, doing a specific sequence, moving the joystick, etc.. yes, like in God of War if you've played that game. (I didn't, d'uh!)
Sometimes they are quite logical and easy to do (moving up the sticks/decapitation, pushing both sticks to the centre/crushing a head) other times they are purely random.
Lots of trials and errors here. You won't get the hang of this from the start.

Phase 5: Wanpaku Graffi...What??

Like I said. The game as a lot of throwbacks to the original series.
Names, locations, enemies, boss fights, etc..

Unlike the original game and probably more like the 3rd, the monsters itselfs aren'ty inspired by pop culture horror or b-movies. To be exact, the whole game follows Splatterhouse 3 more closely in terms of creatures, design and feel. There isn't an Exorcist boss, a Poltergeist or The Fly boss. Instead old enemies are back like the fan-favorite Biggyman, the Boreworms who are now ridiculous small worms to walk over instead of having to kick them like in the past, etc..
Some details like the fact Rick looks from the star like his monsterous form in Splatterhouse 3 (and the mask keeping that aspect too) makes me think this game was, early in the production, supposed to be a sequel, like Splatterhouse 4 as it was called in early leaked material.
Also Rick's doppelganger, Mirror Rick (?) is back in one of this game's most memorable scenes...quickly followed by more doubles..and more...And others in later levels! This time sporting a red mask as a nod to the old US Turbografx censored port.

There's lot of little easter eggs in this game if you're a fan of the series (specially in the circus-themed level around mid-game). Old bosses in the level's background and little hidden cameos. (unlike Splatterhouse 1 or Wanpaku Graffiti's plain visible references)
Ash Williams from Evil Dead/Army of Darkness when you'll get your first shotgun and chainsaw, Freddy Krueger's shirt and claws near old furnaces, etc..
Many achievements using references in their titles, etc..

Phase 6: Time to ROCK!

Of course you need to like this whole concept.
I'm sure lots of people won't be hooked by this game's premise.
But if you like horror, gore or past Splatterhouse games I'm pretty sure you'll like this one.
In the contrary, well, this game won't change your mind!

There's a voluntary gorish approach in this game.
Enemies bled worse than samurais in chanbara japanese movies.
Everything's done to "Paint the walls red!!"
It's a bit silly, sure, but it really looks like the dev teams were having a blast with this game.
The Terror Mask (voiced by the great Jim Cummings) often breaks the 4th wall, even to the point to mention the past games ("Not this guy again" when you'll see the Biggyman for the first time or "In a past life, another game" in another instance)
By the way, the game really has a top notch voice acting. The monsters, well, sound monsterous and the "humans" and the Mask are great, perfect.

If you're able to accept and embrace this game's attitude, then it should be a great experience that'll have you glued to this game for a while.
Rick uses a Splatter Siphon technique to drain blood, grows even more muscular and disfigured in his new Monster Rick form... "[There's a] reason this game was called Splatterhouse!!"

The music is..well, it really depends on what you like. But lemme see..
I'm not an avid Metal music listener (through I have no problem with old school metal). But during action sequences, where you'll have to defeat a large number of enemies, modern metal will play. Some tracks are pretty fun, others good but some I didn't really like a lot :/
But fear not, if you happen to not like this musical side of the game (or even if you like it), there's more to Splatterhouse!
Howard Drossin, one of my favorite gamin' music composer did the rest of this game. A more horror movie-like score for the other half of the game. And some retro-tracks for the sidescrolling parts, with a more computerized sound, very reminiscent of the Megadrive episodes.

Phase 7: The Eclipse.

All in all, it's a quite solid experience.
Some parts might feel a bit repetitive if the story doesn't seem to interest you, nor this hellish invasion that will conquer the mansion bit by bit. And if you happen to dislike brawlers.

The visual part of the game looks great! Quite polished.
The game uses a very light "cell shading" look that doesn't make things look cartoony but really makes Rick and the creatures stand out over the backdrop.
Some monsters (mostly the more zombie type) don't look as shiny, good or detailed..but at least they bleed greatly! (which is the objective, didn't you read the title??)

The story will take Rick all over and around the mansion and then throw him and the Mask in interdimensional gateways through various places in time and space. As in years after Rick's future defeat (in a ravaged city, where the Biggyman reigns from his slaughterhouse) and centuries ago when it all began.
The story behind Dr. West, main opponent in this remake, will be slowly revealed.

What are the Mask's true motivations?
Why is Dr. West doing all this?
Is there a resolution for Rick and Jennifer after all this?
When the Eclipse starts, a wickerman will burn and a gate will be opened...


Overall, great game that actually surprised me!
I almost wasn't expecting this title to finally be this fun.
For you, horror gamer fans, it's pretty similar to Evil Dead: Regeneration (which I also wanted to review on this blog, but never got to, yet..).

It's level based, quite long and has plenty to do to achieve a perfect 100% completion.
There's a lot of moves to buy/unlock, the story mode to play through harder difficulties to end it at a perfect 100%.
Like any good horror movie, there's some, let's say, cheesecake. Rick's sexy girlfriend, Jennie, has lots some quite suggestive photos behind. You can find 4 pieces per picture in each level. Once recovered you can "view" them in a gallery alongside funny/silly commentaries "by Jennifer".
There's also audio journals of Dr. West to discover in the levels.
Finally there's a survival, which at first I thought I wouldn't play through..but once Rick's fully upgraded, it gets pretty fun and addictive if I may say.
Some DLC has been also available as I write these lines, such as other Mask designs (a shame those aren't unlockable) and additional Survival maps.

Alright, this as probably looked like a long series of compliments of rthe games.
Here's some negative aspects.
As fun, gigantic and colorful the many boss fights of this game are, the ending left much to be desired. The game will build up a lot of tension in the final act. introduce an epic monster for perhaps a great climatic ending...and then...suddenly end....
(maybe due to the various development teams change..?)
Specially with the Splatterhouse series long tradition of memorable final fights!
Also the game ends in a sort... if you truly want to know... cliffhanger!! And since I doubt this won't ever get a sequel... -sigh-

People might call the campaign a bit short..though I did put in a lot of hours on this one (not playin' easy, yo!). In my opinion, not too short, not too long, perfect for a beat 'em all.
The classic use of weapons, as in past games, is a lot better used in this new game than ever. Bats, crowbars, wood planks, shotguns, chainsaws. Better implanted than in the classic trilogy and a big part of this game's gameplay.

Sadly, a little sidenote.
Splatterhouse Wanpaku Graffiti doesn't get as much referenced through this game. Only through small allusions in the achievements, photographies' notes and slighty in the background (laughing fishes head referencing Wanpaku referecing Evil Dead's laughing deers heads)

The game was mostly inspired by the work of HP Lovecraft.
The Corrupt which West is bringing to our world, monster's designs, even some hidden Chtulu cameos, Dr. West himself and many more are direct references to Lovecraft. Normal!
Gordon Rennie, this game's writer, has done a bunch of adaptations of Lovecraft in comics in the past already.

Even if you're a purist and not able to enjoy this game as much as the original ones, you can see this as a Splatterhouse compilation!
That's right, the original 3 real Splatterhouse episodes are offered on this disc, unlockable as you play the story mode.
Even new, with this price, it's a pretty great deal!
Beware though, it's not 100% original ports.
Splatterhouse 1 is the original arcade port of the 80s game. Uncensored and all~
Splatterhouse 2 and 3 are Sega Genesis (NTSC) ports, with slight edits through! I noticed less reddish/gore visuals for those two! Also they aren't Megadrive emulations, but rather complete ports.

Finally, for all this, but because of the slight defaults in some unpolished enemies and maybe little boring parts in mansion rooms (the rest is great though!)  I cannot give this one a perfect score but at least....

I give it:

 2.5 / 3 Quacks!

Monday, December 20, 2010

What did you do this weekend?!


Long time since I put up a review, right?
Well in the meantime, here's a little recap of this past weekend!
I'd like to read about your side, so don't hesitate to write in the comments below and not just on my deviantArt's page!


I've been still playing though the recent Splatterhouse.

Still not finished it! But you'll hear more on this on the review I'll have up about it...



And other than Splatty, the thing I've been playing the most lately has been No More Heroes!

I'm putting so many hours in this game!^^
I do not usually love 100+ hours games, like RPGs and stuff. But this...this!! Now that's more like it :)

In case you don't know this one, it's a very fun self-referential/tribute/homage/parody hack n slash/beat 'em all on the Wii. (and soon on the next gen systems too). The game uses a city/HUB to play around in missions and all, but it's mostly composed of linear levels and many, many boss fights! Looooove 'em :)

I prefer to play and help a game like this (BUY IT!!) than one of those Xth sequels to Zelda, Sonic or Mario on the Wii!
(see?? There's plenty of good games on the Wii too, they just, like, don't have as much advertisment :/)


I also have Assassin's Creed Brotherhood since my birthday (thanks bro'!), only played the first chapter but will probably leave this on stand by for now.
The main solo game, love it, like past AC games.

I wanted to try the multiplayer mode...but...Darn'! Looks like Ubi (Soft) don't have as much experience on the online part.
The matchmaking, settings, etc...even the way you search for online games...its so...unclear and too bland.
I had my game search and make me wait for an hour (Game found...2/6 players...3/6...4/6...2/6...Game lost.....search...Game found... 1/6...AAAH!!)
So I haven't been able to find other players and try the multiplayer mode.
Guess by the time I'll decide to play through ACB and finish it there will be no more gamers online.

One good reason why I don't like and don't play online multiplayer games! (I like to play at my pace and when I want, like playing 2-3 years old games and stuff..exactly what doesn't work with online multiplayer gamin')


Other than that?
I've been watching and liking this new Marvel cartoon. Avengers: Earth's Mightiest Heroes.

I usually tend to prefer DC cartoons, even back in the 90s when I was mostly a Marvel reader.
But this one...
So fun! And faithful!

My only question: Will they use Taskmaster in an episode??
(I love this guy! Plus he actually was an Avenger villain in the beginning, so..)


Speaking of which...
I've been reading an awful lot of Deadpool.
All the classic run, Fabian Nicieza, Joe Kelly, Gail Simone, all the others...Cable and Deadpool...
But also Daniel Way's recent reboot...

I specially loved Agent X.
Great character. The book itself acted as spinoff/sequel to Simone's earlier Deadpool final issues. And interlude before the classic Cable & Deadpool series.

Should I put up new comic reviews, Deadpool comics?


And why didn't you see more reviews lately?
Well, December is a busy-busy month.
With Christmas coming up, all the things I wanted to finish (be it work, projects, games or even commissions..)... Let's just say I've been kept pretty busy.

Reviews are just something I do for "fun", it's not like I have the most read blog ever.

But fear not, more will come soon finally!

I have been mostly working on my XMAS special comic for CoolApe dot org.
Which will be up tomorrow, like every Tuesday.

And that's all for this time folks~

Tuesday, November 30, 2010

What did you do this weekend?!


Long time since I did one of those on the blog, heh?
Anyway, here's another WDYDTW!

I know it's already tuesday..but I wouldn't have been able to write this yesterday..
So, how've you been?
Did you do anything original this weekend, play anything good or read anything nice?
Let me know in the comments, don't be shy!
I know you read thus blog according to the pageviews!


I'm currently playing through the new Splatterhouse (or as I like to call it, Splatterhouse 4).
It's pretty cool, faithful to the classic ones yet still bringing in new stuff for this new generation.

I'm sure some of you are already waiting for a proper review like I did with the other ones...and I will...
When I'll finish it!
Hey, I'm not IGN, I finish the games I review! I'm not one to scream "First!!".

Anyway, you want an early impression?
So far I'm loving it.
It's pretty similar to another modern gory 3D beat 'em all I love, Evil Dead Regenration, which I wanted to also review on this blog...but won't make it in time before this new Splatterhouse (because I wanted to finish the movies and start from the first Evil Dead games before).
Meaning, it's funny, even the story is surprising good for a splatter beat 'em all.
The game mechanics may look dated if you only play modern action-RPG or sandbox type of games.. it's a pure old school beat 'em all, linear levels and cut down to stages. But I like this!
Enough with the sandbox!
Other than the gameplay itself, it's quite impressive to look at! Next gen graphics that's for sure!

More on this game later on...


I'm also currently playing through A Shadow's Tale.
It's from one of my all time favorite developers, Hudson Soft.

Known in the US as Lost in Shadow, it's an old school-like sidescrollin' platformer for the Wii.
How would I summarize it?
It has the esthetics of ICO/Shadow of the Colossus with a gameplay similar and pretty close to the original Prince of Persia/Another World/Flashback.

People may say their favorite game this year to be the new Assassin's Creed, or Kirby Epic Yarn or even the new Donkey Kong Country. But those are already popular and established franchises.
My biggest gamin' surprise of 2010 is this very one!
Fun, original and very very difficult! A game where you have to use your brains to progress!


Other than that?
I have two "oldies" I'm trying to finish too.

Star Wars: Republic Commando on the Xbox.
A very fun FPS set in the Star Wars universe where you and your clone squad has to make it through the War. Pretty kickass!
Sadly overlooked back then (that's why it never got any sequel), despite being pretty well done gameplay-wise and graphically.

The titular Delta squad will appear soon in the current CGi Clone Wars series!


And a second Star Wars videogame!
I'm also trying to finish Star Wars: Lethal Alliance on the PSP!

I do not play a lot of PSP, not because of a lack of good games, but interest...
My bro pumps a lot more hours into this little Sony handled system!

Anyway, I'm loving Lethal Alliance original story and lack of a Jedi/Trooper/Soldier/Bounty Hunter as main character. This Twi'lek can kick butt!
The story's nice too, she's the one trying to get the plans of the Death Star to the rebels!


Besides games, I've been ready a bit too much Deadpool any sane man could.
I've finally the whole complete Cable & Deadpool run, been meaning to find all the issues I missed back then...
And also most classic Deadpool issues, from Nicieza to Joe Kelly, Udon and more!

Now, more than ever, I see how bad Daniel Way writes the merc' with a mouth...sigh...


And finally, on a complete separate note, I've finally had, officially, my diploma!
FINALLY.
Gosh darn.. I had to wait a whole year, to complete a little exam (or two) while working already...anyway...

I've got like 3 different titles nows and 3 separate diploma, one for the school, an european one and an international one. Yahoo!
"Given by a Libano-Canadian University" what the...?!?
I don't know what contracts and legal procedures the school did..but this sounds...so fake??

I've already been working for SL&C Supercomm Language Training Centre for a few months now, but with this paper...heh..it doesn't change much.


And  that's all for t'day!~

Monday, November 29, 2010

Gamin' NEWS! Launch trailers - Conduit & Splatty

Here's some Launch Trailers to start off the week~



First of Conduit 2!
I'm gonna repeat myself, so anyway I'm one of those few who actually liked the first The Conduit game on the Wii.
This new one looks quite improved over the last episode (though losing a bit of scifysh/plot for a more general design)
This really is the proof SEGA still produces some innovative games (with High Voltage on the development)

Here's the Trailer:



It looks quite nice and I'm interested to see more now^^
Conduit 2 will be out in February, so you gotta wait some more months before trying it~


Next up, Splatterhouse (Xbox 360, PS3)!
This one should be out almost everywhere by now.

After changing its development team various times, the game came out even here in Europe actually sooner than expected!

Here's the launch trailer as well:

 
I'll have more on this Splatterhouse comin' later~

Friday, November 26, 2010

VGR The Splatter Action


Since I just got the new Splatterhouse game today (boy that's a heckuva lot Splatterhouse-related posts lately!),  I decided to surprise you guys with this little "unexpected" review.

It may not be part of Namco's Splatterhouse series, but it is in its own rights something worth mentioning for any fans of the serie (that is, me!).

Let's dig in.... The Splatter Action!!


VGR: Simple 2000 Series Vol. 64 - The Splatter Action aka Splatter Action or Splatter Master (Pal)
From D3 Publisher/Vingt-et-un Systems
Played on PS2
Also available on /


Type Sidescrollin' beat 'em all
Year 2004

First a little introduction on D3 Publisher, for I may review some other titles from them in the future!

D3 Publisher is a little low-budget studio who's been making, developing and producing very cheap games since the PS1-days.
They sort of developed this B-movie-like line for small budget games.
Their games are numbered (like old 8-bits titles) and come out on either their Simple 1500 Series, Simple 2000 series or Simple 2500 series.
Why those names? It's the price they're sold at, the Simple 2000 games cost 2000 yens (which is more or less ~20 US dollars).

Sadly... most of their games use the same engine, end up pretty boring and repetitive. And they don't usually look that great either.
On very rare occasions they are published outside Japan, when they gain a sort of cult or have pretty high sales. (The Oneechanbara series for exemple)
But like B-movies, some pearls may come out every now and then and even the worst of their games can easily be enjoyable for what they are (mindless fun not-expensive games) and like I say, a bad small budget product never deceives as much as a bad AAA blockbuster title.

Ri....? Rick!? Is that you? - note the Alex Kidd-like attacks!

What is Splatter Action?

The story goes like this:
The evil demon Jagado was awaken! Now he's resurrecting all sort of nasty demons to help him conquer the world!!
A gentle scarecrow, Kakashi, was given life in his path. Kakashi wants to avenge the farmers, his "parents", who were injured by Jagado.

I wouldn't call this plot good literatur, but hey, anything works as an excuse for this funny chibi beat 'em all!
As you can imagine from the title, the game is in fact a parody of Splatterhouse.
It draw directly from Wanpaku Graffiti which this game sort of is a spiritual sequel.

Killing chibi monsters has never been so fun and so gruesome at the same time! °__O

The gameplay is pretty simple.
The game even draws some elements from Splatterhouse 3 in this aspect.

You play on an isometric sidescrolling plan.
Unlike Wanpaku Graffiti, it's more Beat 'em all oriented.
The game offers 7 long stages (which can be seen as short for a PS2 game), tons of cartoony enemies to kill and huge bosses to defeat.
You start around the farm, go to a city, a jungle, a iceberg, canyon and finally a mansion! Yes, it is more exotic than your regular Splatterhouses.

Kakashi uses his punch (like Rick in the original Splatterhouse) to kills enemies and as a super attack in the form of his trusty double chainsaws.
The chainsaws are limited in time but are much more effective against large group of enemies. You need to collect fuel to use them. (L1+R1 equips/unequips them in a spinning melee attack)

The game is meant to be played arcade-style, in one sitting, from beginning to end...
But it's almost impossible to do since the difficulty increases pretty fast.
Fear not, cause the continues are infinite. And quitting after dying (but not during a playthrough!), the game will let you save your current stats.

....Jennifer is that you?? - the Shop allows to upgrade Kakashi's health and other aspects.

The game tries to offer variety every now and then with little different segments (some light platforming to do, projectiles to avoid..)
The coins Kakashi collects - which the enemies drop - can be used in a little shop that appears sometimes in-levels and after the boss fights.

To build some replay-value, there's various items to buy in the shop, which you won't be able to on the first playthrough, including the Terror Mask itself from Splatterhouse 1/Wanpaku Graffiti!

There's also multiple endings depending on the way you play and an alternate mode called "Another Story" which mixes elements and enemies!

The bosses are pretty challenging and quite creepy.

Finally, I'd say this is one of D3's best entries.
Most of their games feel pretty empty or unfinished.

This game's quite polished, has nice j-rockin' tunes (plus a creepy Splatterhouse-like eerie atmosphere for the last level).
The gameplay is tight, precise and fun!

The game may look cartoony-SD, but it's pretty gory. VERY gory! The monsters as funny as they look (short Hockey mask-wielding creatures, crows, killer garbage bags..) die in awful lots of blood splurts.
And the bosses are rather pretty creepy, monstrous creatures and hideous "things". Such as a freakish train, a fake-Moon dropping out of the sky on a rampage or the strange Fast Food Mascot turning into a Terminator...

The graphics are pretty detailed for a budget game and colorful. The enemies get a bit repetitive past the last couple of levels, but at least they're funny to look at!


Overall, it was quite the surprise for me when I first tried it!
I wasn't expecting something this funny or good.
It gets harder near the end and is fun enough to deserve a second playthrough.

Sure, it isn't an AAA-title from a super popular gaming studio...but it's still is an entertaining game!
It's a budget game that succeeds in his goal and offers a nice moment for any horror/gore/Splatterhouse fan out there!

This parody was at first only available in Japan but came out in Europe as Splatter Master.
If you want to try it, do like me, import it and play it on a Japanese PS2! :P
It's not very "text-heavy", but most of the menus and options are in English while the story and PS2-data info are in Japanese. (the story which I already summarized here)

Try it!
It may not be the best game you'll see out there and won't change your (biased) opinion on small dev. teams. It's not "great" nor fantastic, but it's still pretty fun.
For fans~

I give it:

 2 / 3 Quacks!

Rick is back!

Alright! Finally! It only took ~20 years since the last game! XD

Thursday, November 25, 2010

Eyz Blog - Splatty


Splatterhouse (Xbox360/PS3) is out!
Yay!
Finally! We only had to wait ~20 years for this new Splatterhouse game! TT___TT

I saw it in stores - even here!
But they cancelled the Special Edition?? For both the PAL and NTSC release?? (meaning I can't even import it!!)

But... :(
I wanted a Terror Mask!!

Monday, November 22, 2010

VGR Splatterhouse: Wanpaku Graffiti


In anticipation for the release of the brand new long-awaited Splatterhouse sequel, I propose you guys and gals a review today of one of the lesser known episodes of this slasher horror videogame series!

The new episode, after changing development team 2-3 times already, will finally be launched on November 23, 2010 (if you live in America that is... which I don't - surprise! for those who didn't knew that) and later this month for Europe and Asia, depending which country you live on.
Custom cartmodd done by RetroZone. Thanks guys!

VGR: Splatterhouse: Wanpaku Graffiti
From Namco
Played on NES
Also available on /

Type Sidescrollin' platformer
Year 1989

After the original Splatterhouse's release, and while working on what would be the future home console release of the arcade game on PC-Engine (TurboGrafx-16 in the US), the Namco "Splatterhouse" team tried to pass Splatterhouse on different supports...one, the NES port, which ended up as this parallel episode.

Wanpaku Graffiti is not an adaptation of the first original game.
It is actually its own lil' episode.
The title, Wanpaku Graffiti, means "Silly SD!" (Wanpaku = naughty; Graffiti = chibi artstyle)
It's as the title implies a parody of Splatterhouse done in a super-deformed design.

It was actually a Famicom exclusive (Japanese NES), but since the game was already entirely written in english (apart from some elements like the title or the credits), some guys managed to finish it and the game I own is actually a cartmodd (an homebrew release)

"Rick!! Help me!!" Familiar characters, a familiar setting..yet, this isn't your regular Splatterhouse game.

The story plays out like this:
Rick is dead.
Jennifer, mourning on his grave implores the sky to have him back.
Suddenly a lightning strikes!!
Rick arises from his grave!
So does an evil spirit nearby, the Pumpkin King!!
The Pumpkin kidnaps Jenn and along the way brings back a lot of demons and monsters.
Now it's up to you, Rick. Help Jennifer, fight for her, bring her back and defeat the Pumpkin King!!

Rick is once more equipped with the Terror Mask to help him be able to fight his way through all the enemies he will have in his path.

D'awwww~ Chibi Rick is so cute! Look at him, cutting monsters with his lil' axe!

As you can see, it doesn't exactly follow the original game's storyline. (but there's a reason for that!)
The game looks pretty similar to the original Splatterhouse, it does use many similar settings, the woods, caves, the mansion, the lake and even the church!!

But this time the game is closer to a platformer, the only Splatterhouse to really feature challenging platforming sequences not just pits to jump over.
The game is less of a beat'em all since the enemies die easily now.
There isn't a lot of your usual Splatterhouse weapons to choose from. Mostly the axe and a shotgun parody in the form of fireworks.

 The creepiest boss EVER DONE IN ANY VIDEOGAME TO THIS VERY DAY!!!

The game isn't super-super challenging at first. But over the time it grows a heck of a lot harder!
And it's not really that long, it took me a lot less time to finish than the original Splatterhouse trilogy.
It's 7 levels long.

But there's still a lot of surprises to find.

The gameplay, simple yet quite precise, is fun enough to make this one of the most solid experience I played on the NES.
The game is quite pretty to look at with some of the more colorful sprites I've seen on the NES (yet some pretty empty backgrounds some times, to balance and not slowdown the experience). The sprites and characters are pretty big on the screen.
And the music is pretty fun, catchy, like the original Splatterhouses!
Some pretty creepy tunes as well as some more funky tracks.
There's more varied music than some other classic NES games here!

There's a LOT OF BOSSES!!
Rick starts from his grave, in the cemetery, goes through the woods, find his way back to the local town, travels to the West Mansion and there explores a lot of rooms.
And all along his way doesn't run from the monsters but goes on purpose to every house, cabin and cave to confront the resurrected monsters and destroy them!
The enemies, unlike in later Splatterhouse games, aren't original creatures but rather parodies from various horror classics!
In fact, the whole game is full of parodies!
Rick resurrects like Jason in Friday the 13th Part 6 Jason Lives, finds a zombie-lookalike Michael Jackson dancing on a a fake-Thriller sounding tune (pictured in the screens at the bottom), has an Exorcist boss, a Jeff Goldblum/The Fly with teleporting machines and fly accident and all, and many more references and parodies!!
It's fun, always surprises and is a nice touch for a chibi-Splatterhouse parody!

 The Aliens boss parody is pretty neat too. A girl, in a lab, seems to be asleep...

So, it's a Splatterhouse for kids??
I wouldn't say that exactly!
The references are obviously meant for adult horror fans.
And the game features some very creepy stuff that, had the game be "more realistic" like the rest of the Splatterhouse trilogy, would given the game a 'mature' tag.

Suddenly, SPLOTCH!! tons of facehuggers will come out of her belly and you'll have to survive
(I know, in Aliens, it's chestbusters, but this a parody, right?)


Sometimes the game even gets quite creepy in its atmosphere. The woods-level has almost no music, just an eerie atmosphere and will have you on your toes!

 
...finally, the girl just wakes up like nothing. And walks away. °___O

And even if the game doesn't feature blood, it still is quite graphic, in a Looney Tunes sort of way~

Anyway, the game offers plenty of challenges.
You only have a couple of lives (the health bar is similar to Mega Man's) with wich you only can continue a couple of times...then it's game over and start from the beginning of the stage. (and in some later longer levels will prove difficult)
But you can augment you health bar by killing enemies. There's a maximum number of kills to do to upgrade your life, in a sort of RPG-esque way. Then a new number appears to increase even more your life and so on.

The game uses a passworld feature, like Splatterhouse 3 later on would, to continue your progress.

DUN DUUN DUUUN~

It's a great episode, faithful to the series, yet in a completly different spirit.

The game makes you think it's a parody all along...then near the ending...TWIST! A surprise!
Yes, Wanpaku Graffiti features a triple ending twist, even Shyamalan himself would be put to shame with this.
At the end, Rick defeats the Pumpkin King and then...
(only read if you won't be able to get this game one day, and you're sure you'll never play nor beat this game)

Spoiler:
Someone says "CUT!"
Yep, the whole game was a movie! The director approaches Rick and Jenn, thank them for their good work...And they go away, leaving the mask behind.
But wait! That's not all!
Spoiler:
The Terror Mask comes to life!! He starts wrecking havok in the movie studio!!!

The game also offers some replay value, with secrets to discover.
There are two hidden levels to find through two secret doors, which will bring Rick to extra levels. One taking place in Japan and the other one in Egypt. Finding your way through both will have Rick meet a "princess" who can offer a magic orb. Each orb will add a little epilogue to the game.
The first one:
Spoiler:
And it was all only a dream! All this was only a strange experience happening in Rick's mind. Rick and Jennifer were resting on the grass...
But the 2nd orb adds:
Spoiler:
...on their way to the West Mansion from the very first game! The original tagline appears and Wanpaku Graffiti was really a... prequel!!!


Overall, with all these surprises in the end, the content of the game and its quality..this makes Wanpaku Graffiti a "must own" for any fans of the series!

Like I said, the game may seems quite easy at first sight, with pretty short levels, but as you play it, it grows on you and becomes a full fledged adventure on its own.

Splatterhouse: Wanpaku Graffiti is very different from the other episodes, the gameplay has very little in common with the original games, but its qualities, fun and surprises ranks it amongst the best NES games I've ever played!

Plus there's just not enough videogame parodies nowadays.

'Hoping some of this episode makes it into the 2010 Splatterhouse game, one way or another,
this is a must for horror, Splatterhouse and 8-bits platformer fans alike!

I give it:

 2.5 / 3 Invaders!